~Lost Eden (LR) Animated Adventure by CRYO/VIRGIN Complete tips ------------- By Lu Richardson I feel almost ashamed to own up to playing this game, but perhaps the novelty of it attracted you too (I mean, once you've bought it, you might as well play it); and may be you could do with some hints. Actually, I'm sure you'll all find it terribly easy, but just in case you need a few pointers till you get used to it, here goes. The game starts in the Citadel of Mo and the first thing you've got to do is to get used to the interface. The cube in front of you has to be swept around and it will change to indicate what can be looked at, what can be picked up, who you can talk to, and the directions in which you can travel. One thing to remember is that, if during the game you are at a loss for what to do next, buttonhole everyone around and talk to them. You start by moving forward (let's call it F), left (let's call it L), F, F, F. Talk. Look at the mural behind the King. Elio will speak to you. Examine the mural. Back off (let's call it B) till you are outside the throne room. Click on the door to the right (let's call it R) to enter it. You speak to Elio once more and he gives you a stone. Back out, B. Click on the door to the right. Talk to Dina. F, F. Talk to Tau - he gives you a shell (you can use this whenever you need help). Pick up the dagger off the table. B, B, B, F, L. Talk to Monk, Dina will join in. At the end, look at the tablet to the left. F, look at the skeleton. B. Talk to Monk, he will give you a talisman. B, B, L. Dina says she's afraid. Go in through the left door and talk to the guy. B. When Dina speaks, give her the talisman. Go back to the torcher (ouch!) chamber and address the guy once more. You get a lot of lip and a tooth. B, F, L, F. Use the tooth on the head of the skeleton, put the tooth back in the inventory, F. Dina will speak. F, F. Dina has more to say. F, use the tooth once more and in the same way. Look, F. Dina butts in again. Grab the prism. Look at the murals behind the Iguana. Back off when you've done. More talk from Dina, she gives you a flute. B, B. Speak to Monk, who wishes to see the prism. At the end of the conversation, use the prism on the tablet. Get a load of old Rex. At the end of that, have another chat with Monk. B, F, more talk. The king is persuaded to let you go. B, B, B, B. Speak to Thugg (he is the orc or whatever guarding the main door). Exit up, to the right. Outside, Elio will ask you where you wish to go, as if you had the least idea. Don't be like that, point at Chaamar. Watch what happens. Once there, Mungo joins you. This is the pattern which will recur time and again, in each location: have a look at the map in the top right hand corner of the screen. You will see that, as you move the mouse, a shaded square will move about within the map. Point at the bottom right hand corner and click, and you'll be in the location. Now, you have to cover every square of the map. Go in any direction you like, but cover it all. Basically, you are looking for mushrooms (the round ones, not the pointy ones) and empty nests in the woods (if you give the full ones to Thugg, he'll empty them for you). You have to spot the inhabitants and speak to them. You have to find Brauntosaurus and feed them mushrooms, then play the flute to them (as you know, you do this by pointing at the main character along the top bar, picking the flute out of the inventory and clicking with it on the character). This causes the Brauntosaurus to build a citadel with the help of the inhabitants. Yes, I know it's daft. If you come across T. Rexes, don't hang about, hitch up your trousers and run. Once you've covered every square and done everything you can, go back to the corner and back off. You are then in the exit screen and all you have to do is point to the top of the screen to go off. Mostly, Elio will be there to make some suggestions such as where the heck you are supposed to go to next. In the first location, you will have to find the Apatosaurus before you leave and play the flute to them so that they give you a lift. Later on you have to win over the Velociraptors and the Triceratops in every location, and you'll be told how to go about that. You will also acquire "objects of power" which you must give to the Velociraptors and, listen to this (it gets sillier by the minute), you also have to drop an apple in a lake in each location so that an Aquasaurus tells you which is the object of power to give to the Velociraptors in that particular place. Thugg is an endless source of apples, just talk to him. Pick always the murkiest spot in the water screens - in fact, you can have a look first and see if there is a great big beast in it, just wait a bit and you'll see it in the background. If not, you are in the wrong spot. So! First find the inhabitants, then find the Brontosaurus, give them the mushrooms and play them the flute. Together, they will build a citadel. Always click on the chief inhabitant afterwards to get a pressy. Use an apple in each lake to find out which object is needed locally (the Ulele will give you one to start with and, as you acquire masks, they will give you the others). When you've been told by the Ulele how to go about the Velociraptors, find gold by the rivers, give it to them and then the correct object of power. When you have found Eve you can go to all the different locations giving empty nests to the Triceratops - Eve will sing them a song and they will cooperate. Anything to shut her up. DON'T give them nests till she is with you. Here are some other things you might wish to know: when you get to visit the Aquasaurus boss, give him the dagger. At Tamara, give the stone to Tahlooni (or Eve, as it turns out). The Crasta will insist on keeping Eve till you find Dina, so go to Tamara and, when you find her (to the SE), use the tablet in front of her. Indeed, use the other two tablets you'll have by now, why not, in for a penny, in for a pound. You will take Dina back to the Crasta; after you've built them a citadel and clicked on the chief, he will ask you to follow him to his caves and will ask some questions. Give him the sun stone, the moonstone and the bag of earth Whassisname gave you, you know, the one who is all teeth and tongue. You will get a reward. By the way, in case you are wondering, the Crasta inhabit a cave at the N of the location. Put the shaded square by the small promontory on the top left of the map and then just go N to enter it. By the time you've sorted all the locations (if you have any problems, talk to everyone available or use the shell) you will be told that the king has opportunely died. From here on, you'll actually be told what to do and you should have no difficulty. Still, I might as well tell you the rest. Go to Mo and to the throne room. There you will meet Monk, who'll tell you to get the horn and follow him. Leave through the main gate and when you get the map, make for the embalmers. Once you get there you'll be told you need someone willing to see the old king off. Back to Mo and visit the aptly named Jabber in the torture chamber. Talk to him and then give him the horn. He will join you. Go back to the embalmers and talk to them; you are told you'll need a sword. Go back to Mo to leave Jabber there. When you leave the citadel again, you can travel to a new location. Before you do, go to the Ulele and swap the mask in your possession for the last object. While here, you might as well make sure you have an empty nest, a mushroom, gold and an apple. Easier to find in this location. Now you can go to the new one. Here you do exactly as before; first find the inhabitants to the NE. One of them turns out to be Adam's sister and promises the sword if a citadel is built. So do the rounds again. Drop an apple in the lake just to show willing (you've only got the one object anyway), find the Brontosaurus and make with the mushrooms and flute - they build the citadel. Find the Velociraptors and give them gold. They'll like the object of power. You can try finding some Triceratops, I couldn't - not that it matters now. At any rate, after the citadel is build the Queen will give you the sword. Take it to the Embalmers and you get some objects from them. Back to the last citadel. Give the bell to Monk and the drum to Thugg, then step in any square in which there are T. Rexes and use the horn. They should run off. So much for your musical abilities. Keep going till all the T. Rexes have disappeared from the map. Make for the exit center S. You will be told that you've cleared the T. Rexes and the Queen will say she's ready to guide you to the Big Bad Rex himself. Go back to Mo and to the throne room. If you talk to the Queen she'll tell you to use the sword on the mural behind the throne. It opens and you go inside. Here is the obligatory maze and I couldn't map it because of the changes in perspective - you never know which way you are facing when you back off. Don't go through the door right in front of you, turn to the left and go through the arch. Try zig-zagging from one opening to the left to the next to the right, and so on. Eventually you will find your way to a new door and there you'll find an egg. There will be a lot of debate, but give the egg to Elio. Now find your way back to the throne room and leave the citadel. Go to the White Arch and wait. When that's over, have another chat with everyone. It would seem that you need some roots, so go visit Dina and she will give them to you. Back to the White Arch. Use the roots and move forward. You'll meet yet another dinosaur - use one of the tablets on him. Back off to get to your mates. Now you can leave and you'll find the lair on the map. Go to it. All your friends distance themselves from you (could it be your aftershave?) and you must go to the right. When at the foot of the stairs, turn to the right and use one of your tablets on the one you'll see on a stand. They all fuse together and your cube turns silver. Back off and this time go up the stairs. Click with the cube on Rex. That's it. It's all over bar the shouting. You'll have to go to the White Arch to see the end of the game. Such as it is. Copyright (c) 1995 Eurowave Leisure Ltd.