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MUSEUM.DOC
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Text File
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1990-11-27
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9KB
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191 lines
If you enjoy playing The Adventurers' Museum, a
registration fee of $15.00 is requested, to be sent to:
Lee Chapel
2349 Wiggins Ave.
Springfield, IL 62704
Be sure to include the version and serial numbers of
your game, and what size disk you're using, 5-1/4" or 3-1/2",
when you register. If there is a newer version of The
Adventurers' Museum available, it will be sent to you. Even
if you do not register, you are encouraged to copy the
program and give it to others, providing you do not modify
the program in any way and charge nothing aside from the cost
of a disk. When you register, you can also purchase Parts 2
and 3 of The Legacy of the Necromancer at a reduced price, if
you wish. (See below.)
The Legacy of the Necromancer continues in Part 2, The
Palace of the Necromancer, and is concluded in Part 3, The
Dark Tower. In Part 2, The Palace of the Necromancer, you
journey to the Necromancer's former stronghold in the north,
seeking out treasures, and something else, in the supposedly
abandoned palace. In Part 3, The Dark Tower, you are sent to
the Black Lands of Bakarok, former kingdom of the
Necromancer, searching for a way to destroy an ancient evil
that has risen once more.
Each game can be played on its own and you need not have
played or completed one game to solve another.
Parts 2 and 3 are not shareware and are not public
domain. They may be purchased for $19.95 each. If you send
$45.00 instead of $15.00 when you register your copy of The
Adventurers' Museum, you will receive the latest versions of
all three parts of The Legacy of the Necromancer.
If you are having trouble solving The Adventurers'
Museum, you can order a set of hint sheets for $3.00. In
addition to giving hints, the sheets also contain maps, a
list of treasures, how points are scored, and suggestions for
things to try once you've solved the game (such as listening
to the crone several times).
1
THE ADVENTURERS' MUSEUM
Legacy of the Necromancer: Part I
The Adventurers' Museum has been robbed by a wily demon,
who has hidden his stolen loot away in a nearby cave, setting
up traps and obstacles for the unwary person attempting to
regain the treasures. While passing by the museum you are
asked by the museum's curator to find the stolen treasures
and return them to the museum. Deciding to aid the curator
you set out to find the missing treasures and restore them to
their proper place.
Talking with Museum
In The Adventurers' Museum, type in your commands when
you see the > prompt. You need only enter the first six
letters of a word for it to be understood.
You can move in the four major compass directions:
NORTH, SOUTH, EAST, and WEST. You can also go UP and DOWN.
These can be abbreviated to just the first letter. You can
also ENTER and LEAVE certain places, such as LEAVE MUSEUM.
ENTER HUT.
You can use the word IT to refer to the last object you
did something with. With certain words, such as GET and
DROP, you can use the word ALL.
You can ask Museum two questions: WHERE IS object? and
WHAT IS object? For example, WHERE IS THE MUSEUM?
Museum has a vocabulary of over 400 words. If it
doesn't understand a word you're using, try some synonyms.
If that doesn't work, you're probably trying to do something
that is not crucial for completing the game.
Starting the Game
The Adventurers' Museum consists of three files: this
MUSEUM.DOC file, MUSEUM.COM, and MUSEUM.DAT.
To run Museum, log onto the drive with the Museum files,
type MUSEUM at the DOS prompt and then press the enter key.
If you are using a color graphics board, you will first be
asked if you want color. If you wish the game to be in
color, press Y. Otherwise, press N. Starting the game by
typing MUSEUM /C will cause it to automatically run in color
without asking if you want color. Entering a /M instead of
/C will cause Museum to automatically run in monochrome. You
should always keep the Museum disk in the drive while
playing, unless told otherwise (when you SAVE or RESTORE, for
example).
2
IMPORTANT COMMANDS
AGAIN - Museum will respond as if you had repeated your
last statement. Again can be abbreviated to G.
BRIEF - Tells Museum to give the full description of a
location only the first time you visit that location.
Otherwise only the location's name and the objects found
there will be printed. This is how Museum normally acts,
unless told otherwise by the VERBOSE command.
INVENTORY - Gives a list of what items you're carrying.
It can be abbreviated to I.
LOOK - Museum will describe your surroundings in full
detail. It can be abbreviated to L.
QUIT - This tells Museum that you give up. If you wish
to SAVE your game first, see the section on Saving and
Restoring a Game. Quit can be abbreviated to Q.
RESTART - Halts the adventure and starts over from the
beginning.
RESTORE - Restores a game position saved using the SAVE
command. See the section on Saving and Restoring a Game.
SAVE - Saves your present position in the game onto a
storage disk. See the section on Saving and Restoring a
Game.
SCORE - Shows your current score and your rank based
upon that score.
STATUS - Gives your present status. Tells how badly
wounded you are and how many times you've been killed.
VERBOSE - Tells Museum that you want the full
description of a location every time you come to it, even if
you've been there before. See BRIEF.
WAIT - Causes time to pass. For example, if you
encounter a monster, you could WAIT and see if it does
anything. Wait can be abbreviated to Z.
Museum understands many other words and phrases,
including: ATTACK, BREAK, CLIMB, CLOSE, COUNT, CUT, DRINK,
DROP, EAT, EXAMINE, FEED, GIVE, HIT, JUMP, LOCK, MOVE, OPEN,
PICK UP, PULL, PUSH, READ, SHOW, SLEEP, TAKE, THROW, TURN
OFF, TURN ON, UNLOCK, WAKE, YELL
3
SAVING AND RESTORING A GAME
It will take you a while to find all 20 treasures in
Museum and chances are you won't be able to complete the game
in one sitting. The command SAVE allows you to store where
you are in a game in a file on a disk. It is also a good
idea to save your game before attempting something dangerous
or just after you've accomplished a difficult task.
To save your game position, type SAVE at the prompt (>).
If you plan on using a separate disk from your game disk for
saving, you should format a disk for this purpose before
starting the game.
You will be asked to place the save disk in the
appropriate drive and then be asked for a file name. If
you're using a single disk drive, do not switch disks until
you are told to. Pressing Return without entering anything
will cause the file name shown (for example, A:MUSEUM.SAV) to
be used. Upon your entering the file name and pressing the
enter key, the game will then be saved in the file you
specify. If you had to switch disks, you will be told to
place the game disk back in the drive before continuing.
You can restore a saved game position at any time. Type
RESTORE at the prompt. What follows after you enter RESTORE
is the same as when you did the Save, except that the save
file is loaded off the disk instead of being saved to it.
Once the game is restored the description of your location
will be printed, the prompt will appear, and you will be
right where you left off when you saved the game.
4