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1991-08-13
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6KB
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136 lines
HERRINGBONE <<<<<<<<<<<<<<<< REGISTRATION $6
SOFTWARE >>>>>>>>>>>>>>>>
presents...
PLUNDER
A Game of Archaeology and Greed
by Steve Herring (c)1991
BACKGROUND
You are a greedy archaeologist who has come into possession of the
maps of ten ancient places showing the location of long lost treasures.
You realize that you can use your skills an an archaeologist to find
the treasures, become rich, and quit your job teaching at the University
where no one appreciates you.
All of these places have vanished from the face of the earth after
centuries of abuse by man and the elements. But pieces of foundation
and other ruins remain buried under several feet of soil. With the
maps are directions for finding the ruins, but the reference points
they use are long gone, so you have only a general idea of their
location. Your expeditions to these sites have two phases: First you
must locate the ruins within a larger area. Then you must find the
treasure, which is buried deeper, in or near the ruins.
Ten expeditions are arranged in order of difficulty. When you find the
treasure from one you are ready to proceed to the next. You start with
$25,000 funding from the University. You will need much more to
complete your mission, so each treasure you find is used to help fund
the next expedition. If you spend too much on digging "dry" holes, your
money may run out. So careful archaeological planning (and a little luck)
is needed if you want to get rich!
REQUIREMENTS
Herringbone Software products are designed to be enjoyed in the most
basic environments. Using ASCII graphic symbols, it is not necessary
to have a graphics video card or monitor. Color is used, but the
software will work in a mono display. The programs may be run from a
floppy disk but will run smoother if loaded to a hard disk.
Plunder uses a set of "data" files, so if a hard disk is used, it is
important to keep them all in one directory. The program will fail if it
cannot find all the files:
PLUND.EXE PLUND.S1 PLUND.S4 PLUND.S7 PLUND.S10
PLUND.DOC PLUND.S2 PLUND.S5 PLUND.S8 PLUND.TOP
PLUND.SCR PLUND.S3 PLUND.S6 PLUND.S9
To start the program change to the drive or directory where these files
reside, enter PLUND and press ENTER (RETURN).
GAME INSTRUCTIONS
1. The window in the center of the screen shows an area 168' across by 78',
or about a third of an acre. The total area that you can explore is 252'
across by 198' (1.15 acres).
2. Each expedition starts with you (symbol +) at the northwest (upper-
left) corner of the area to be explored. This is next to the "datum
point" (small triangle), a permanent reference point used by
archaeologists as the base point for all measurements. The CURRENT
LOCATION box shows your distance from this point at all times to help
orient you when you are well within the exploration area.
3. Use the arrow keys to move within the exploration area.
4. At any point you may order a "dig". Your options are shown on the left
side of the screen. It costs you $2 per square foot to dig.
Press S to dig a SQUARE A square is an area up to 21' by 18'
A full square costs $756 to dig
Press T to dig a TRENCH A trench is a horizontal area 6' by
up to 81' long
A full trench costs $972 to dig
Press P to dig a PIT A pit is a single screen block
representing 3' by 6'
Cost is $36
NOTE: As your screen symbol takes up the same space, you
cannot see what is in a pit until you move off that space.
5. When you order a dig with the SQUARE or TRENCH commands, only those
screen blocks that have not already been excavated and are within the
exploratrion area will be cleared and charged to you. Clever use of
this fact will give you techniques for efficient digging.
6. PIT may be used to dig within excavated areas not covered by ruins to
help you find the treasure. When you dig a PIT in an excavated area,
a small pit hole (o) is left. The cost is the same as digging a pit
in an unexcavated area, $36.
7. The MAP in the lower left corner is a simple plan or layout of the
building you are searching for. It will not help you find the building,
but should help you find the treasure (marked with "x"). Use the PIT
option in the approximate area in the actual ruins that you have
uncovered. THE LOCATION ON THE MAP MAY NOT BE PRECISE. You may need to
dig a few holes in the vicinity of the "x" before you find it.
8. When you hit the treasure you are told what it is and what its
appraised value is (the value will vary from game to game due to market
conditions). Press RETURN (or ENTER) to go on to the next expedition.
The value of the treasure is added to your funding.
9. The same process is used until you either complete all ten expeditions
or run out of money. Each of the first nine treasures is worth between
$5,000 and $10,000, and the tenth, The Golden Shield of Hercules, is
worth over $200,000.
10. If you go bankrupt there is an option to start over. Whenever you start
over or start a new game, the location of the building in the
exploration area and the location of the treasure in or near the
building will be different.
OBLIGATORY STERN REMARKS and HUMILIATING PLEA FOR MONEY
PLUNDER is shareware. It may be freely copied and distributed as long as
all files in the set listed above are included. As shareware it is intended
to be used only for evaluation. If you like it, and would like to continue
playing it without that nagging feeling of guilt, simply register yourself
as a user by sending a measly $6 to the author who will send you a secret
command for jumping directly to any of the ten sites.
HERRINGBONE SOFTWARE
Steve Herring
69 Chouteau Avenue
Framingham, MA 01701