[With/without ball] [Man marking] The With Ball/Without ball
screen: Does it make a difference?
In simple terms the answer is ‘yes’. The with/without ball screen is possibly
one of the most effective ways of making a formation work. If you load up the 442
formation out of the basic database, you will see just by clicking the various sections of
the pitch, that there are ways of instantly making the tactic work much better, such as
dropping your wingers into more central roles to defend, or dropping them back into the
left and right-back roles allowing your Left and Right-back to tuck in next to your
Back-line.
Alternatively, if you opt to use a wingback formation, you will often find your
wingbacks are either not far enough back to defend properly, nor far enough forward to
attack. Just try dragging the circles up the pitch a bit for each box, and vice versa on
the without ball screen and the difference it can make is untold.
Similarly, is it any use for your AMC to be doing nothing when you’re defending?
Make him move around the pitch, equally to each side otherwise you end up with unusual run
lines on the formation screen which really bug me, covering gaps between your MC's and
your Forwards. You will often find he will intercept the ball much more, creating valuable
chances.
Why not drop your Strikers right back when defending, and what's the use of having your
strikers so far apart when you want to attack? Bunch them together and give your wingers
space. Intelligent players will run to any gaps they see anyway. Also pay attention to
your match report for tell tale signs of your formation being found out; how many times is
the ball 'knocked past' your full-back; how many times is your forward caught offside?
Just simple movements on the With/Without-ball screen can make a massive difference.
Here are the subtle differences between 'my' 4-4-2 and the 'original' basic version
provided with the game.
Now although the differences appear minor, if you multiply these changes by 12 (once
for each With ball screen) and then also think about the differences on the 'Without-ball'
screen, it is apparent that there is a bigger picture to be looked at. (My alterations are
at the top; the basic formation is the bottom image).
Firstly my Fullbacks - if you're attacking, they don't need to be in defence, you want
them pushing forwards giving your GK and defenders passing options and also your
midfielders to bounce the ball off. Similarly the wingers are tucked in slightly, as are
the strikers. You don't want your star ú20m goal-scoring machine out on the wing do you?
Similarly the midfielders are dropped back a touch so that if the defenders pass
forwards to them, they are still within the same 'section' of the pitch. This means your
midfielders are made to pass the ball forwards down the wings or into the centre for the
strikers; which is what you want them to do. If they were in the next square up, you would
find them passing back to your defenders wasting time and costing mistakes. This way, the
ball is going forwards away from your goal.
The wingers are tucked in to buy them time against the full backs and midfield of the
opposition so that they can make the decision of running with the ball, passing it to the
centre, switching wings or laying it off to the full-back or midfield as the team move
into the square above. The Fullback meanwhile is able to thread a ball down the wing or to
run outside the winger (massive benefit if you have players like Kieron Dyer).
So immediately, just for this one square there are hundreds of slight changes you could
make all affecting the game engine in various ways; and like I say, if you do this for
every square the small changes add up; after all, not every team plays the same 4-4-2
across the world, nor does every team have the same make up of players or priorities. |