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Cheet Sheets 1996 October
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3CMDHINT.TXT
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1995-10-07
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~Lunar Command
Info and tips, obtained via the Internet.
SOME FUNCTIONS AND FACTORS:
Exploration - Locates Oxygen, Helium and Water for mining, also
locates points of interest and archeology finds.
Astronomy - Warns of solor flairs and meteor showers.
Laboratory - Needed for new discoveries such has Fusion
Electricity - Needed to supply electric power from solar, fussion
or fission. Red light indicates power connection OK.
Radiators - Needed for cooling. Run pipes from radiators to
connectors. Green light on connector indicates pipe
connection OK.
Communications - Once in place and power/piping is supplied allows
for information/bulletins from earth to be recieved.
~--- HINTS ---
Explore the lunar surface. Look for good places to mine and produce.
If a crater is blocking construction try putting pipe or poper lines
over it them bulldoze the area clean. Voula! no more crater.
Start with solar power cells to supply power to the coloney.
If you have plenty of money try using fission power plants for
a greater power supply. When scientists on earth perfect fusion
power, destroy all fission plants and convert them to fusion.
They take up less space and eliminate the chance of a meltdown.
Radiator and Power Supplies must be connected to all modules or they
will not function. Modules connected to supplied modules will
function.
Watch the budget box and adjust restocking percentage has needed.
Supply enough restock to get by without depleting your cash reserve.
Supply 100% and you may run sort of funds quickly. Supply 50% or less
and your factories will not produce as much.
Landing pads help reduce the number of Lunar Lander crashes.
Every Lunar Lander crash will cost you $10,000 for a replacement.
I suggest building living quarters first and mining/factories after
you can supply workers from the population.