Version 1.00 (Beta 6,Build 50)
1st April 2000 - CURRENT |
(In case you noticed
the jump from Build 45 to 50, builds 46 through 49 where used for closed testing).
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Version 1.00 (Beta 6,Alpha
1, Build 45)
1st April 2000 - CURRENT |
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Ability to edit all of the
Firestorm.INI settings
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Added Mod Maker Wizard
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Replaced menus with pick lists on
setting windows
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Added customisation option for the
object lists (i.e on the Infantry window, the list of infantry)
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Fixed Support for Final Sun &
RUL File format
(In case you noticed
the jump from Build 36 to 45, builds 37 through 44 where used for internal
testing).
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Version 1.00 (Beta 5, Build 36)
22nd February
2000 |
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Ability to edit all of the
rules.INI settings
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Ability to import all of the
rules.INI settings
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Support for custom Images for units
& structures (this means that together with an Art.INI you can use
the hidden units in TS)
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Added Particle Systems &
Animation List properties to Warheads
-
Added Report, Animation and
Particle Systems to Weapons
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Added Default New Object
Identifiers. These are the prefixes to any new objects created in the
program. Instead of being called SE2K0001, SE2K0002, the new objects
are now named according to their type. The prefixes are changeable.
-
Added Full colour toolbar option.
This can make the toolbar buttons stand out better on certain textures
(Preferences->Toolbar Settings)
-
Fixed a number of bugs in the
program
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Added Optimised INI compile. This
basically compresses the information within the rules.INI and results
in an INI roughly 40kb smaller than the standard rules.INI
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You can now Save your settings.
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When settings are read into SE2K a
full validation is performed on the settings to ensure they will not
cause problems either in SE2K or Tiberian Sun
-
Bug reports are now request more
information if a Tiberian Sun crash was detected. Any attachments are
also zipped up before sending. (This should help my hard disk, more
than you, the user!! ;-p)
(In case you noticed
the jump from Build 33 to 36, builds 34 and 35 where used for internal
testing).
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Version 1.00 (Beta 5, Build 33)
24th
January 2000 |
- Fixed bugs associated with deleting new units,
structures, weapons, projectiles and warheads. You could get Range
Check Violation errors when you deleted anything.
- Fixed bug where deleting a warhead would cause a
circular bug, requiring you to End Task SE2K. - Sorry about that one.
- Changed the way the No Limit & Not Build-able
options work on Infantry, Structures and Vehicles windows. Instead of
the spinedit being disabled when the checkbox was checked, it's now
hidden.
- Fixed long standing bug on CPS Direct window, if
you clicked Update more than once while a update was being fetched,
you would get an A/V error.
- Fixed bug where you would get a range check error
if you set power for a structure above 32767.
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Version 1.00 (Beta 5, Build 32)
16th January 2000 |
- Added Ability to add / delete new structures
- Added Ability to add / delete new weapons
- Added Ability to add / delete new projectiles
- Added Ability to add / delete new warheads
- Added Ability to add / delete new vehicles /
aircraft
- Added Moves Like, Category, Image, Movement
Zone, Rate Of Turn, Hit Points, Cloaking Speed and Deploys Into to
the vehicles section
- Added Reports section, complete with the
following reports
- Weapon Used By
See Which Weapon Is Being Used On Infantry, Structures, Vehicles or Projectiles
- Warhead Used By
See Which Warhead Is Being Used On Which Weapon
- Projectile Used By
See Where Projectile Is Being Used On Which Weapon
- Vehicle Used By
See Where Vehicles Are Being Used As Free Units Or
"Deploys Into" In The Structures
- Structure Used By
See Where The Current Structure Is Being Used as A
Prerequisite, Docking Structure or A Deployed Version Of A Unit
- Deploy / Un-Deploy Pairs
See Which Units And Structures Are Paired Up As Deployable Units
- Tech Level
Get A Run Down Of Which Units and/or Structures Are Available At Which Tech Level
- Added Option to create Sun Forge compatible
Rules.INI. SF needs non standard data in the Rules.INI, without
which SF cannot read the weapon and projectiles sections from an
INI generated in SunEdit2K.
- Added option that allows user to either
automatically be shown an object that has been created with the
new object wizard. If this enabled, then the new object will be
shown in an edit window, if not the user will have to open the
window themselves.
- Fixed bug preventing a cancel action on the
weapons window
- Fixed bug preventing a cancel action on the
projectile window
- Fixed bug preventing a cancel action on the
warheads window
- Fixed bug where the image for a projectile
could get multiple copies of each image loaded into it
- Fixed bug where the infantry death image for
a warhead could get multiple copies of each image loaded into it
- Added new selection tree control onto
Infantry, Structures, Units, Weapons, Warheads and Projectiles
windows.
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Version 1.00 (Beta 4, Build 31)
23rd November 1999 |
- Added Tiberian Sun Crash Detection. When TS
Crashes (either a soft crash or a reboot crash), SE2K will ask you
if you wish to report the bug. If this happens to you, please
report it. We want to make SE2K as perfect as possible, and that
means finding out what causes the crashes.
- Fixed bug where the rules.INI numbers that
all infantry units have were not being imported from INI files,
resulting in units being assigned 0 as the number.
- Added progress bar to changes browser window
- Added Animated Window opening / closing
effects to the rest of the buttons on the toolbar that require it.
- Fixed bug in the CPS-Direct window where if
the window was closed before the app had downloaded the info, it
would give an Access Violation.
- Finally enabled all the Properties buttons in
the program.
- Fixed bug in Rules.INI that would cause a
crash when the Devil's Tongue was built
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Version 1.00 (Beta 4, Build 30)
20th November 1999 |
- Added Progress Bar To E-Mail Window
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Version 1.00 (Beta 4, Build 29)
15th November 1999 - CURRENT |
- Added Changes Browser For Infantry
- Added Importer For Infantry
- Added Add New Object Wizard, Limited To Infantry
- Added Support for interacting with Final Sun (the
best Tiberian Sun Map Editor), you can use SE2K to write your Rules
Info for your Map.
- Added File History Menu
- Added Smart Menus Option. This will limit the
options on the pre-requiste menus to just the structures that can be
built according to the owners of the current unit / structure.
- Added Custom Error Handling. When SE2k throws an
error, this will be caught and the user will be prompted to e-mail a
bug report to support.
- Added E-Mail form, this allows the user to send
e-mails directly to CPS support.
- Added support for passing files on the command
line via Explorer. You can now start SE2K by right clicking on a S2K
file and selecting "Open"
- Also, you can Apply your favourite settings from
explorer, right click on the S2K file and select "Apply To
TS"
- Purely Cosmetic Animation on opening a window
with a matching toolbar button (But it looks cool - and is toggleable)
- Added Default data file path (where your S2K
files get stored)
- Tweaked the shading functions for window
textures, the result being quicker shading and better quality shading.
- Removed tabs characters from standard rules.INI
text, this may cure a few problems.
- Added Support for opening INI files
- Added Support for opening RUL files (Final Sun
Files)
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Version 1.00 (Beta 3, Build 27)
26th September 1999 - |
- Added Adverts Into Program
- Added Advanced Settings Into Structures
- Added Auto Detection Of Tiberian Sun Folder.
- Changed HTTP Component on the CPS Direct window.
You can now close the window while a transfer is taking place.
- Added Support For Proxy Servers.
- Added Basic Plug-In Support.
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Version 1.00 (Alpha 2.2, Build 26)
Private Release To Selected
Beta Testers Only |
- Added Advanced Settings Into Infantry
- Fixed Bug Where Allow AI To Build This Had No
Effect
- Added Rules.INI Text File Editor
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Version 1.00 (Beta 2, Build 25)
9th September 1999 |
- Fixed bug that caused some campaigns to mess up
and would mean that you couldn't complete some missions.
- Added power options & storage property to
Structures window.
- Fixed a few layout problems caused by systems
using large fonts.
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Version 1.00 (Beta 2, Build 24)
8th September 1999 - |
- Fixed stupid mistake where you couldn't reset
every structure, it would show the infantry name instead of the
structure name
- Fixed some of the spin-boxes that would let
you spin up to 2000 for example but would not let you enter more than
3 digits.
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Version 1.00 (Beta 2, Build 23)
8th September 1999 - |
- Added ability to edit structures.
- Added ability to edit vehicles
- Added ability to edit in game settings (screen
res. etc.)
- Fixed bug where campaigns were crashing TS when
they were reloaded after a change had been made.
- Fixed bug where the rocket infantry had no
primary weapon by default
- Added hint messages for various situations.
(Explaining the harvesters and the deployable vehicles)
- Added ability to tell SunEdit that you don't want
to be asked before the changes you have made to a unit / structure are
saved. You can now select to always accept the changes.
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Version 1.00 (Beta 1, Build 22)
30th August 1999 |
- Added infantry section lines to hopefully help
users identify which is the active tab.
- Fixed bug where the preferences were not being
set on a Windows 95 system.
- Fixed a bug where on some systems the decimal
point was incorrectly set. (It defaulted to a ',' were as some locales
use a ',')
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Version 1.00 (Beta 1, Build 21)
30th August 1999 |
- Fixed bug where long weapon names that were being
saved in the Rules.INI were being truncated.
- Added String Resources For System Info Window
- Moved The Panels On The Advanced Infantry Section
to allow for extra length toolbar buttons when the German language is
used.
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Version 1.00 (Beta 1, Build 20)
29th August 1999 |
- Fixed bug where if the Run Button was pressed
before the TS location was set it would show an erroneous error
message. It now checks to see if the TS location is set before it does
anything else after the button is clicked.
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Version 1.00 (Beta 1, Build 19)
29th August 1999 |
- First release of SunEdit 2K Beta 1
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