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Cheet Sheets 1996 October
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3OSTEDN.TXT
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1995-10-07
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~Lost Eden (LR)
Animated Adventure by CRYO/VIRGIN
Complete tips
-------------
By Lu Richardson
I feel almost ashamed to own up to playing this game, but perhaps the
novelty of it attracted you too (I mean, once you've bought it, you
might as well play it); and may be you could do with some hints.
Actually, I'm sure you'll all find it terribly easy, but just in
case you need a few pointers till you get used to it, here goes.
The game starts in the Citadel of Mo and the first thing you've got
to do is to get used to the interface. The cube in front of you has
to be swept around and it will change to indicate what can be looked
at, what can be picked up, who you can talk to, and the directions
in which you can travel. One thing to remember is that, if during
the game you are at a loss for what to do next, buttonhole everyone
around and talk to them.
You start by moving forward (let's call it F), left (let's call it
L), F, F, F. Talk. Look at the mural behind the King. Elio will
speak to you. Examine the mural. Back off (let's call it B) till
you are outside the throne room. Click on the door to the right
(let's call it R) to enter it. You speak to Elio once more and he
gives you a stone. Back out, B. Click on the door to the right.
Talk to Dina. F, F. Talk to Tau - he gives you a shell (you can
use this whenever you need help). Pick up the dagger off the
table. B, B, B, F, L. Talk to Monk, Dina will join in. At the
end, look at the tablet to the left. F, look at the skeleton. B.
Talk to Monk, he will give you a talisman. B, B, L. Dina says
she's afraid. Go in through the left door and talk to the guy. B.
When Dina speaks, give her the talisman. Go back to the torcher
(ouch!) chamber and address the guy once more. You get a lot of lip
and a tooth. B, F, L, F. Use the tooth on the head of the
skeleton, put the tooth back in the inventory, F. Dina will speak.
F, F. Dina has more to say. F, use the tooth once more and in the
same way. Look, F. Dina butts in again. Grab the prism. Look at
the murals behind the Iguana. Back off when you've done. More talk
from Dina, she gives you a flute. B, B. Speak to Monk, who wishes
to see the prism. At the end of the conversation, use the prism on
the tablet. Get a load of old Rex. At the end of that, have
another chat with Monk. B, F, more talk. The king is persuaded to
let you go. B, B, B, B. Speak to Thugg (he is the orc or whatever
guarding the main door). Exit up, to the right. Outside, Elio will
ask you where you wish to go, as if you had the least idea. Don't
be like that, point at Chaamar. Watch what happens.
Once there, Mungo joins you. This is the pattern which will recur
time and again, in each location: have a look at the map in the top
right hand corner of the screen. You will see that, as you move the
mouse, a shaded square will move about within the map. Point at the
bottom right hand corner and click, and you'll be in the location.
Now, you have to cover every square of the map. Go in any direction
you like, but cover it all. Basically, you are looking for mushrooms
(the round ones, not the pointy ones) and empty nests in the woods
(if you give the full ones to Thugg, he'll empty them for you).
You have to spot the inhabitants and speak to them. You have to
find Brauntosaurus and feed them mushrooms, then play the flute to
them (as you know, you do this by pointing at the main character
along the top bar, picking the flute out of the inventory and
clicking with it on the character). This causes the Brauntosaurus
to build a citadel with the help of the inhabitants. Yes, I know
it's daft. If you come across T. Rexes, don't hang about, hitch up
your trousers and run. Once you've covered every square and done
everything you can, go back to the corner and back off. You are
then in the exit screen and all you have to do is point to the top
of the screen to go off. Mostly, Elio will be there to make some
suggestions such as where the heck you are supposed to go to next.
In the first location, you will have to find the Apatosaurus before
you leave and play the flute to them so that they give you a lift.
Later on you have to win over the Velociraptors and the Triceratops
in every location, and you'll be told how to go about that. You
will also acquire "objects of power" which you must give to the
Velociraptors and, listen to this (it gets sillier by the minute),
you also have to drop an apple in a lake in each location so that an
Aquasaurus tells you which is the object of power to give to the
Velociraptors in that particular place. Thugg is an endless source
of apples, just talk to him. Pick always the murkiest spot in the
water screens - in fact, you can have a look first and see if there
is a great big beast in it, just wait a bit and you'll see it in the
background. If not, you are in the wrong spot.
So! First find the inhabitants, then find the Brontosaurus, give
them the mushrooms and play them the flute. Together, they will
build a citadel. Always click on the chief inhabitant afterwards to
get a pressy. Use an apple in each lake to find out which object is
needed locally (the Ulele will give you one to start with and, as
you acquire masks, they will give you the others). When you've been
told by the Ulele how to go about the Velociraptors, find gold by
the rivers, give it to them and then the correct object of power.
When you have found Eve you can go to all the different locations
giving empty nests to the Triceratops - Eve will sing them a song
and they will cooperate. Anything to shut her up. DON'T give them
nests till she is with you.
Here are some other things you might wish to know: when you get to
visit the Aquasaurus boss, give him the dagger. At Tamara, give the
stone to Tahlooni (or Eve, as it turns out). The Crasta will insist
on keeping Eve till you find Dina, so go to Tamara and, when you
find her (to the SE), use the tablet in front of her. Indeed, use
the other two tablets you'll have by now, why not, in for a penny,
in for a pound. You will take Dina back to the Crasta; after you've
built them a citadel and clicked on the chief, he will ask you to
follow him to his caves and will ask some questions. Give him the
sun stone, the moonstone and the bag of earth Whassisname gave you,
you know, the one who is all teeth and tongue. You will get a reward.
By the way, in case you are wondering, the Crasta inhabit a cave at
the N of the location. Put the shaded square by the small
promontory on the top left of the map and then just go N to enter it.
By the time you've sorted all the locations (if you have any
problems, talk to everyone available or use the shell) you will be
told that the king has opportunely died. From here on, you'll
actually be told what to do and you should have no difficulty.
Still, I might as well tell you the rest.
Go to Mo and to the throne room. There you will meet Monk, who'll
tell you to get the horn and follow him. Leave through the main
gate and when you get the map, make for the embalmers. Once you get
there you'll be told you need someone willing to see the old king
off.
Back to Mo and visit the aptly named Jabber in the torture chamber.
Talk to him and then give him the horn. He will join you. Go back
to the embalmers and talk to them; you are told you'll need a
sword. Go back to Mo to leave Jabber there. When you leave the
citadel again, you can travel to a new location.
Before you do, go to the Ulele and swap the mask in your possession
for the last object. While here, you might as well make sure you
have an empty nest, a mushroom, gold and an apple. Easier to find
in this location. Now you can go to the new one.
Here you do exactly as before; first find the inhabitants to the
NE. One of them turns out to be Adam's sister and promises the
sword if a citadel is built. So do the rounds again. Drop an apple
in the lake just to show willing (you've only got the one object
anyway), find the Brontosaurus and make with the mushrooms and flute
- they build the citadel. Find the Velociraptors and give them
gold. They'll like the object of power. You can try finding some
Triceratops, I couldn't - not that it matters now. At any rate,
after the citadel is build the Queen will give you the sword.
Take it to the Embalmers and you get some objects from them. Back
to the last citadel. Give the bell to Monk and the drum to Thugg,
then step in any square in which there are T. Rexes and use the
horn. They should run off. So much for your musical abilities.
Keep going till all the T. Rexes have disappeared from the map.
Make for the exit center S. You will be told that you've cleared
the T. Rexes and the Queen will say she's ready to guide you to the
Big Bad Rex himself.
Go back to Mo and to the throne room. If you talk to the Queen
she'll tell you to use the sword on the mural behind the throne. It
opens and you go inside. Here is the obligatory maze and I couldn't
map it because of the changes in perspective - you never know which
way you are facing when you back off. Don't go through the door
right in front of you, turn to the left and go through the arch.
Try zig-zagging from one opening to the left to the next to the
right, and so on. Eventually you will find your way to a new door
and there you'll find an egg. There will be a lot of debate, but
give the egg to Elio.
Now find your way back to the throne room and leave the citadel. Go
to the White Arch and wait. When that's over, have another chat
with everyone. It would seem that you need some roots, so go visit
Dina and she will give them to you. Back to the White Arch. Use
the roots and move forward. You'll meet yet another dinosaur - use
one of the tablets on him. Back off to get to your mates. Now you
can leave and you'll find the lair on the map. Go to it.
All your friends distance themselves from you (could it be your
aftershave?) and you must go to the right. When at the foot of the
stairs, turn to the right and use one of your tablets on the one
you'll see on a stand. They all fuse together and your cube turns
silver. Back off and this time go up the stairs. Click with the
cube on Rex.
That's it. It's all over bar the shouting. You'll have to go to
the White Arch to see the end of the game. Such as it is.
Copyright (c) 1995 Eurowave Leisure Ltd.