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1988-12-02
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FS-PRO Series 7
"For your PC Flying enjoyment"
Please feel free to share and distribute.
Joe Lincoln
LINX BBS - (713) 440-7364
Here's what you got!
FS-PRO is a series of modules (programs) that allow you to use
Flight Simulator III as an educational tool and still have all of
the fun with PC-Flying.
The modules are:
1. FS-ADVENTURES - Using this module, you can fully document
the MODES that are created by using Flight Simulator III. For
example, when you "fly" a particular setting that you like, you can
save it by using the SAVE MODE function in FS-III. You are allowed
to enter a complete description and a DOS filename for each MODE
that you want to save. Even though this is a wonderful feature, if
you're like me, we end up with hundreds of different MODES and it
can get "hairy" trying to keep up with them and what they do.
Also, it can get tedious setting up a MODE (views, position,
weather, time, etc.) and the ENVIRONS are what set up the flight
in the first place. Since it took me several minutes to set up a
MODE the way I wanted, it made sense to be able to fully document
the MODE for future use and reference.
It soon became apparent that I wanted to share some MODES between
friends and, rather than just send or receive a MODE without
identifying a useful purpose turned out to be useless. So, the
NOTES and comments feature was added with a mini-wordprocessor so
that I could "bore" people to death with verbose MODE descriptions.
(See examples included in MODPAK1.ARC)
Our first release of FS-ADVENTURES was based on a marvelous concept
originated by Charles Gulick (COMPUTE BOOKS PUBLISHERS). He went
to the trouble of actually flying and discovering many unique and
wonderful flying adventures and shared them with all of us in his
books... FLIGHT SIMULATOR ADVENTURES. I highly recommend his books.
You can discover a whole 'nuther world of PC Flying fun.
With FS-PRO, you can create your own ADVENTURES and share them with
friends...ALL READY SET UP WITH A USABLE MODE AND DESCRIPTION.
SO...
this program was designed to help track and edit all of the
different MODES that can be created using the MicroSoft Flight
Simulator III program. Since we do not write any files that can be
immediately imported by Flight Simulator, we keep a list of small
files that we call ADVENTURES which have the same name as the MODE
except for a different DOS extension.
Back in the old days, we had to enter a lot of data to fly an
adventure (Flight Simulator Adventures 2.00). Thanks to the kind
people at MicroSoft, they included this feature in their new
brainchild so you can save MODES (Adventures) on-the-fly. (Pun
intended)
Some of us have more time to "play" and can now share our "set-ups"
with all of those who can only manage 10 to 20 hours a week at the
controls. (Be honest now!) The tedious job of entering all of the
data to set up an adventure is history. And, with this little doo-
dad you will know a lot about the adventure before you fly it.
If you want to keep a complete set of MODES and ADVENTURES as IFR
lessons into every possible ILS airport provided and set up
different possible weather conditions for each, you can begin
flying for a purpose.
When you share MODES with friends, you can tell them about the
adventure so they will be prepared with some idea of what to
expect. For example, general data includes...
Adventure Name (20 character name)
Mode Name (Created by FSIII)
ENVIRONS
North Position
East Position
Altitude (Are you flying?)
ILS Frequency (If available)
ILS Runway
Beacon Frequency (If available)
Transponder MS may activate this...
ATIS Frequency (If available)
Clouds, Tops/Bott
VOR #1 - Freq
VOR #2 - Freq
Hour (Time Changes)
Joystick(s) (Installed YN)
Mouse (Installed YN)
Scenery Disk Needed (Disk # & DES)
...and, the list goes on. But, it doesn't stop there. In addition
to outlining the MODE ENVIRONS, you can add a full-page personal
description of the MODE you are about to fly. The mini-
wordprocessor supports most WordStar commands with wrap-around.
Educational and FUN!
Maybe, if I mention some of the ways I use FS-PRO it will be
helpful.
IFR Lessons
I have already began preparing my own set of lessons for using
avionics in navigation (IFR - to the capability of FS-III). I
rarely see the great graphics because of cloud layers below me and
thunderstorms all around me. I have about 40 different adventures
that set me up in situations that make navigation (without
avionics) very difficult. Winds aloft and on the ground don't want
me to get there from here. Radios fail at horrible times. In other
words, you don't sleep through these flights.
I keep my flight log (FS-III) and point to the adventure name and
track my flight time for that specific adventure. If I have
problems I will note it in my adventure file and print it. When I
get the time, back to the grindstone and practice, practice,
practice. I don't keep fair-weather adventures anymore. Boring! If
I'm going to the trouble of floundering through the FS menus to set
up a MODE, it's gonna be useful, fun and exciting. As realistic as
possible.
STUNT Flying
Of course, flying under bridges and landing on a carrier sure is
relaxing. And, for sight seeing I like to use the Lear. Makes for
nice coastal flights trimmed up on autopilot at 1600 feet.
Better watch out for Doug Van Derbur's ADVENTURES. He can really
handle the stunts and I'll just bet that some of his goodies in
MODPAK#2 will have you upside down, having fun. One of his
favorites is dive-bombing the Golden Gate from 3000 feet and
dropping full flaps to clear the 90' span in a power hungry climb
that wrings me out just watching. He even drops in on the Bird Man
of Alcatraz landing on the tiny island and, taking off successfully
only to fly upside down 90' off the water and under the Golden
Gate. Doug "Sky King" Van Derbur. We're just waiting for your
adventures...and, yours...and, yours...and, yours.
TRAINING Beginners
I would like to see a complete set of private pilot flying lessons
that a beginner could enjoy. From taxiing to cross country flights
with tracking aircraft to show attitude positions in stalls,
flares, etc. The teaching possibilities are the most promising.
This program, FLIGHT SIMULATOR, transcends being a video game if
all of the features are used. It is a marvelous program that, in
my opinion, should win the "Lifetime Achievement" award for
perfection. And, I think the new MicroSoft Flight Simulator III is
a tremendous step forward for this popular program. Yeah, I gripe
about the complexity of learning the menus, so now I catalog my
adventures (MODES) so I don't have to fool with it again.
2. AIRPORT DIRECTORY - With this module you can keep an
airport directory with up to 9,999 listings. You can add and delete
airports and EDIT a generous data base of information on each
airport. You can SEARCH for airports by NAME, STATE or VOR
identifier and list to screen or printer.
We provide you with over 600 airports already installed
(AIRPORTS.ARC) and if you choose to use them then you can install
as noted below. (See - "USING FS-AIRPORTS")
3. AIRCRAFT DIRECTORY - Being an aircraft buff, I enjoy
looking up facts on different planes, especially vintage and
military. We can keep over 9000 different aircraft types in our
directory and SEARCH for them by NAME, NUMBER, ENGINES or
MANUFACTURER.
4. FLIGHT PLANNER - When you are flying for a purpose it is
handy to FILE a realistic FLIGHT PLAN. With this module, you can
fill out a garden variety, VFR flight plan (sans WX information)
including an unlimited waypoint entry. You can select your
DEPARTURE and DESTINATION airports from your AIRPORT DIRECTORY and
we will calculate the distance and general initial heading for your
flight.
You can enter such things as TIMES, FUEL, GROUNDSPEED, etc. and we
will calculate your flight parameters. Then, you can enter all of
your CHECKPOINTS and we calculate each LEG parameter and provide
a screen display or printout. We FLAG some things such as FUEL
WARNINGS, etc.
A handy feature is the CHECKPOINT SUMMARY option. You can see at
a glance most of your TRIP parameters and notice lapses in your
checkpoints, times, etc.
Finally, you can make the "trip" and write your "actuals" in next
to your printed FLIGHT PLAN.
INSTALLATION
FS-PRO will not run very well on floppy disks. The INSTALL program
requires that you install FS-PRO on a fixed drive ONLY!
Prudent space allocation for the executable files, overlays and
INDEXED DATA BASE DIRECTORIES (Empty) is about 800K. As you create
flight plans, adventures and fill the AIRPORT and AIRCRAFT data
bases, you will, obviously, increase disk space usage.
FS-PRO is not a complicated program to use or install. In fact,
INSTALLATION is almost, PARTLY, sort-of, completely AUTOMATIC. We
provide the program FSPINS.EXE which will automatically create the
proper directory \FSP on any logical fixed drive labeled C to H.
NOTE:
For purposes of simplification we are going to assume that you
chose to install FS-PRO on a fixed drive E. It can, however, be
installed on any logical fixed drive. The OPTION is available when
you run INSTALL (FSPINS.EXE).
If you select drive E:, then the following is created...
E:\FSP
I always like to know what some INSTALL programs do before I run
them. They scare me. So, I'm providing a simple explanation.
(Additional INFORMATION is available in each seperate MODULE during
use. We suggest that you read EACH, the first time you use FS-PRO.
Then, three (3) SUB-DIRECTORIES are created...
E:\FSP\ADV
E:\FSP\AIRPORT
E:\FSP\AIRCRAFT
The names should be obvious, but we will describe where the INSTALL
program will put things after it makes the proper directories.
Both the AIRPORT and AIRCRAFT directories have INDEXED pointers for
ALPHABETICAL search, etc. They MUST reside in separate directories.
Hence, AIRPORT and AIRCRAFT. It takes no longer to search for ZEBRA
than it does for ACE. Each directory can contain a maximum of 9,999
individual entries. We could have formatted these to a maximum of
100 if we wanted to, however, that's too few, and if you exceed the
limit then better opt for a new job. The empty files don't really
consume any excessive amount of disk space, so we choose 10K.
Finally, the INSTALL program copies the executable files to the FSP
directory and, that's that!
Well, not quite.
USING FS-AIRPORTS (AIRPORTS.ARC)
When you choose to use the INSTALL program, both of the INDEXED
directories will be properly FORMATTED with the INDEX pointers so
that they can be used with ZERO entries...STARTING WITH THE NUMBER
2 - Dummy File created during formatting. You can start entering
by number 2,3,4,5...9,999 in either data base.
Or...
After your installation is complete and you have all of the PATH
parameters properly installed and working, then you can un-arc the
file AIRPORTS.ARC into the directory...
E:\FSP\AIRPORT
...and, start off with over 600 FS-III airport entries, complete
with pertinent information such as location, altitude, state, VOR
freqs, ATIS freqs, etc. But, first...
If you keep the INSTALLED (but, empty) INDEX files in the AIRPORT
directory before you un-arc, you will be plagued with "overwrite"
prompts. Why?, you murmur.
Well, because we not only provide the AIRPORT DATA, we also provide
the completed INDEX data base files to boot. So, when you un-arc
the file AIRPORTS.ARC the names will collide. If you want to use
the airport data provided...
1. Be sure the rest of the system is installed properly.
2. Check your PATHS using the PARAMETER EDITOR (Item #7)
3. Drop to DOS
4. CD\E:\FSP\AIRPORT
5. DEL *.* (Be sure you know what you're doing!)
Or...DEL *.IDX and DEL *.DAT
There should be no other file extensions there.
6. Move AIRPORTS.ARC into E:\FSP\AIRPORT
7. Un-Arc AIRPORTS.ARC
8. Store AIRPORTS.ARC on floppy.
Now, you can use the 600+ airports to create flight plans. You can
also add any that are missing, edit and make corrections, delete
invalid entries and do a wide assortment of things with your new
FS-PRO series 6.
DON'T MESS WITH THE AIRCRAFT DATA BASE
We do not provide any AIRCRAFT data, so you must leave this sub-
directory intact. In other words, don't mess with the files that
were created during the install process. Maybe some kind and
enterprising soul will create a large AIRCRAFT DATA BASE for all
of us to enjoy. Until then, knock your lights out! It's all yours.
And, it's READY-TO-USE. Begin by entering your first entry with a
record number of 2 (two). You can over-write our DUMMY file.
INSTALLING FROM FLOPPIES ONLY!
Since we wanted FS-PRO to be passed around freely, we had to choose
the best approach to distribute the series. One way, is to
distribute the files in ARCed format via BBS services. Granted,
most of us have the knowledge to do all of this using DOS-level
commands, but, others are not so skilled...yet! So, I decided to
make FS-PRO as easy to use and pass around as possible.
One of the shortcomings to this approach is the "DREADED SCOURGE"
of PD software authors...that the original ARC's are changed and
things go haywire real quick. The other "SCOURGE" is users who
don't read docs.
Anyway, no matter how you get the files, just make sure that you
have the following files on the following disks for the following
installation.
ISSUE (December, 1988)
FSPRO6A.ARC - This is the SYSTEM DISK #1.
The files MUST be un-arced to a floppy
labeled #1.
FSPINS.EXE - Installation
FSPU.EXE - Utilities/Setup
FSPU.DOC - Read by FSPU.EXE
README.1ST
INSTALL.BAT - Runs FSPINS.EXE
FSPRO6B.ARC - This is the SYSTEM DISK #2.
The files MUST be un-arced to a floppy
labeled #2.
FSPRO.EXE - Main Program
FSDIR.EXE - Airport Module
FSPRO.HLP - Read by FSPRO.EXE
FSPRO.DOC - Please read
FSPRO6C.ARC - This is the SYSTEM DISK #3.
The files MUST be un-arced to a floppy
labeled #3.
FSACD.EXE - Aircraft Module
FSFP.EXE - Flight Plan Module
FSFP.HLP - Read by FSFP.EXE
AIRPORTS.ARC - 600 airports data
MODPAK1.ARC - ADVENTURES data
PATHWAYS AND THE PARM.OVL FILE
Another software profile that I like is the ability to choose my
own directory names and set my own paths. Software that "locks" you
into what the authors liked might be perfect or might make me
nauseous. This can cause some novices a real nightmare, however.
Most of the problems associated with FS-PRO can be directly
attributed to improper pathways.
EDIT PARAMETERS
We provide you with a small selection of OPERATING PARAMETERS that
you can change or amend anytime. But, the FIRST TIME is the
"biggie."
We create a small file called PARM.OVL when you first run FS-PRO.
It contains the proper PATHS to the various directories, your name
as you want it to appear on printouts and menu headers, your phone
number and the screen color selections.
NOTICE!
It is very important that you CHANGE the default path settings
before you attempt to use FS-PRO. Be sure that you change
the path to Flight Simulator and the MODE files. We call it
FLY in the default and you need to change it to match the
location of your FS program MODE files.
The DEFAULT settings are:
FS-PRO DEFAULT PATH C:\FSP\
ADVENTURES & FLIGHT PLANS C:\FSP\ADV\
AIRPORT DATA Files FSIII C:\FSP\AIRPORT\
AIRPORT DATA Files (Jepp) C:\FSP\JEPP\
AIRCRAFT DATA FILES C:\FSP\AIRCRAFT\
MicroSoft Flight Simulator C:\FLY\
MODE Files(keep with FS) C:\FLY\
If the file PARM.OVL is missing, FSPRO will create a new one. You
MUST run FSPRO and edit this file to match your system.
Select SETUP from the main FSPRO menu and use the UTILITY
module.
You can change paths to your Flight Sim MODE files, ADVENTURE files,
Airport Directory, etc. You can change the colors you want to use,
add your name for prompts (and, future printing use) and phone
number. Select this item from the MAIN MENU the first time you
run FSPRO. You can edit or change data anytime. Some color
selections will cause "blinking"...if you like it, it's all yours.
Play with the selections until you get something pleasing. I like
hi-white on blue on my VGA which is a FORECOLOR = 15 and BACKCOLOR
= 1...
MODPAK1.ARC - Adventures to use
We provide a few very simple MODES, ADVENTURES and DESCRIPTIONS in
the file MODPAK1.ARC. The MODE files should be put in with all of
your other MODE files with FS-III. These were created with Flight
Simulator III and are ready to fly. You can read about the
ADVENTURE and then go fly the thing. These do not require any
additional scenery disks to operate. They use the FS-III default
system scenery disk that comes with your purchase.
Un-arc *.MOD into your Flight Simulator Path with the other MODE
files.
Un-arc *.ADV into the E:\FSP\ADV directory.
Un-arc *.FPN into the E:\FSP\ADV directory.
Once your PATHS are properly identified, then you're ready for a
run-through.
ADVENTURES and LESSONS
You can operate The FSPRO ADVENTURE MODULE in 2 general ways.
First, you may go fly a scenario and save the MODE from FS-III.
After you save the MODE you can run FS-PRO and search for the new
MODE.
A "scrolling" window appears with all of your MODES listed
alphabetically. You position the highlight bar over your selection
using the arrow keys and press ENTER (Return).
When it finds it, you will be asked if you want to create a new
adventure file (if none exists). If (Y) yes, you can then EDIT the
ENVIRONS (Data information such as position, avionics, etc.) and
a full page description (narrative) of the flight MODE/ADVENTURE.
Second, you may create an ADVENTURE from your sectional
information, and then go set up the MODE and fly it. Of, course,
if you want to keep the MODE, you can save it using FS-III after
you fly the thing.
You may PRINT, RENAME and/or DELETE any ADVENTURE and MODE (no
delete). When you RENAME an adventure, the MODE is also renamed
along with other associated pointer files.
If you DELETE an adventure, the MODE remains intact. Only, the
adventure files are deleted.
When you elect to PRINT an adventure from the menu, it will also
show you the DESCRIPTION FILE before printing. If you don't want
to change anything, just press ESCape and it will print the entire
adventure (LPT1).
WARNING:
When you elect to DELETE, you don't get a second chance. Be sure!
FLIGHT PLANNER
There is a generous HELP file associated with the flight planner.
FSFP.HLP and it must be in the FS-PRO directory with the executable
file FSFP.EXE before it is useful. You can access the file while
you are using the flight planning module by touching the H key at
the MAIN menu. Scroll through the file using the arrow keys or PgUp
and PgDn, etc.
We have tried to provide realism to our modules so that students
will have an opportunity to get used to normal, run-of-the-mill
stuff required to fly a plane. Obviously, some of our calculations
are not within VFR guidelines and should not be used to post a real
FAA certified flight plan. (I can't imagine who would try...)
The AIRPORT DIRECTORY feeds information to the FLIGHT PLANNER with
the WORLD COORDINATES used by Flight Simulator #2 and III. Flight
parameters concerning location, great circle distance and initial
headings are calculated from this data. Without it, you might as
well "hang-it-up" and toss this VAPORWARE. That's why we provide
so much airport data in AIRPORTS.ARC. Kinda saves you some time to
kick things off.
Please read the associated HELP SCREEN when using the FLIGHT
PLANNER.
INFORMATION WINDOWS
The INFORMATION windows tell you how to get "noiseless" versions
of FSPRO by registering. This time around, I want to hear from
users. I put the NOISY version out as public domain and request
a $2.00 contribution which is cheap enough to attract those who
DO NOT (yet) support ShareWare type programming and just enough
to attract serious users and not weekend plane drivers or
SUCKFILE BBS users.
The TWO buck deal does offer access to the Flight Simulator
Conference on LINX where a lot of goodies can be found,
including the 200 ADVENTURES that we used in our old
FSADV200 release over 2 years ago. These have been converted
to run with FS-PRO and will keep you busy for some time.
REGISTERED USERS
We will support your airport data files with "real" and current
airport information for your files. You can have several different
AIRPORT DIRECTORIES and then access them using the PARAMETER EDIT
routine to change paths. I keep my JEPP directory separate
from the Flight Simulator Airport Directory.
You can BETA test the newest flying programs we are writing, such
as the new PILOT MASTER FLIGHT PLANNER . It accepts
positioning using DEGREES/MINUTES/SECONDS and provides a
typical FAA flight plan in printed format.
All versions of FS-PRO below series 7 are considered BETA and I
only post it for those who want to preview the development. And,
I can't guarantee that things won't change drastically in future
updates.
I hope that you will take the time to send me a postcard if you are
using FS-PRO. No money required. The first version (1986) has been
reported to be in 36 foreign countries, all 50 states and U.S.
Protectorates. Through the bulletin board I have heard from about
650 people who have used FSADV200. I never dreamed that anyone
would ever use it except Doug and me.
For those of you who hate noisy logo's and buzzing machines as much
as I do, then you can send me $2.00 and when you log-on to LINX you
will have access to the "goodie" drawer where you can get the
latest versions of "silent" and "secret" stuff. The best of the
MODEPAKS will also be kept in the conference.
Incidently, LINX (Lincoln's eXchange) has been on-line since
January 1, 1983. Each user gets 100 minutes on-line every day, FREE
and without any upload obligation. We have over 7,035 users from
9 foreign countries and all of the United States. (11-12-88)
We maintain the most current and useful public domain software
available. No games...except for those who would stoop low enough
to refer to our Flight Simulator Add-Ons as "games"....Are you
listening Betty?
In January we celebrate 5 years of continuous public service with
only 21 minutes of downtime (lost service due to thunderstorm)
during the last 3 years. That's a tribute to HL&P, SWBT, AT&T,
BETTY and God. And, Seagate and Hayes.
MEMBERS
You can meet some of the best users of any BBS in the world.
Interesting and stimulating conversations in our PUBLIC DISCOVER
conference. Scientific discussions on astronomy, amateur radio,
flying, business, life forms, etc.
And, if you're into driving airplanes and the smell of cockpit
smoke, then the 2 buck registration for the FLY conference is your
very best PC Hobby purchase anywhere. You can join pilots who drive
jumbos and old 1940 TaylorCrafts; vintage aircraft buffs and WWII,
Korea and Vietnam drivers galore. Just a shy crowd of liars who
swap hanger tales like bingo chips. Not a better group of folks
anywhere.
You're certainly invited to hop on board. Even if you don't join
the FLY conference, there is enough there to keep you off the
streets for awhile.
Just DON'T UPLOAD any games or GIF pictures. Other than that, you
have 100 minutes each day at 1200-2400 baud and we are most
certainly PURSUITABLE (whatever that means). 300 bauders can use
the system from 00:01 to 05:00 CST.
We do seem to stay busy, so please keep trying.
ENOUGH OF THE HYPE ALREADY
You have certain SEARCH options available in the AIRCRAFT and
AIRPORT data bases.
SEARCH ROUTINES:
The search options include:
AIRPORT NAME (or as much as you spell correctly)
VOR NAME OR IDENTIFIER (ditto)
STATE OR COUNTRY (only 2 letters)
FIELDS:
We have tried to include as many fields as practical
for our airport directory. The 20 individual fields provide
enough information about an airport that we will need for
our series. We have provided you with all of our FSADV
airports that were ever listed in our previous series. This
time, however, they are not sectionalized by scenery disk.
There is a NOTES field in the AIRPORT DIRECTORY that you can
use for mentioning scenery disks, etc. Much of the
information included in the directory is not useful for
Flight Simulator flying. For example, Phone numbers. We
wanted to use this same data base structure for our PILOT
MASTER flight planning and our FS-PRO programs so we opted
to do it all in one whack!
Updates are already in the works. Will correct bugs and boo-boo's
as I hear of them. Last update was 12-1-88. You can always get the
most current version of our FLYING DOO-DADS by calling LINX.
MAILING DISKS
I suppose that I should have prepared for the onslaught of requests
for floppy disks, considering the size of the series and some slow
modems. (We are considering going to 9600 baud)
Our little handle "CheapWare" is based on a distribution system
using the BBS networks. I hate mailing disks. It ranks right up
there with boils and hickeys. However, if you just can't do without
the latest version on "factory-fresh" disks (suitable for framing),
then send me $25.00 and I'll mail you the set of 3-disks (360K) or
2-disks (1.2M) 5 1/4". This also gets you FLY CONFERENCE
privileges, registered versions of FS-PRO and typeset docs.
Here's how I break down the cost of mailing...
$ 2.25 Disk mailer box
$ .75 Cost of disks
$ 2.00 Postage
$20.00 Aggravation
_______
$ 25 bucks
I want to discourage you from wasting your hard earned money for
the set of disks. Just join the FLY conference and you can get the
latest versions anytime. This series may end up on some PD-SOFTWARE
supplier's lists. They have some good bargains and are in the
business of mailing disks. YUK! UGH! SLOBBER!
But, I'll grin through the entire ordeal for $ 25 bucks.
BETA TESTING
I have a lot of people to thank for helping us achieve a workable
program. First to Doug VanDerbur with the original beta service of
earlier versions and a wealth of exciting adventures.
Joe Testa certainly offered me suggestions and some valuable
corrections early in the development of this version and he
has already converted most of the old FSADV200 adventures
for the members of the FLY conference.
...and, all of my instructors who weathered the terror while with
me at the yoke...
...and, all of the controllers who have kept me alive...
...and, the genius at SubLogic and MicroSoft...
... and, all of our valuable users...
...AND, MY BRIDE...BETTY. I haven't figuered out whether she enjoys
being ignored or prefers to see me happy writing software. I
couldn't do without her.
I just have so many others to thank that it would be entirely too
difficult. You know who you are. Don, Phil, Allen, Paul, Robert,
Jimmy, Charles...
Sure hope YOU can join us in the FLY conference.
Hope you like the little doo-dads. Let me hear from you.
Joe Lincoln
LINX BBS
(713) 440-7364
300-2400 8N1 24 Hrs
P.S. Thanks Wayne Hammerly & Tom Hanlin. FSPRO is written in
MicroSoft QB 4.0 and includes the ProBas library from Hammerly
Computer Services,Inc. , Laurel, Maryland 20707.
Flight Simulator is a trademark of SubLOGIC Corporation used under
license by Microsoft Corporation. (Right off the Flight Sim Box)
FS-PRO (Series 7)
Copyright 1988 - Joe Lincoln - All Rights Reserved
15307 Parkville - Houston, Texas - 77068