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HOW TO USE THE In*a*Vision DEMO
This document contains information about how to use the In*a*Vision demo. By
reading through it and working with the demo you will learn how to use
In*a*Vision. The demo is just like the live In*a*Vision system except Save is
disabled, changed drawings cannot be printed, and a timer clears the screen
every 30 minutes.
We believe you will find In*a*Vision very easy to learn and very powerful in
use. However, if you have questions while working with the demo, call our
technical support department at (214) 234-1769.
The main sections of this document are:
I. What is In*a*Vision?
II. System requirements
III. Installing the In*a*Vision demo
A. On a two-diskette system
B. On a hard disk
IV. Features in common with Windows
V. How to choose commands
VI. Command descriptions
A. Draw menu
B. Edit menu
C. View menu
D. Pen menu
E. Fill menu
F. Text menu
G. Set menu
H. File menu
J. Undo
VII. Symbol manipulation
VIII. Using templates/symbol libraries
A. Special menu
B. Edit menu
C. Selecting template symbols
D. Moving symbols from drawings to templates
IX. Sample drawings and templates
X. Basic techniques for using a mouse or keyboard
A. Summary of mouse techniques
B. Summary of keyboard techniques
I. WHAT IS In*a*Vision?
In*a*Vision is a Computer-Aided Design (CAD) system designed to take full
advantage of the Microsoft Windows operating environment.
In*a*Vision runs on any computer with Microsoft Windows or the complete line of
IBM personal computers from the PC to the AT and compatibles without Windows.
II. SYSTEM REQUIREMENTS
In*a*Vision requires the following minimum hardware configuration:
o IBM PC, XT, AT, or compatible computer
o 320K RAM, minimum; 512K recommended
o Color/graphics adapter, Hercules Graphics adapter, enhanced graphics
adapter (required for color), or compatibles
o Two diskette drives or a hard disk
III. INSTALLING THE In*a*Vision DEMO
A. Installing on a two-diskette system
Start Windows and be sure the MS-DOS Executive is displayed.
1. Insert the In*a*Vision Demo diskette into Drive A.
2. Choose the Drive A icon in the MS-DOS Executive Window and then choose
INVISION.EXE (by double-clicking on it, or using the arrow keys to highlight
it and pressing [Return]) to load the In*a*Vision demo.
You can begin using In*a*Vision as soon as the drawing window is displayed. To
exit from In*a*Vision choose Close from the System menu.
B. Installing on a hard disk system
Start Windows and be sure the MS-DOS Executive is displayed.
1. Insert the In*a*Vision Demo diskette into Drive A.
2. Choose the Drive A icon in the MS-DOS Executive window (by clicking on it
or by pressing [Ctrl] A). All the In*a*Vision files will be listed.
3. Highlight all the files by pressing and holding the [Shift] key and pressing
the down arrow key until all the files are highlighted.
4. Choose the Copy command from the File menu. A dialog box appears.
5. Type c:\ and the name of the subdirectory where you have Windows, in the
"To" field.
6. Click (i.e., quickly press and release Button 1) on "Ok" or press [Return].
The files will be copied to the hard disk.
Start the In*a*Vision Demo from the hard disk by choosing INVISION.EXE
(double-click on it, or press the arrow keys to highlight the filename and
press [Return]) when the MS-DOS Executive Window is displayed.
You can begin using In*a*Vision as soon as the drawing window is displayed. To
exit from In*a*Vision choose Close from the System menu.
IV. FEATURES IN COMMON WITH WINDOWS
One of the nice things about Microsoft Windows is the similarities between it
and applications running under it. For the most part everything you need to
know is graphically presented to you. The following Windows features used by
In*a*Vision are described in this section.
Pointer
Menu bar
Menus
System menu
Dialog boxes
List boxes
Scroll bars
Miscellaneous
Pointer
A pointer is arrowhead displayed in the drawing area of In*a*Vision. It
indicates your position on the screen and is used to make menu selections,
create symbols, select symbols, etc.
To move the pointer with a mouse, simply move the mouse. To move the pointer
with the keyboard use the directional (i.e., arrow) keys.
The pointer changes shape to indicate the drawing or command mode. After a
little practice, you will know what mode you are in just by looking at the
pointer.
Menu Bar
The menu bar is the series of menu titles listed across the screen at the top
of a window. In In*a*Vision the menu titles listed in the menu bar are Draw,
Edit, View, Pen, Fill, Text, File and Undo.
Menus
Menus are the list of commands found in a menu title. In a menu next to a
command there sometimes will appear a check mark, ellipsis (i.e, ...) and/or
accelerator key. The check mark only appears in the View menu when a show
option is active. The ellipsis is used to indicate that a dialog box will be
displayed. An accelerator key is a quick way to execute a command without
pulling down a menu.
The format for a menu command is
X COMMAND ... YY
Where X is a check mark, ... is the ellipsis and YY is the accelerator key.
An accelerator key is usually either a function key or a [Ctrl] key sequence.
When the [Ctrl] key is used it will be denoted with a ^. For example, ^B means
[Ctrl] B and will execute the Block Select command.
System Menu
Through the System menu In*a*Vision lets you move, shrink, expand, close, and
change the size of its window. In addition, In*a*Vision gives you access to the
Windows Control Panel through the system menu.
Dialog and List Boxes
Windows that appear when In*a*Vision needs more information.
Scroll Bars
Scroll bars are located on the right side and bottom of the screen. They are
used to scroll through your drawing to see portions of the drawing not
currently displayed.
You can scroll through a drawing in several ways:
o Scroll one screen at a time by clicking next to the scroll box
o Scroll by clicking on the scroll arrow
o Scroll to by dragging the scroll box
Miscellaneous
There are many features which In*a*Vision and Windows have in common. In
general, they work identically. If you have questions about those features you
should consult your Windows user's guide.
V. HOW TO CHOOSE COMMANDS
Choosing commands with In*a*Vision works just like it does with Windows and
other Windows applications. All you do is point with a mouse or use the [Alt]
key with the keyboard.
To choose In*a*Vision commands with a mouse:
1. Point to a menu title in the menu bar.
2. Press and hold down Button 1 to display the pull-down menu.
3. Move the pointer until the desired command is highlighted.
4. Release Button 1.
To choose In*a*Vision commands with the keyboard.
First display the commands in a pull-down menu.
1. Press and hold down the [Alt] key.
2. Type the first letter of the menu title.
3. Release the [Alt] key.
4. A menu will be displayed.
Once a menu is displayed, the left and right arrow keys will alternately
display menus in the menu bar. If you decide you do not want to select a
command, press [Esc].
After a menu is displayed, choose a command in the following way:
1. Type the first letter of the command or use the down arrow key to
highlight the command. If the command begins with the same letter as a
command that precedes it, use the down arrow key or type the first
letter of the command again.
2. When the desired command is highlighted, press the [Enter] key to execute
the command.
Here is a faster way to choose a command.
1. Press and hold down the [Alt] key.
2. Type the first letter of the menu title. The menu will be displayed.
3. Type the first letter of the command in the menu.
4. Release the [Alt] key. The highlighted command will execute.
The fastest way to choose a command with the keyboard is using accelerator
keys. An accelerator key is a keystroke assigned to a command. Usually a
function key or the [Ctrl] key followed by a mnemonic. For example, pressing
[Ctrl] B will put you into the block select mode.
VI. COMMAND DESCRIPTIONS
A. DRAW MENU
When you pull down the Draw menu the following commands are displayed.
Arc
Circle
Ellipse ^E
Elliptical Arc
Pie
Freehand ^F
Horz/Vert Line
Jointed Line ^J
Line ^X
Polygon
Rectangle ^R
Rounded Rectangle
Square
Text ^T
A description of each of the Draw menu commands follows.
Arc
The Arc command creates an arc that is the shape of 1\4 of an ellipse.
To create an arc using the Arc command:
1. Choose the Arc command from the Draw menu.
2. Move the pointer to the desired beginning point of the arc.
3. Press and hold down Button 1 or the [Space bar].
4. Move the pointer to rubberband an arc.
5. Release Button 1 or the [Space bar] to end the arc.
Circle
The Circle command creates a circle of any radius.
To create a circle using the Circle command:
1. Choose the Circle command from the Draw menu.
2. Move the pointer to the location you want the circle.
3. Press and hold down Button 1 or the [Space bar].
4. Move the pointer to rubberband the circle.
5. Release Button 1 or the [Space bar] to end circle.
Ellipse ^E
The Ellipse command creates an ellipse of any aspect.
To create an ellipse:
1. Choose the Ellipse command from the Draw menu.
2. Move the pointer to the location you want the ellipse.
3. Press and hold down Button 1 or the [Space bar].
4. Move the pointer to rubberband the ellipse.
5. Release Button 1 or the [Space bar] to end the ellipse.
Elliptical Arc
The Elliptical Arc command creates an arc based on any portion of an ellipse.
To create an arc using the Elliptical Arc command.
1. Choose the Elliptical Arc command from the Draw menu.
2. Press Button 1 or press the [Space bar] and rubberband an ellipse.
3. Release Button 1 or the [Space bar] when the ellipse is the desired size
and proportion.
4. Move the pointer to a point on the boundary of the ellipse where you want
the arc to begin and press and hold down Button 1 or the [Space bar] (the
ellipse will disappear).
5. Drag the pointer around the boundary of the ellipse to the point you want
to end the arc. The arc will draw counter clockwise from the first point
to the second point.
6. Release Button 1 or the [Space bar] to end the arc.
Pie
Pies and pie slices are created using the Pie command from the Draw menu.
To create either a pie or pie slice:
1. Choose the Pie command from the Draw menu.
2. Move the pointer to the desired center of the pie.
3. Press and hold down Button 1 or the [Space bar].
4. Move the pointer to rubberband a circle.
5. Release Button 1 or the [Space bar].
6. Move the pointer to where the slice is to start.
7. Press and hold down Button 1 or the [Space bar].
8. Move the pointer to rubberband a pie or pie slice.
9. When the pie or pie slice is the desired size, release Button 1 or the
[Space bar].
10. To create additional pie slices, repeat Steps 6 through 9.
11. When you have created all of the pie slices, click Button 1 or quickly
press the [Space bar] to end the Pie mode.
When you create multiple pie slices, each slice is stored as a separate symbol.
Each slice can be manipulated independently.
Freehand ^F
In*a*Vision includes a Freehand mode that lets you sketch as if you were using
a pencil.
To create a freehand symbol:
1. Choose the Freehand command from the Draw menu.
2. Point to the desired starting point for the symbol.
3. Press and hold down Button 1 or the [Space bar].
4. Move the pointer to create the symbol.
5. Release Button 1 or the [Space bar] to end the freehand symbol.
Horz/Vert Line
The Horz/Vert Line command allows you to easily create a horizontal or vertical
line.
To create a horizontal or vertical line:
1. Choose the Horz/Vert Line command from the Draw menu.
2. Point to the desired location of the beginning point of the line.
3. Press and hold down Button 1 or the [Space bar].
4. Move the pointer to the right or left to create a horizontal line or move
the pointer up or down to create a vertical line.
5. Release Button 1 or the [Space bar] to end the line.
Jointed Line ^J
If you want to create a line that is jointed or has several straight line
segments in it use the Jointed Line command.
To create the first segment of a jointed line:
1. Choose the Jointed Line command from the Draw menu.
2. Point to the desired location for the beginning point of the jointed
line.
3. Press and hold down Button 1 or the [Space bar].
4. Move the pointer to the desired location of the end point for that line
segment.
5. Release Button 1 or the [Space bar] to end creation of that line segment.
To create the remaining segments of the jointed line:
1. Press and hold down Button 1 or the [Space bar] again (a line segment
will be drawn from the end point of the previous line segment.
2. Move the pointer to the desired location for the end point of the current
line segment.
3. Release Button 1 or the [Space bar], repeat this as process as many times
as you like.
4. Click Button 1 or quickly press the [Space bar] to end the jointed line.
Choosing Undo while creating a jointed line deletes the last line segment
drawn.
Line ^L
The Line command lets you create a line between any two points.
To create a line:
1. Choose the Line command from the Draw menu.
2. Point to the location where you want the beginning of the line.
3. Press and hold down Button 1 or the [Space bar].
4. Move the pointer to create the line.
5. When the line is the correct length and angle, release Button 1 or the
[Space bar] to end the line.
Polygon
Polygons are created in the same way as jointed lines except they automatically
close when you click Button 1 or quickly press the [Space bar].
Rectangle ^R
To create a rectangle:
1. Choose the Rectangle command from the Draw menu.
2. Move the pointer to the upper left corner of the desired rectangle.
3. Press and hold down Button 1 or the [Space bar].
4. Move the pointer to rubberband the rectangle.
5. Release Button 1 or the [Space bar] to end the rectangle.
Rounded Rectangle
Create a rounded rectangle exactly as you do a rectangle except use the Rounded
Rectangle command in the Draw menu.
Square
Create a square exactly as you do a rectangle except use the Square command in
the Draw menu.
Text ^T
To include text in your drawing:
1. Choose the Text command from the Draw menu.
2. Move the pointer to the location you want to begin.
3. Press Button 1 or the [Space bar] and release it.
4. Enter text as you like from the keyboard.
5. Click Button 1 or rapidly press the [Space bar] to complete text entry.
The text you key into your drawing will be in the color, font and point size
selected in the Text menu.
B. EDIT MENU
When you pull down the Edit menu the following commands are displayed.
Block Select ^B
Clear
Delete ^D
Align to Ruler
Break Apart
Combine
Copy
Mirror Horizontal F3
Mirror Vertical F4
Rotate Left F7
Rotate Right F8
Move to Bottom F9
Move to Top F10
Move to Overlay ...
A description of each of the Edit menu commands follows.
Block Select ^B
To select a group of symbols:
1. Choose the Block Select command from the Edit menu.
2. Move the pointer to the upper left hand corner of a imaginary rectangle
that will completely enclose all of the desired symbols.
3. Press and hold down Button 1 or the [Space bar] and move the pointer
until the rectangle encloses the desired symbols.
4. Release Button 1 or the [Space bar] and handles will appear around the
bounding box that surrounds all the symbols that were completely
enclosed.
Clear ...
The Clear command is used to delete all symbols in a drawing or overlay.
To delete all of the symbols in a drawing:
1. Choose the Clear command.
2. Choose "Ok" in the dialog box that is displayed.
3. The drawing will be cleared.
To delete only the symbols in the current overlay:
1. Choose the Clear command.
2. Choose "Current Overlay Only".
3. The overlay will be cleared.
Delete ^D
Symbols are deleted by selecting the symbol(s) you want to delete and then
choosing the Delete command from the Edit menu.
Align to Ruler
If you create a symbol with Snap to Ruler off you may want to later align the
symbol to the ruler. To do this,
1. Select the symbol(s) to be aligned.
2. Choose the align to ruler command from the edit menu.
3. The symbol(s) will be aligned.
Break Apart
If you want to edit parts of a combined symbol, you can break it apart. If part
of it is a complex symbol, use the Break Apart command again.
To break a combined symbol apart:
1. Select the combined symbol.
2. Choose the Break Apart command from the Edit menu.
The combined symbol will be automatically broken into its component parts and
remain block selected.
Combine
To combine multiple symbols into a single complex symbol:
1. Select the symbols you want combined using the Block Select command in
the Edit menu.
2. Choose the Combine command from the Edit menu.
3. The previously selected symbols will be combined.
Copy
To copy a symbol or group of symbols using the Copy command:
1. Select the symbol(s) to be copied by clicking on them or using the Block
Select command in the Edit menu.
2. Choose the Copy command from the Edit menu.
3. Point to the selected symbols.
4. Press and hold down Button 1 or the [Space bar].
5. Move the pointer, a bounding box will appear and be dragged as you move
the pointer.
6. When it is where you want the new symbol(s), release Button 1 or the
[Space bar].
You can also copy symbols using the [Shift] Key. To copy symbols using the
[Shift] key:
1. Select the symbol(s) to be copied.
2. Point to the selected symbols.
3. Press and hold down the [Shift] key.
4. Press Button 1 or the [Space bar].
5. Drag the copy of the symbols to a new location.
6. Release Button 1 or the [Space bar].
Mirror hort/vert F3/F4
Symbols can be mirrored either horizontally or vertically by using the Mirror
Horizontal and Mirror Vertical commands.
To mirror a symbol or group of symbols:
1. Select the symbol(s) you want mirrored.
2. Choose the appropriate mirror command from the Edit menu.
3. The selected symbol(s) will flip in the indicated direction.
Rotate left/right F7/F8
Symbols can be rotated either clockwise or counterclockwise in ninety degree
increments by using the Rotate Right and Rotate Left commands.
To rotate a symbol or group of symbols:
1. Select the symbol(s) you want rotated.
2. Choose the appropriate rotate command from the Edit menu.
3. The selected symbol(s) will rotate 90 degrees in the selected direction.
Move to Top/Bottom F9/F10
In*a*Vision keeps track of the order in which symbols are created. You can
alter the order by selecting symbol(s), then using the Move to Top or Move to
Bottom commands.
Move to Overlay ...
If you have a symbol or group of symbols you want moved to another overlay use
the Move to Overlay command in the Edit menu.
To move symbol(s) to another overlay:
1. Select the symbol(s) you want moved.
2. Choose the Move to Overlay command from the Edit menu.
3. A dialog box will appear with buttons for each of the sixteen overlays.
4. Choose the overlay you want the symbol(s) moved to then choose "Ok". The
symbol(s) will move to that overlay.
C. VIEW MENU
When you pull down the View menu the following commands are displayed.
View Actual Size ^A
View Current Page
View All Pages
View Used Pages
View Previous ^V
Zoom ^Z
Show Coordinates
Show Crosshairs ^C
Show Dimensions
Show Grid
Show Handles
Show Pages
Show Rulers
Show Scroll Bars
Redraw F2
In*a*Vision provides a 68" X 68" drawing area that can be divided into page
images. Different views of the drawing area can be displayed using Commands in
the View menu. A description of each of the View menu commands follows.
View Actual Size ^A
When you choose View Actual Size symbols, appear on the screen in the size they
print.
View Current Page
When you choose View Current Page, an entire page is displayed on the screen.
The size of the page is based on the page setting in the Set menu.
View All Pages
Choose View All Pages to display the entire drawing area. If Show Pages in the
View menu is checked you will see the outline of each of the pages in the
drawing.
View Used Pages
Choose View Used Pages to display enough of the drawing area to see all of the
symbols in your drawing at one time.
View Previous ^V
After zooming or using the view page options, choosing View Previous allows you
to display up to sixteen previous views of your drawing.
Zoom ^Z
Zoom allows you to frame a portion of the drawing to be magnified on the
screen. While zoomed in, symbols will appear larger and detail work will be
easier.
Show Commands
All show commands toggle on and off. That is, repeatedly selecting a show
command causes it to be activated and deactivated.
When a show command is on, a check mark will appear next to it in the View
menu.
Show Coordinates
When the Show Coordinates command is chosen, the coordinates of the pointer are
displayed next to it.
Show Crosshairs ^C
The Show Crosshairs command helps you align symbols within your drawing. When
you choose the Show Crosshairs command from the View menu, crosshairs replace
the pointer.
Show Dimensions
The Show Dimensions command displays the dimensions of the bounding box of the
currently selected symbol or symbol you are creating.
Show Grid
Choosing the Show Grid command displays a background grid similar to grids on
graph paper.
The background grid can be set at various increment sizes, including different
vertical and horizontal increments for the same grid using the Set Ruler/Grid
command in the Set menu.
Show Handles
If the Show Handles command in the View menu is on, a selected symbol will
display "handles" around it. The handles appear on the corners and in the
center of the sides of the bounding box of that symbol.
If Handles are not on and a symbol is selected, the bounding box of the symbol
will strobe once.
Show Pages
Choose Show Pages to display page images set using the Set Pages command in the
Set menu.
Show Rulers
Rulers are displayed using the Show Rulers command. They appear below the menu
bar and at the left side of the drawing area.
In*a*Vision provides a standard ruler that displays inches or centimeters. You
can customize the ruler so that it shows a different number of increments or
different units by using the Set Rulers/Grid command in the Set menu.
Show Scroll Bars
Choose Show Scroll Bars to toggle the display of the scroll bars on and off.
Redraw F2
Choose Redraw from the View menu to redraw the screen. This is useful when
determining the order symbols were drawn and to clear up symbol remnants left
from symbol manipulation.
D. PEN MENU
When you pull down the Pen menu the following commands are displayed.
Set Pen Color ...
Line Styles
Dashed
Dotted
Dash-Dot
Dash-Dot-Dot
Line Widths
Fine
1/32 of an inch
1/16 of an inch
1/10 of an inch
1/8 of an inch
1/4 of an inch
Set Pen Color
Choose Set Pen Color when you want to change the color symbols are drawn in or
to change the color of existing symbols. When changing the color of existing
symbols, they must be selected prior to setting the pen color.
To set a pen color:
1. Choose the Set Pen Color in the Pen menu. A dialog box with the available
color selections will appear.
2. Choose the color you want.
3. Choose "Ok" or press [Enter].
Line Styles/Widths
The available line styles are Dashed, Dotted, Dash-Dot, and Dash-Dot-Dot. When
you choose a new line style from the Pen menu, currently selected symbols will
be redrawn in the new line style.
There are also multiple line widths, they are fine, 1/32", 1/16", 1/10", 1/8"
and 1/4".
Fine lines are available in any line style. The other line
widths are available only as solid lines.
All of the Draw menu symbols except text are drawn in the pen color and line
width/styles currently selected in the Pen menu.
E. FILL MENU
When you pull down the Fill menu the following commands are displayed.
Color ...
None
Solid
Hatch Patterns
Bitmap Fill Patterns
Color
This function lets you select the color to be used for fills.
When you choose the Color command, all available colors will be displayed.
Choose the color you want.
None
The None fill command is used to unfill a pattern from filled symbols. It is
also the system default for the fill pattern.
Hatch Patterns
==== |||| \\\\ //// ++++ xxxx
These are the hatch patterns that may be used to fill symbols. Hatch patterns
should be used to fill symbols if you want to output the pattern to a plotter.
There are also 33 bitmap patterns that may used for filling symbols.
To use a particular fill pattern, choose it from the Fill menu. That pattern
will fill any selected symbols and then be used for subsequent fills.
All closed symbols are filled with the current fill color and hatch or fill
pattern selected from the Fill menu.
F. TEXT MENU
When you pull down the Text menu the following commands are displayed.
Set Attributes ...
Set Text Color ...
Graphic Fonts
Roman
Script
Modern
Standard Fonts
System
Courier
Helv
Tms Rmn
Set Attributes
This command lets you select the text point sizes and emphasis features.
In*a*Vision's emphasis features are bold, italics, underline, and strikeout.
Set Color
This command lets you to select the color to be used for selected text or text
entry.
To select a color, choose the Set Text Color command. All available colors will
be displayed. Then choose the color you want.
Graphics Fonts
There are three graphics text fonts. They are Roman, Modern, and Script.
Graphics text fonts are like any other symbol and may be stretched and rotated.
Sometimes on a two-diskette system, graphics fonts will not appear in the Text
menu. This is caused by space limitations on the Windows diskettes. To get
around this problem use the Windows Control Panel to add the font files
ROMAN.FON, MODERN.FON and SCRIPT.FON to the In*a*Vision demo diskette from the
Windows Utilities diskette.
Before adding the font files to the demo diskette you should copy the sample
drawings (.PIC files) from the demo diskette to another diskette then delete
them from the demo diskette. This will make room for the font files.
Standard Fonts
There are four standard fonts. They are System, Courier, Helv, and Tms Rmn.
Standard text fonts draw quicker than Graphics text, but cannot be stretched or
rotated or combined and are visible only in the View Actual Size mode.
G. SET MENU
When you pull down the Set menu the following commands are displayed.
Set Background Color ...
Set Button 2 ...
Set Overlays ...
Set Pages ...
Set Rulers/Grid ...
Snap to Ruler ^S
A description for each of the Set menu commands follows.
Set Background Color
This function lets you select the background color.
To change the Background Color:
1. Choose the Set Background Color command from the Set menu.
2. A spectrum of available colors will be displayed.
3. Choose the desired color from the spectrum.
4. The drawing will be redrawn with the selected background color.
Set Button 2
The Set Button 2 command allows you to assign any In*a*Vision command to the
second mouse button.
When you choose the Set Button 2 command from the Set menu, a dialog box
containing all of the In*a*Vision commands is displayed. You choose the command
to be assigned to Button 2 by pulling down a menu and choosing the command.
Set Overlays
Set Overlays allows you to specify the overlays to display, the overlay to be
edited, and whether multiple colors will be allowed within each overlay.
When you choose the Set Overlays command, a dialog box will be displayed.
Choose the overlays you want displayed and the overlay you want to edit, then
choose "Ok" or press [Enter].
Set Pages
This function lets you customize the page images displayed on the screen.
Page images for the standard paper sizes A, B, C, D, and E are available in
portrait or landscape. You can also enter the dimensions you want directly into
the size boxes.
Set Rulers/Grid
Set Rulers/Grid lets you to customize the ruler and grid.
You can change the ruler in the following ways:
o Size of ruler divisions
o Size of ruler subdivisions
o Numbering increment
o Display centimeters or inches
You can change the grid in the following ways:
o Horizontal grid points per ruler division
o Vertical grid points per ruler division
Snap to Ruler
Snap to Ruler toggles on and off the ability to force symbols in your drawing
to move in increments based on the ruler subdivisions in the Set menu.
It is recommended that you leave Snap to Ruler on. Creating and moving symbols
while the snap to is off sometimes makes it difficult to select those symbols.
If this happens use the Align to Ruler command.
H. FILE MENU
When you pull down the File menu the following commands are displayed.
Load Drawing ...
Save Drawing ...
Load Template Window ...
Copy
Cut
Paste
Print ... ^P
A description of each of the File menu commands follows.
Load Drawing
To load a drawing:
1. Choose the Load Drawing command and a dialog box will be displayed.
2. Type in the name of the file you want loaded or choose a drawing which is
displayed.
3. Choose "Ok" or press [Enter], the drawing will load.
Save Drawing
The In*a*Vision Demo will not save drawings. However, with In*a*Vision, its as
simple as picking Save and entering the name you want.
Load Template Window
This function allows you to display a window containing predefined symbols you
can use in your drawing.
To load a template window:
1. Choose the Load Template Window command and a dialog box will be
displayed.
2. Type in the name of the template you want to load or choose a template
which is displayed.
3. Choose "Ok" or press [Enter], the template will load in a window next to
In*a*Vision.
Copy
Copy allows you to copy data to the Clipboard. The Clipboard is an area which
any application can access. This permits copying data between applications.
To copy symbols from In*a*Vision to another application or even to another
instance of In*a*Vision:
1. Select the symbols you want to copy.
When copying to another In*a*Vision, the In*a*Vision window to receive the
symbols will automatically change to the Paste mode. You can then receive the
data by simply moving the pointer to the desired location and pressing and
releasing Button 1 or the [Space bar].
Cut
Cut works exactly like Copy except the symbols will be deleted from the drawing
after cutting them to the Clipboard.
Paste
This function enables you to receive data from another application.
1. Choose the Paste command from the File menu.
2. Place the pointer in the desired location and press and release Button 1
or the [Space bar]. The transferred data will appear.
Print
Print allows you to output a drawing to a printer or plotter.
In*a*Vision provides a variety of output options which allow you to transfer
drawings to a printed page quickly and easily.
Print Options
When you choose the Print command from the File menu you can choose the output
device being used, the orientation of the drawing when output (portrait or
landscape), and either the range of pages or portion of the drawing you want
printed.
If you select the Pages option in the Print dialog box, you can specify the
range of pages to be printed. The pages you indicate relate to the page images
currently in effect.
If you select the View option in the Print dialog box, you can specify any
portion of your drawingto be printed. Print View scales the indicated portion
of the drawing so that it fits on one printed page.
To indicate the portion of the drawing to be print when the View option is
selected, rubberband a rectangle around the area of the drawing to be printed.
J. UNDO
Undo causes the last change to a drawing to be undone. The drawing will be
redrawn and displayed as it appeared before the last function was executed.
VII. SYMBOL MANIPULATION
You can move a symbol while you are creating it. To do so, press and hold down
Button 2 or the 2 key while creating a symbol and drag it to a new location.
After you release Button 2 or the 2 key, you can continue creating it.
Selecting Symbols
When you want to edit symbol(s) in a drawing, you must first select them.
To select a symbol, point within an imaginary box, called a bounding box, which
completely encompasses the symbol and click Button 1 or press the [Space bar].
If several symbols are overlapping, repeatedly clicking Button 1 or pressing
the [Space bar] will alternately select each symbol.
You may also use the Block Select command in the Edit menu to select symbols.
Dragging Symbols
Dragging symbols means moving them to a new location. Do this by selecting the
symbol(s). Then with Button 1 pressed or the [Space bar] down, move them using
the mouse or directional keys. When you release Button 1 or the [Space bar],
the symbols will draw in the new location.
Stretching Symbols
After a symbol has been created, you can change the size and shape of it using
the handles that are displayed when the symbol is selected.
To stretch a symbol proportionally, use a handle on any corner of the bounding
box. Point to a corner handle and press and hold Button 1 or the [Space bar].
Drag the handle toward or away from the symbol. The symbol will stretch
proportionally in all directions.
To stretch a symbol in only one direction (horizontally or vertically), use a
handle in the center of any side of the bounding box. Point to the handle,
press and hold Button 1 or the [Space bar], and drag the handle. The symbol
will change size in the direction you are dragging the handle.
VIII. USING TEMPLATES/SYMBOL LIBRARIES
Templates are areas where you can store symbols.
When you load a template using the Load Template Window command in the File
menu, a template is displayed in a new window next to the drawing.
The menu bar of a template has two menus: Special and Edit. Commands in a
template operate the same as commands in an In*a*Vision window.
A. SPECIAL MENU
Actual Size, View All Symbols, Previous and Zoom
These functions work exactly as they do in a drawing window.
Load/Save Template
Loading and saving templates work just like loading and saving drawings.
B. EDIT MENU
To create a symbol in a template, choose the Edit menu title. The In*a*Vision
menu bar will be displayed. The full power of In*a*Vision is then available
except there are only two overlays. One is used to place your symbols on and
the other is a background.
Edit Background
In the Edit menu of a template in the edit mode there is a Edit Background
command. By choosing it you can edit a template background. When you are
through choose Edit Background again to toggle back to editing the foreground.
When you are through creating template symbols, choose the UnEdit menu title.
Edit Symbol ID
In the Edit menu of a template in the edit mode there is a Edit Symbol command.
Choose it to enter information about your symbols. The information can be
alphanumeric and up to 80 characters in length.
The Symbol ID remains with the symbol when it is placed in a drawing.
C. Selecting Template Symbols
The template must be in the UnEdit mode (only the Special and Edit menu titles
displayed) to copy symbols from a template.
To select a template symbol point to it and click Button 1 or quickly press the
[Space bar]. Handles will appear around the bounding box of the symbol. Move
the pointer into a drawing window, the pointer will become a cross.
To put the symbol in the drawing, press and hold down Button 1 or the [Space
bar]. The bounding box of the symbol will appear, and you can drag it to the
location you want it. When the symbol is properly located, release Button 1 or
the [Space bar].
D. Moving Symbols From a Drawing to a Template
If you have created a symbol in a drawing and want to store it in a template,
use the Copy command in the File menu of the drawing. Then, with the template
in the Edit mode, use Paste in the File menu to put the symbol in the template.
IX. SAMPLE DRAWINGS AND TEMPLATES
Several sample drawings, templates and Clip Art files come with the In*a*Vision
demo. The drawings show some of In*a*Vision's applications. They can be printed
using this demo provided they are not changed. Their names and applications
follow:
OFFICE.PIC - Architectural Design
EPROM.PIC - Electrical Design
DISKDRIV.PIC - Mechanical Design
USA.PIC - Mapping and Presentation Graphics
There are also two templates provided which, in addition to others, also come
with the live system. Their names and applications are:
ARCH.TPL - Architectural Design
ELECTRIC.TPL - Electrical Design
In addition, several sample Clip Art files are also included. Clip Art is art
quality symbols useful for presentations and desktop publishing. The Clip Art
files are:
SPACE.PIC - A space shuttle, a rocket and more
BORDERS.PIC - Several sample borders
SIGNS.PIC - Several sample signs
VEHICLES.PIC - A couple trucks and other vehicles
You should take the time to load each of the drawings, templates and Clip Art
files. The drawings use different page sizes, overlays, colors, fonts etc. The
templates take advantage of the Edit Background command by providing
descriptions of the symbols and a grid to place them on. In addition to the
sample Clip Art included, Micrografx offers a library containing over 500 Clip
Art images for $99.95.
X. BASIC TECHNIQUES FOR USING A MOUSE AND KEYBOARD
The charts on the two following pages summarize the mouse and keyboard
techniques that are common in In*a*Vision. You may want to keep them close by
as a quick reference guide while you are learning the system.
You may find that you can use In*a*Vision most effectively by using a
combination of keyboard and mouse techniques.
A. SUMMARY OF MOUSE TECHNIQUES
Clicking Button 1
while drawing a polygon ends the polygon mode
while drawing a jointed line ends the jointed line mode
while entering text ends the text mode
while pointing to a symbol selects the symbol
while pointing to overlapping symbols alternately selects each symbol
while pointing to a blank area of the screen returns In*a*Vision to the
previous mode
------------------------------------------------------------------------------
Pressing Button 2
while creating, block selecting, or stretching symbols and holding down
button 1 moves the object without changing its size
at any other time
invokes the command assigned to Button 2
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Dragging handles
on a corner of a bounding box stretches symbol(s) proportionally
on the center of a side of a bounding box stretches symbol(s)
nonproportionally
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Pressing and holding the [Shift] key
while dragging a symbol(s) copies the symbol(s)
while pressing Button 2 displays Set Button 2 dialog box
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B. SUMMARY OF KEYBOARD TECHNIQUES
Function keys and [Ctrl] key sequences in In*a*Vision are called accelerator
keys. They are used to execute a command without pulling down the menu.
------------------------------------------------------------------------------
[Space bar] is equivalent to Button 1 on a mouse; quickly pressing and
releasing the [Space bar] is equivalent to a click, pressing and holding down
the [Space bar] while using the arrow keys is equivalent to a drag, etc.
------------------------------------------------------------------------------
The 2 key on the top row of numbers is equivalent to Button 2 on a mouse
------------------------------------------------------------------------------
[Alt] [Space bar] displays the System menu of the active window
------------------------------------------------------------------------------
[Alt] x where "x" is the letter of a menu title displays the contents of the
first menu beginning with that letter in the active window.
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[Alt] [Tab] changes the active window
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Arrow Keys move the pointer, highlight commands, and displays a menu depending
on the mode
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[Enter] executes commands in menus and processes selections in dialog boxes
(equivalent to choosing "Ok" from a menu)
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[Esc] cancels Block Select, Copy, Drag, or Zoom while rubberbanding and cancels
choosing a command from a menu or a dialog box
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[Tab] scrolls right and moves from field to field within a dialog box.
-------------------------------------------------------------------------------
[Shift] [Tab] scrolls left
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[Pgup] scrolls up, [Pgdn] scrolls down