home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Shareware Overload
/
ShartewareOverload.cdr
/
games
/
craps23.zip
/
CRAPS.DOC
< prev
next >
Wrap
Text File
|
1987-10-30
|
18KB
|
376 lines
Las Vegas Style Craps
Version 2.2 By Kent Myers Page 1
The game of Craps can be a intimidating and confusing
experience for newcomers. This program was created not
only as a game but also as a learning tool for both
beginners and seasoned veterans alike. I have gone to
great lengths to make this simulation as complete as
possible. The game allows all the bets that are allowed
in a real craps game. You would be surprised at the
number of "Craps" games that only allow one or two
different types of bets. This version allows approximately
40 different bets. The game also tries to be realistic in
its manner of play. This is why instead of just typing a
number for the bet you want, this game has you physically
placing the bet on the table.
If you already know the rules of Craps, please skip the
next few sections to 'PLAYING THIS GAME' otherwise, the
following sections briefly and incompletely try to
explain the game.
BASIC BETS:
PASS LINE BET: This is the most common bet (and one of
the better ones). This bet is allowed only when no point
has been made. This occurs either at the beginning of the
game or after someone has 'crapped out'. Stop giggling, I
didn't make these terms. On this game you can tell if a
point has been made by looking at the row of numbers near
the top of the board (4,5,6,8,9,10). If one of these
numbers is gold instead of red then that number is the
point. If they are all red, then it is OK to make a pass
line bet.
After placing a pass line bet, the next roll of the dice
will be the 'come out roll'. On this roll, if the dice
show a 7 or 11 you win. If they show a 2, 3 or 12 you
lose. If the dice show anything else, (4,5,6,8,9,10) this
then becomes the 'point'. Once a point has been made, the
object is then to roll that same point again before a 7 is
rolled. If the point is rolled again, you win, if a 7
rolls, you lose. This sometimes confuses people. Before a
point is made, you want a 7 to roll, after a point is made
you don't want a 7 to roll. The casino advantage on this
bet is only 1.4%
Odds can be taken on a pass line bet. These will be
discussed later.
DON'T PASS LINE: Opposite of a pass line bet. You win if
a 2 or 3 is rolled on a come out bet or if a 7 rolls
after a point has been made. You lose if a 7 rolls on the
come out roll or if the point is made after one has been
established. The only thing that's not opposite is the
fact that if a 12 rolls on the come out roll, you neither
win nor lose. This is what gives the casino the advantage.
Odds may be taken.
-------------------------------------------------------------------------------
Las Vegas Style Craps
Version 2.2 By Kent Myers Page 2
-------------------------------------------------------------------------------
COME BET: Same as a pass line bet except may be placed
after a point has been made for the pass line. The next
roll will be that bet's come out roll. Odds may be taken.
DON'T COME BET: Same as a don't pass line bet except may be
placed after a point has been made for the pass line.
Odds may be taken.
FIELD BET: This is a very simple bet. A field bet is a
one-time only bet, meaning it is only good for one roll of
the dice. If the number of the dice rolled is the same as
one of the numbers in the field box then you win even
money. The exception to this is the 2 and the 12. If a 2
rolls, you get paid double. If a 12 rolls, you get paid
triple. These two numbers are specially marked by a
superscript '2'. The house advantage is 2.8%
PLACE BET: This is a bet that is made directly on one of
the box numbers (4,5,6,8,9,10). These bets may be made at
any time and also removed at any time. You win if that
number is rolled again before a 7 is rolled. These bets do
not pay true odds (this gives the casino the advantage).
Bet: Pays: House advantage:
4 or 10 9 to 5 6.7%
5 or 9 7 to 5 4.0%
6 or 8 7 to 6 1.5%
Because of these odds, you must bet in increments of $5 for
the 4,5,9,10 or $6 for the 6 and 8. Obviously, the 6 and 8
are the better bet because of their lower house advantage.
When a Place bet wins, you are given a choice of what to do
next. You can take the bet down and collect your money, you
can let the bet ride or you can double the bet. Place bets
are "off" on the come out roll. This means that the bet will
neither win nor lose until a point has been made.
OTHER BETS:
If you are a beginner, skip this section for now and get
accustomed with the bets described previously. Most of
these bets aren't very good anyway.
BIG 6 AND BIG 8: This is a great bet if you want to show
everyone how stupid you are. These bets pay even money if
a 6 (or 8 depending on which bet was made.) rolls before a
7. The house advantage is 9.1%. Remember that the house
advantage on a 6 or 8 Place bet is only 1.5%! They are
located in the corner of the board nice and big just to
attract suckers.
PROPOSITION BETS: These are located at the right of the
board. They are one-time only bets except for the hardways
(hardway means having the same number on each die, so a 4-4
is called a hardway 8.) The one-time bets are the SEVEN,
-------------------------------------------------------------------------------
Las Vegas Style Craps
Version 2.2 By Kent Myers Page 3
-------------------------------------------------------------------------------
1-1, 6-6, (I know a 1-1 and a 6-6 are hardways but they still
are one-time bets.) 1-2, 6-5 or ANY CRAPS. These bets may
be placed at any time. In order to win, the roll of the
dice must equal your bet. Hardways are not one-time bets.
They stay on the board until they win by rolling that combination
or lose by rolling a seven or by having the number come up
'soft' say, for example you bet the hard 8 (4-4) and a 6-2
rolls. You lose.
Bet: Pays: House Advantage:
Hard 4 7 to 1 11.1%
Hard 10 7 to 1 11.1%
Hard 6 9 to 1 9.1%
Hard 8 9 to 1 9.1%
Any Craps 7 to 1 11.1%
Any 7 4 to 1 16.6%
11 15 to 1 11.1%
2 30 to 1 13.9%
12 30 to 1 13.9%
3 15 to 1 11.1%
As can easily be seen, Proposition bets aren't the greatest,
unless, of course, you have an intense desire to waste money.
If this is the case, please send $100 to the address listed
at the end of the program.
BUY BETS: This bet is virtually the same as a Place Bet except
that it pays true odds. The catch, however, is a 5% charge for
placing this bet. Because this game deals only in integers,
( I doubt a casino will want to break a chip in half for you
either.), a Buy Bet must be made in $20 increments ( 5% of $20
is $1). Buy bets are "off" on the Come out roll.
LAY BETS: Opposite of Buy Bets. A Lay Bet wins when a 7 rolls
and loses if the number you bet rolls. This also pays true odds
and a 5% commission is charged on THE AMOUNT YOU CAN WIN. For
example, if you think a 7 will roll before a 10, you would lay
$40 on the 10 plus the $1 charge. If this bet won, it would pay
1 to 2 so you would win $20. (5% of $20 is $1) If these last
two bets confused you, don't worry about it. These are rather
bizarre bets that are seldom bet anyway. Lay bets are "on" on the
come out roll.
HORN BET: This bet is a combination of the 2, 3, 11, and 12
proposition bet. The bet is made in $4 increments, with $1 going
on each or the four bets. The pay off is the same as the
regular proposition bets. This is a one-roll bet.
Example: A $4 bet is placed on the Horn area. The next roll
is a 2 (1-1). The bet would pay 30 to 1 for the $1 that was on
the 2 and the other 3 $1 bets (3, 11, 12) would lose.
TAKING ODDS ON A BET:
You can take odds on four different bets; the Pass Line,
the Don't Pass Line, a Come Bet and a Don't Come Bet. This
-------------------------------------------------------------------------------
Las Vegas Style Craps
Version 2.2 By Kent Myers Page 4
-------------------------------------------------------------------------------
game allows both single and double odds as this is now
common practice in most casinos. Recently, some casinos have
been offering up to 12 times odds. However, this is rare so
it was not incorporated into this game.
Odds are the best bet at a craps table as it gives the casino
almost no advantage. Odds may be taken at anytime and also
removed at anytime. For example, if you had a $2 pass line
bet and the point was a 10. If you won without odds, you
would receive even money or $2 plus your original $2 bet.
Single odds on this bet would be $2. Double odds would be $4.
With Single odds, the payoff on a win would be $2 for your
line bet plus $4 for your odds bet ( odds payoff on a 10 is 2
to 1). With Double odds, the payoff would be $8 for the odds bet.
The house advantage on a line bet with odds is less than 1%.
Point Number Odds Payoff Amount for odds
4 or 10 2 to 1 Same as Line Bet
5 or 9 3 to 2 Next even amount of chips
6 or 8 6 to 5 Closest multiple of 5 chips
This program automatically calculates the amount needed for single
and double odds.
It is strongly advised that you take odds whenever possible
and, if you can afford it, double odds.
PLAYING THIS GAME:
Now that you are thoroughly confused by the preceding dribble
let's get to the good stuff.
First things first, load up the game and roam around for a little
while. Use the cursor keys (or a mouse, but I'll get to that later)
and move the cursor around the board. Notice that whenever you run
over either a part of the board or one of the commands at the bottom
a description is shown in the white bar. (I'll call this area the
'command line'). Whenever the cursor is in a legal betting area,
the command line will tell you so. Spend a minute or two getting
use to where the different bets are located on the playing field.
If you get a little tired at the speed of the cursor, try the
"Turbo" cursor: hold down the <Shift> key while using one of the
arrow keys. The cursor will move much faster.
MAKING A BET: OK, you're bored with just moving the cursor around.
move the cursor to the chip area (this is located near the lower
right of the screen). Notice that you don't have to be directly
on the chip for the command line to tell you what it is. Move
to the $2 chip area and press the '+' key. Nothing happened?
Hit it again (Whoa!) Now what happened? Well, first the diamond
chip symbol changed into a 1, then the number of $2 chips was
decremented by one, and last the current bet amount went up by
$2. Keep hitting the '+' key. Notice what happens when you
have 10 chips. The number of chips turns to a '*' and then it
won't let you add any more. Now hit the '-' key, yes, you guessed
it, it decrements the bet. When you are happy with the bet
amount, hit the <Enter> key. This locks the bet amount in. If
-------------------------------------------------------------------------------
Las Vegas Style Craps
Version 2.2 By Kent Myers Page 5
-------------------------------------------------------------------------------
you decide that you don't want to use $2 chips, use the '-' key
until the bet is 0 and then hit enter. After you have hit enter
with your bet amount, the cursor is replaced by the bet amount.
Now move your bet with the cursor keys to the area you want to
bet it. When satisfied with the location, hit the enter key
once more. This places the bet and returns the normal cursor.
If, for some reason, you decide that you don't want to place
your bet, you can return the bet to its proper chip area and
hit enter. This returns the chips to your chip pile.
To roll the dice, hit the spacebar.
TO MAKE CHANGE: To change chips from one denomination to another,
just pick up the chips from one pile and place them on the pile
of chips you wish to change them into. NOTE: the computer checks
to make sure you have enough chips before it does anything. For
example, you need at least 10 $1 chips to change into a $10 chip.
NOTE: On the Place bets, if one wins, you are given the choice of
either taking the bet off, letting it ride, or having it doubled.
If you double the bet, the chip itself will not change. The game
knows that the bet has been doubled, but it will still look like
the original bet. You can verify the amount of the bet by using
the Bet Info command. If you feel that this will confuse you,
then don't use this feature. Just take the bet down, and replace
it with twice as much!
OTHER COMMANDS: The bottom of the screen has seven commands.
They can be activated by either typing the first letter of the
command or by moving the cursor to the word and hitting enter.
Quit: I think you can figure this one out by yourself.
Noise: Toggles sound on/off.
Help: Shows help screen.
Take Odds: Take odds on a bet. It will prompt you for which bet
you wish to take odds on. Move the cursor to that bet and
hit enter. The command line will then display the amount
of money needed for single and double odds. Type either
'S' or 'D' to take odds. (Hit anything else if you don't
want to take the odds) After taking odds, the money will
automatically be removed from your pile. Single odds will
be shown as a superscript 'o' and Double odds will be shown
as a superscript '2'.
Bet Info: Shows the amount of a bet. If you forget how much
those 3 yellow chips are with the double odds, it will
tell you. Also, on the bets that have odds, it will
allow you to remove the odds if you wish. On certain
bets (the Place bets, the Buy bets and the Lay bets)
it will allow you to remove the bet if you wish.
The prompt will ask you for, 'Info on which Bet?'.
Move the cursor on the bet and hit enter.
Odds : Allows you to toggle the odds On/Off. This means that
the odds will have no effect on the bet. If you
-------------------------------------------------------------------------------
Las Vegas Style Craps
Version 2.2 By Kent Myers Page 6
-------------------------------------------------------------------------------
lose, you still have your odds money. However, if you
win, you don't win any money from your odds.
NOTE: This function turns off ALL odds bets. If you
wish to take the odds off of only a single bet, use the
Bet Info function.
Stats: The game keeps track of all of the bets that have
been made and if they win or lose. This information is
written to a file on the disk called CRAPS.STA. The
game keeps track of all 40 bets and is designed to give
the player an indication of how well he/she has done on
the various bets. It is NOT intended to be used to
calculate the odds on the bets. If you want to do this,
find a good book on Craps. (I've given you most of the
odds in this documentation). The only way to accurately
calculate the odds of a bet by experimentation is to have
a test group of at least one million dice rolls.
NOTE: Since most of the numbers in the statistics screen
are integers, they are limited to a maximum value of
32767. If any of the numbers reach that, the statistics
function will not longer be accurate. However, I'm sure
it will take a LONG time for any of the numbers to get that
high. If and when they do, all that you have to do is
answer (Y)es to the questions about clearing the statistics.
Another way the statistics function can be screwed up is by
quitting the game with bets still on the table. But think
about it, if you were in Las Vegas would you walk away from
a table while you still had money on it? No way!
PLAYING THIS GAME WITH A MOUSE:
This game works best with a mouse. It was designed with the
Microsoft Mouse (MS Mouse) but will work with a variety of other
mice. The Logimouse, for instance, uses the same control codes
as the MS Mouse. The Mouse Systems mouse has a special driver
that allows it to emulate the MS Mouse. Consult your mouse manual
to see if it has the capability to emulate the MS Mouse.
Most all of the commands can be performed without the keyboard.
To make a bet, move to the chip and click-left. This increments
the bet. The right button now decrements the bet. When satisfied
with the bet, hit any key on the keyboard. Now move to the bet area
and click-left again to drop the bet. The right button now rolls
the dice. The only things that cannot be performed with the mouse
are any Yes/No prompts and the 'S' or 'D' prompt for taking odds.