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Cheet Sheets 1996 October
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CHEET44.ZIP
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3EEN.TXT
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1995-10-07
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7KB
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~Teen Agent (GF)
Walkthrough For Teen Agent from Union Logic
Written by: Graham Ferris (rferris@yrkpa.kias.com)
Thanks to : Nate Cunard for much help in the game
Posted to Cheet Sheets by Author.
~Part One
~Training Camp
Show your pass to the guard. Walk down then path. Enter the door
marked "001." Watch the small scene. The captain throws you in a
cell. First, take the light bulb. Take the spring from the bed. Use
the grating (crates in the game) until the captain gives you food.
Put the wires on the food. Flip the switch. Use the grating again.
Search the captain's body. Use the key on the door. Watch the scene.
Leave the office. Search trash can. Go down path to left. Take plant
next to brick wall. Go back to office. Use the delicate plant on the
captain. Take his knife. Leave office and go back down path to left.
Use the spring on hard ground. Jump on the spring. Go up top path.
Go right again. Use the knife on the fence. Use the shovel on the
mysterious object. Go to camp entrance. Give kaleidoscope to the
guard. Take grenade on guard's belt. Use grenade on rope. Go back to
the captain's office. Give "Soldier News" to the captain. Watch the
scene. Talk to the barman. Take crumbs at the table on right. Go to
the mud pool. Climb pole. While in the mud, use the mug on the pool.
Go to the captain's office. Use the grenade + rope on desk drawer.
Watch small scene. Take medicine in drawer. Use medicine on the
crumbs. Go to mud pool. Use the drugged food on pole. Take bird. Go
to Cantine. Use bird on radio. Use mug full of mud on barman's mug.
Talk to barman. Go through door to left. Poke blinking hole in upper
right barrel. Watch scene.
~Part Two
~The Village
Look in boat. Talk to well for fun. Go left down path to forest.
Talk to squirrel until he throws down the nut. Leave it for now.
Enter house. Take chainsaw. Take rotten cheese on far right of top
shelf. Go back to lake shore. Go down path to mansion. Take wrapper
on ground by guard. Talk to guard until he gives you a piece of
candy. Walk down lower path around mansion. Walk back to mansion
front. When the guard starts drinking, talk to him. Take bottle.
Walk to upper path around mansion. Use whiskey on chainsaw. Use
drunken chainsaw on branch. Take branch. Use branch on broken
paddle. Take wild plant. Walk back to lake shore. Use paddle on
boat. Take both flowers. Get back in boat. Walk down path to
village. Talk to kid until he tells you to go away. Go up path to
field. Kick the hen. Take feather, rake, and sickle. Also, search
the haystack the sickle was leaning on. Go back to village. Open car
door. Take comb. Pull lever. Search trunk. Open toolbox, then look
in it again. Use spanner on basket. Watch scene. Enter house. Take
fan and shotgun. Search drawers. Go back to the field. Use shotgun
on crows. Take diving mask and fins. Use handkerchief on mouse hole.
Use cheese on mouse. Take handkerchief. Go back to the village and
down the path to the right. Use fan on laundry. Enter house. Talk to
old lady. Give flower to old lady. Take feather duster. Give flower
to girl(Anne). Talk to mirror a few times for fun. Leave and go down
path to cave. Use car jack on big rock. Take bone. Go back to
village. Give bone to dog. Open valve and slam it shut. Open it
again. Go down hole. Flip light switch. Take shovel. Try to take axe
for fun. Go back to the forest house. Use candy on heart-shaped
hole. Use heart-shaped candy on wrapper. Use feather duster on
fireplace. Use feather duster on potato. Go back to old lady's
house. Take rope(clothesline). Give wrapped candy to Anne. Use
ribbon on rake. Go back to shore. Use sickle on well. Use diving
mask on fins. Use diving gear. Just to left of the boat is an
anchor. It's kind of hidden by seaweed. Take it shortly after you
dive in. If you didn't act fast enough, he'll say something like, "I
need more air in my lungs if I want to get that anchor." Use anchor
on rope. Go to forest. Use rake on grass. Take nut. Go back to old
lady's house. Use nut on imitation fruit. Go to mansion. Go down
lower path around mansion. Wait for hedgehog to appear. Give plastic
apple to hedgehog. Use feather on cone. Use needle on cone. Use
shovel. Watch scene. Take small rock. Use grappling hook on wall.
Watch scene. Walk down right path around mansion. Throw painted
potato in hollow. Climb tree. Watch scene. Go back to mansion front.
Go down path to meadow. Use dart on bee's nest. Open valve. Watch
scene. Go to cave entrance. Use sharpened sickle on bush. Enter
cave. Put mouse in hole. Put rock in hole. Put glue on rock. Take
nugget. Go back to mansion. Give nugget to guard. Watch scene. Talk
to John Noty. Take money. Look at money. Go to old lady's house.
Give money to Anne. Watch scene.
~Part Three
~John Noty's Mansion
Try to leave for fun. Enter house. Walk left into kitchen. Take
bottle of chili on counter. Take pastry roller on counter. Leave
kitchen. Enter door on right(den). Pick up newspaper on shelf. Take
remote control. Pick up cognac in ice bucket. Pick up tongs(pincers)
in ice bucket. Leave den. Go upstairs. Search all desk drawers.
There is a book you can look at. It's in the center row, second
shelf up, far left book. Read the title. Open the drawer of that
color. Now try to take the book. Take video tape. Look at trash can.
Take trash can. Go to den. Put tape in VCR. Turn on TV. Use remote
on VCR. Use polaroid on TV. Search couch. Leave. Walk down hall to
right. Enter center door(safe room). Talk to robot(Mike). Show photo
to Mike. Leave safe room. Enter right door(bathroom). Use paper on
cork. Use wrapped cork on sink. Turn on tap. Use chili on sink. Put
label on cognac. Go to kitchen. Use fake chili on place where chili
stood. Use pastry roller on radio. Take radio. Open refrigerator
twice. Go back upstairs and get more paper. Got to kitchen. Use
paper on hot plate. Use burning paper on meat. Take meat. Use meat
on stew. Go back to bathroom. Use tongs on sock(sticking out of red
trash can). Go to safe room. Show socks to Mike. Go to den. Use
batteries on dictaphone. Use dictaphone on TV. Go show dictaphone to
Mike. Take jar. Take book. Watch scene. Hide in lower left edge of
screen. Take door handle(John Noty set it down). Go to hallway. Use
handle on square hole in bathroom door. Open door using handle. Take
one of the time pills. Flip switch. Open door on right. Watch scene.
Go to den. Enter open wardrobe. Use chili on John Noty.
~The End!
(Graham)