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I just felt like playing with my Blender export script. This was going to be roman themed, and the arena would be the inside of the Pantheon, but i realized UT doesnt have any roman textures. So i made it egyptian and it probably turned out 10x better. Changes in 1.2: Reduced lots of particle counts. The sandstorm in the middle shouldnt lag some peoples machines up anymore. Frigged around with blocking above the roof so hopefully if you boost up there you wont get glued to the blocking volumes. Smoothed the center terrain trying to avoid the crazy random ball bouncing. Download
CB-Sandstorm from CarBall website |
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