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-
- STORY:
-
- YOUR CHARACTER HAS JOURNEYED TO THE LANDS OF
- GORMARUNDON TO CHALLENGE AN EVIL KNOWN AS THE
- CURSE OF SYRILBOLTUS. LONG AGO, THE GORMARUNDAN
- VILLAGE OF SILMARII, INHABITED BY DWARVEN GEM-
- CUTTERS OF RENOWN, CAME UNDER ATTACK FROM THE
- CREATIONS OF THE TWISTED MAGE, SYRILBOLTUS, WHOSE
- TOWER STOOD HIGH ABOVE IN THE ICY HOCHYRON
- MOUNTAINS. SYRILBOLTUS NEEDED THE GREAT GEMS
- FOUND IN THE VILLAGE TO FURTHER HIS MAGICAL QUEST
- FOR POWER. THE DWARVES AND THEIR ALLIES MUSTERED
- A SIZEABLE FORCE AND FOUGHT THE MAGICAL ARMIES OF
- THE WIZARD UP THE MOUNTAINSIDE, SUSTAINING
- HORRIBLE LOSSES. THEY BROKE THROUGH ENEMY LINES,
- HOWEVER, AND PENETRATED THE DEFENSES GUARDING THE
- TOWER. SYRILBOLTUS WAS THROWN OFF THE MOUNTAIN
- BY THE DWARVEN VICTORS AND WAS SEEN NO MORE AFTER
- HIS BODY FELL INTO A THICK FOG BANK.
-
- INSIDE THE TOWER WAS FOUND THE MOST HORRIBLE
- CREATION PRODUCED BY SYRILBOLTUS, A NEARLY
- COMPLETED MAGICAL FORGE OF UNBELIEVABLE POWER.
- THE DWARVES PLUGGED THE THING UP, BUT ITS FIRST
- CREATION HAD ALREADY PASSED FROM THE TOWER WEEKS
- BEFORE. UPON THE DEFEAT OF SYRILBOLTUS IT TOOK
- THE FORM OF A MONSTROUS SERIES OF LABRYINTHS
- UNDER A SECLUDED FOREST NEAR SILMARII. A VOICE
- CAME FROM THESE DUNGEONS, CALLING OUT TO THE
- SILMARARIANS, PROCLAIMING ITSELF TO BE THE CURSE
- OF SYRILBOLTUS. IT TAUNTED THE VICTORIOUS
- DWARVES TO FACE THE HIDEOUS CREATURES THAT
- GUARDED ITS MANY LEVELS, AND LURED THEM WITH TALK
- OF THE VALUABLE ITEMS IT HAD CREATED TO ADORN
- ITSELF. IT SAID IT COULD ONLY BE DESTROYED WHEN
- SOMEONE REACHED THE BOTTOM OF ITS DEEPEST LEVEL.
- AND UNTIL THAT HAPPENED, SILMARII WOULD KNOW NO
- MORE PEACE.
-
- SINCE THAT TIME, SILMARII HAS INDEED BEEN A
- MISERABLE PLACE. THE BEST OF THE FIGHTING
- DWARVES OF SILMARII VENTURED FORTH TO DEFEAT THE
- DUNGEONS AND WERE NEVER HEARD FROM AGAIN. THE
- SILMARARIANS ARE UNDER CONSTANT ATTACK FROM THE
- CREATIONS THE CURSE SPEWS FORTH INTO THEIR TOWN.
- AND NOW YOUR CHARACTER WILL FACE THIS CONTINUING
- THREAT. HE IS MORE SKILLED AT ADVENTURING THAN
- MOST, BUT IS STILL LACKING IN POWER AND EXPER-
- IENCE. THE CURSE OF SYRILBOLTUS WILL BE HIS
- GREATEST TEST YET.
-
- END OF TEXT
- $
- INSTRUCTIONS:
-
- WELCOME TO SILMAR, A GAME IN WHICH YOU GUIDE
- ADVENTUROUS HEROES THROUGH AN IMPOSING SERIES OF
- LABRYINTHS. YOU MUST SEEK BOTH TREASURE AND
- IMPROVEMENT OF YOUR CHARACTER TO REACH YOUR
- GOAL, THE BOTTOM LEVEL OF THE DUNGEONS OF
- SILMAR. TRYING TO STOP YOU WILL BE THE
- CREATIONS OF THE DUNGEONS - HIDEOUS CREATURES
- OF ALL SORTS. THESE HAVE VARIOUS POWERS, ALL
- DESIGNED TO RENDER YOUR CHARACTER DECEASED.
-
- IN SILMAR YOU MANUEVER YOUR CHARACTER AROUND
- THE SCREEN, HAVING HIM EXPLORE THE LEVEL OF THE
- DUNGEON HE IS CURRENTLY ON. SEARCHING FOR THE
- LADDER THAT LEADS DOWN TO THE NEXT PERILOUS
- TIER, YOUR CHARACTER PASSES THROUGH ROOMS,
- HALLWAYS, AND CAVERNS, MAPPING WHAT HE SEES AS
- HE GOES. HE MUST ATTACK OR AVOID THE MONSTERS
- WHO COME FORTH FROM THEIR DWELLINGS TO MEET HIM
- IN BATTLE. AS YOUR CHARACTER MOVES THROUGH THE
- LABRYINTHS HE FINDS TREASURES AND ITEMS OF ALL
- KINDS, SOME OF WHICH CAN BE USED TO HIS DIRECT
- ADVANTAGE, AND OTHERS THAT MUST SIMPLY BE SOLD
- FOR GOLD.
-
- IN THE END MOST OF YOUR CHARACTERS WILL FAIL IN
- THEIR QUEST DOWNWARDS. IN TIME, THOUGH, ONE OF
- YOUR RANKS MAY PROGRESS IN POWER TO THE POINT OF
- BEING ABLE TO CHALLENGE THE TOUGHEST LEVELS OF
- THE DUNGEONS - THOSE AT THE VERY BOTTOM, GUARDING
- THE WAY TO YOUR ULTIMATE SUCCESS.
-
-
- CHARACTER TERMS:
- 1. EXPERIENCE LEVEL - HOW GOOD YOUR CHARACTER
- IS AT HIS CLASS
- 2. EXPERIENCE NEEDED - REDUCE THIS TO 0 AND
- YOUR CHARACTER GAINS A LEVEL
- 3. INJURY LIMIT - HOW MUCH DAMAGE YOUR CHAR-
- ACTER CAN TAKE BEFORE DYING
- 4. INJURY POINTS - HOW MUCH OF YOUR INJURY
- LIMIT YOUR CHARACTER HAS LEFT
- 5. FOOD - IF THIS REACHES 0, YOUR CHARACTER
- WILL STARVE
- 6. DEFENSE - HOW HARD YOUR CHARACTER IS TO HIT
- IN COMBAT
- 7. SAVING THROW - HOW WELL YOUR CHARACTER CAN
- AVOID SPECIAL ENEMY ATTACKS AND TRAPS
-
- SPECIAL ITEMS AT THE STORE:
- 1. HOLY WATERS - RANGED WEAPONS THAT ARE +3 TO
- HIT BUT NOT FOR DAMAGE, CAN HIT TARGETS
- NEXT TO USER AS WELL AS THOSE FARTHER AWAY
- 2. BAG OF CARRYING - CAN CARRY ANY AMOUNT OF
- GOLD
- 3. HEALING POTION - HEALS 6-27 DAMAGE
- 4. TELEPORT BEAD - RETURNS THE USER TO THE
- STORE IN SILMARII
- 5. DUST OF TRAPS - PROTECTS THE HOLDER FROM A
- TRAP HE HAS JUST TRIPPED
- 6. BLOOD TALISMAN - NEGATES POISON
- 7. NERVE AMULET - NEGATES PARALYZATION
- 8. POSITRON BONE - USE UNKNOWN
-
- COMBAT TERMS:
- 1. MELEE COMBAT - FIGHTING BETWEEN ADJACENT
- ADVERSARIES (YOUR CHARACTER DOES THIS WHEN
- HE RUNS INTO A MONSTER ONSCREEN AND IS USING
- A MELEE WEAPON)
- 2. RANGED COMBAT - FIGHTING USING RANGED WEA-
- PONS AND THEIR AMMUNITION (YOU SELECT THE
- ENEMY YOU WANT TO FIRE AT BY PRESSING ANY
- KEY UNTIL THE TARGETING PICTURE IS OVER THE
- CORRECT OPPONENT) (THE FIRST USUABLE AMMO
- IN YOUR INVENTORY IS USED WHEN YOU FIRE A
- RANGED WEAPON)
- 3. TO HIT NUMBER - HOW HARD IT IS TO HIT AN
- OPPONENT IN COMBAT
- 4. MAGICAL WEAPONS, ARMOR, AND SHIELDS - MANY
- OF THESE HAVE A + AND A NUMBER AFTER THEIR
- NAMES (MAGICAL WEAPONS MAKE IT EASIER TO HIT
- OPPONENTS AND DO MORE DAMAGE, MAGICAL ARMOR
- AND SHIELDS ADD TO DEFENSE AND SAVING THROW
- VALUES)
-
- DAMAGE CAUSED BY MELEE WEAPONS:
- 1. NO WEAPON 1-2
- 2. CLUB 1-5
- 3. DAGGER 1-4
- 4. MACE 2-7
- 5. STAFF 1-6
- 6. SHORT SWORD 1-7
- 7. LONG SWORD 1-10
- 8. TWO HAND SWORD 1-14
-
- DAMAGE CAUSED BY RANGED WEAPONS:
- 1. DART 1-3
- 2. BOW (ARROW) 1-6
- 3. CROSSBOW (QUARREL) 1-4
- 4. SLING (BULLET) 2-6
- 5. HOLY WATER 2-7
- 6. JUG OF OIL 3-15
-
- DEFENSE AFFORDED BY ARMOR:
- 1. LEATHER ARMOR +3
- 2. CHAIN MAIL +5
- 3. PLATE MAIL +7
- 4. SHIELD +1
-
- END OF TEXT
- $
- SILMAR IS DISTRIBUTED IN 3 VOLUMES:
-
- 1. THE DUNGEONS OF SILMAR:
- THIS IS THE ONLY VOLUME THAT IS SHAREWARE.
-
- 2. AN EVERPRESENT MAGIC:
- JOURNEY TO THE AGE OF CONJURATION TO RID THE
- LAND OF THRALYA OF THAT WHICH NOW HOLDS
- DOMINION OVER IT! THIS VOLUME HAS AN
- ALL-NEW SET OF SPELLCASTING CHARACTERS TO
- USE. IN FACT, EVERYTHING IS NEW: NEW ITEMS,
- MONSTERS, AND SPECIAL ENCOUNTERS! THE
- ACTION NOW UNFOLDS IN MULTIPLE SETTINGS,
- AS WELL!
-
- 3. THE FORWARD TERMINUS:
- TRAVEL ONWARD TO FINAL AGE OF THE TRILOGY!
- SEEK YOUR ARCH-ENEMY THROUGH 30 MORE LEVELS
- WITH ALL-NEW SETTINGS, ENEMIES, ITEMS, AND
- ENCOUNTERS TO DISCOVER! THE CHALLENGE IS
- HEIGHTENED AS YOU GUIDE THE MOST POWERFUL
- CHARACTERS YET AGAINST INCREDIBLY TOUGH
- CREATURES OF ALL RACES!
-
-
- REGISTER ALL THREE VOLUMES FOR ONLY 12 DOLLARS
- TOTAL BY MAILING CASH OR CHECK TO THE FOLLOWING
- ADDRESS:
-
- DAVE NIEC
- 5201 E. HAWTHORNE PL.
- TUCSON, AZ 85711-1318
-
- YOU WILL RECEIVE THE LATEST VERSIONS OF ALL 3
- VOLUMES BY MAIL WHEN YOU REGISTER. IN ADDITION,
- YOU WILL RECEIVE WHATEVER NEW SHAREWARE VOLUMES
- WE HAVE COMPLETED, FOR YOUR REVIEW.
-
- THANK YOU VERY MUCH FOR YOUR SUPPORT.
-
-
- END OF TEXT
- $