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MANUAL.DOC
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1991-02-12
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ HUGO'S HOUSE OF HORRORS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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Copyright 1990, 1991, David P. Gray, Gray Design Associates
All Rights Reserved
Member, Association of Shareware Professionals
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ C O N T E N T S ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
1. Specification
2. System Requirements
3. Files Distributed
4. Revision History
5. Other Versions
6. USER GUIDE
6.1 Start-up Procedure
6.2 How to Play
6.3 Function Keys
6.4 Record and Playback
7. Virus Protection
8. Comments to the Author
9. Association of Shareware Professionals
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 1. SPECIFICATION ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
HUGO'S HOUSE OF HORRORS is an exciting and challenging adventure game. Take
your hero through a superbly animated adventure, solving puzzles, finding
hidden objects and outwitting the maniac hosts of the haunted house during
his quest to rescue Penelope. Just look at what's in store; a vicious dog,
a mad professor, hidden passageways, vampire bats, and much much more, all
in gloriously colorful 3D EGA graphics and accompanied by a healthy dose of
humor.
HUGO'S HOUSE OF HORRORS received Shareware Magazine's highest award
(October 1990 edition).
For registering this game you will receive:
FREE Hint Booklet (range of clues from cryptic to obvious)
FREE Registered version with self-running feature
FREE Hugo II, Whodunit? (3D adventure game)
You can register by sending $20.00 to David P. Gray, Gray Design Associates
P.O. Box 333, Northboro, MA 01532, USA.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 2. SYSTEM REQUIREMENTS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
HUGO requires an IBM compatible computer with EGA graphics, at least 360Kb of
ram and 850Kb of disk space.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 3. FILES DISTRIBUTED ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
MANUAL.DOC : This file
README.DOC : Important Information
HHH.EXE : HUGO'S HOUSE OF HORRORS program
PLAYBACK.DAT : Automatic playback file for entire
game (registered version only)
VARIOUS : Various data files for the game
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 4. REVISION HISTORY ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
1.0 Jan 01 1990 : Baseline version
1.1 Jan 03 1990 : Fixed register incompatibility with
VGA cards which caused freeze on
first screen
1.2 Jan 14 1990 : Fixed ASP compliance "bug"
1.3 Apr 27 1990 : Added corruption self-check
1.4 Sep 01 1990 : Fixed case sensitivity on QUIT or EXIT
1.5 Feb 10 1991 : Curtailed butler's perambulation
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 5. OTHER VERSIONS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
HUGO II, WHODUNIT? ... It's adventure time again as HUGO and Penelope get
swept up in another superbly animated 3D EGA extravaganza! This time a mystery
is afoot with a couple of fiendish twists and a large helping of humor along
the way. HUGO II, WHODUNIT? follows the same look and feel of HUGO'S HOUSE OF
HORRORS but with many more screens and characters.
If you enjoyed the HUGO'S HOUSE OF HORRORS, then HUGO II is a real treat in
store for you!
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 6. U S E R G U I D E ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 6.1 START-UP PROCEDURE ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
Start HUGO'S HOUSE OF HORRORS by typing HHH.
The registered version allows you to add one or more switches as follows:
HHH -s Disables the sound
HHH -r Runs the program in RECORD mode
HHH -p Runs the program in PLAYBACK mode
To finish the game early, type either QUIT or EXIT at the prompt.
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 6.2 HOW TO PLAY ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
To move HUGO, use either your arrow keys or the numeric keypad. (Remember to
turn the Num-Lock off). If using the keypad, diagonal movement is possible.
Use simple English to instruct HUGO to perform an action. For example "look
around" or "look at door" to look at things. To pick something up try "pick
up the gold" or "get gold" or "take gold". Many synonyms are allowed but if
HUGO doesn't seem to understand, try re-phrasing your command.
Certain actions carry a bonus score when carried out, as does picking up
useful objects. When you have successfully completed the game, your score
should match the maximum score shown on the status line at the top of the
screen.
If you have trouble solving some of the puzzles in this game, there is a
free hint booklet available. This contains a range of hints, from cryptic
to obvious, for each room. To obtain your hint booklet, simply follow the
directions in the readme file to register this program.
Registered users also receive a self-running version of the game (see section
on record and playback).
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 6.3 FUNCTION KEYS ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
F1 .......... Press once for a reminder of the other function keys.
Press twice for help.
F2 .......... TURNS SOUND ON OR OFF. Note that sound does not play
continuously. The status of this button is shown in the
status line at the top of the screen.
F3 .......... REPEATS LAST COMMAND. This key is useful to allow you to
repeat a command or edit the last command.
F4 .......... SAVES A GAME. If you have to leave the game early but wish to
save your current position, use this feature by pressing F4.
You will see a text box appear with eight rows of dotted lines
and an arrow pointing to the first. These are empty "slots"
which allow you to save up to eight versions of the game.
Press return and the arrow will flash by the first slot,
prompting you to enter a short description of your current
game, e.g. "In the Kitchen", press return to save the game and
then either continue or leave the game by typing QUIT or EXIT.
When you return to run the game again, use the F5 button to
restore it. You may re-use any slot and either retain the
same description or type another.
F5 .......... RESTORE A PREVIOUSLY SAVED GAME. Select a "slot" as described
in function F4. Note you may not select an empty slot ! Hit
return to restore the game.
F6 .......... INVENTORY. Pressing F6 puts up a text box to show you what
objects you are currently carrying.
F9 .......... BOSS BUTTON. So-named because it instantly removes all traces
of the game from the screen and places you in a normal DOS
environment from which you can perform your regular work-like
commands. Note, however, that the game is still lurking unseen
in the background and the amount of memory available to you is
reduced by about 280Kb. Resume your game at the next opportune
moment by typing EXIT.
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 6.4 RECORD AND PLAYBACK ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
The registered version of the game includes record and playback modes. This
effectively allows you to construct a self-running version of the game and a
sample playback file is included which runs right through the game from start
to finish, achieving the maximum score possible.
To run this playback file, make sure the supplied PLAYBACK.DAT file is in the
same directory as your registered version of the game and type: HHH -p
This self-running game might be suitable for, say, a child who is too young
to play the game but can watch the game like a story. To disable the sound
during the playback, type: HHH -p -s
To record your own game, start the program by typing: HHH -r Note that this
will create a file PLAYBACK.DAT which will overwrite any previous file of
that name, including the one supplied. If you wish to save a previous
PLAYBACK.DAT, copy it to another directory or rename it.
Some points to watch when recording are:
■ When a text box appears on the screen, it will stay up for a period of time
which depends on how much text there is to read. When the time is up, the
program beeps to let you know you can continue. This is because during
playback, there should be no manual intervention.
■ Don't try to use the Save and Restore features, this would require manual
intervention during playback.
■ The same goes for the BOSS button.
■ You may use the F1, F2, F3, F6 buttons during recording.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 7. VIRUS PROTECTION ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
HUGO'S HOUSE OF HORRORS provides a measure of protection for itself against
virus infection and accidental corruption during downloads from bulletin
boards. Note that no program can provide total protection by itself and this
program makes no guarantee of 100% protection from virus. Users should be
aware that any programs self protection scheme can be defeated given
sufficient time and motivation.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 8. COMMENTS TO THE AUTHOR ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Any feedback would be greatly appreciated. Please direct any comments to
author personally via mail to David P. Gray, Gray Design Associates,
P.O. Box 333, Northboro, MA 01532, USA.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 9. ASSOCIATION OF SHAREWARE PROFESSIONALS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
This software is produced by David P. Gray who is a member of the Association
of Shareware Professionals (ASP). ASP wants to make sure that the shareware
principle works for you. If you are unable to resolve a shareware-related
problem with an ASP member by contacting the member directly, ASP may be able
to help.
The ASP Ombudsman can help you resolve a dispute or problem with an ASP member,
but does not provide technical support for members' products. Please write to
the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442, USA or send a
CompuServe message via Easyplex to ASP Ombudsman 70007,3536.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ END OF MANUAL.DOC ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓