home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Shareware Overload
/
ShartewareOverload.cdr
/
games
/
surround.zip
/
README.DOC
< prev
next >
Wrap
Text File
|
1990-08-30
|
3KB
|
64 lines
SURROUND
Surround is a simple game in which the goal is to survive for the
longest period of time without crashing your wall into another. The walls
which you may crash into include those of the surrounding playfield, those
of your opponent, or those of your own. You must have EGA graphics
or better to run this program!
There are two options for choice of opponent: play against
another player or play against the computer. The computer provides a
relatively good strategy, although there are several loopholes designed
to make the game more playable.
Scoring is dependent upon three factors: the actual screen of
play, percentage of blocks on that screen which were filled, and the
number of men which you have at the completion of that round. There are
thirty-eight rounds (i.e. different screens, speeds and variations)
which are unique, and after that point random screens are chosen for the
remainder of play. Points are awarded only for screens which you have
won, but the screen is advanced in either case. There is a limit of
five men per game. A small file, 'highscor.sur' contains the name and
the score of the person with the highest score, which is continually
updated. (If the file is not present, it is initially created with a
null value).
The play is a follows: first, a screen will appear, after which time
the game will wait for a key press before beginning. At that time,
the round will begin and continue until someone has won. Then, it will
pause after the round, so as to allow players to observe the screen,
etc.. until another key is pressed. In the one player game, the
controls are as follows:
W (up)
(left) A D (right)
X (down)
The two player game utilizes the above keys, in addition to the following:
O (up)
(left) K ; (right)
. (down)
There are several suprise, complicated screens throughout the
game, so persevere and try to complete the entire thing! (i.e.
five fairly complicated mazes, etc..). Also, on the faster screens,
more blocks is not necessarily better (if you don't end up winning, that
is!); so as a hint, there is a way to beat the computer within 20 or
so blocks on every single screen - have fun!
If you liked this game, let me know. I have several ideas in mind
for additional variations and improvements. One might be joystick control
and the addition of diagonal directions, (although, I did just that in
an Atari version and it was not really all that great). Another would
allow a customization option, where one could control the starting level,
colors on the screen, etc.. Finally, I do have some new algorithm additions
to implement for the computer strategy, and of course, the more screens
the better.
Please, feel free to give this program to anyone, share it on
bulletin boards, etc... The only restrictions are that all
files (highscor.sur, this readme) should be included, and that the code
is not modified in any way. You can contact the author at:
Bryant Bigbee
1324 Brockett Place
Clarkston GA 30021