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Cheet Sheets 1996 October
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2YBERREV.TXT
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1995-10-07
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~The Cyberplasm Formula
Comic Book Adventure by SANCTUARY WOODS
By Lu Richardson
Yet another Windows game, in which all the action takes place in a
3"-across rectangle - which an enormous expanse of blank screen all
around. Get squinting.
This is an adventure in which the characters, a guy and a talking
dog, travel back to the past searching for a formula with which to
save civilization. The whole thing is in comic book style, and
indeed the action screen is no bigger than your average vignette.
There is a minimum of animation, but the graphics are very
accomplished and what movement there is, is excellent.
There is speech throughout; not that I think this is a particular
advantage, specially when American street-slang is used. The
help menu is very good, giving you details about the mechanics of
gameplay.
Although the style is novel and bright and breeze, the game does
not lack failings. For instance, right at the beginning, you have a
choice of items. You cannot pick them all up, because you run out
of energy and die, so you choose a few at random and hope for the
best. Inevitably, you pick the wrong ones, so that several days
into the game you realize that you should have got something else;
and, since you have no way of getting back to the locations with the
items, you have to start all over again. Once more, you are limited
to taking up a few things, so you could spend the rest of your life
repeating the same movements till you get it right.
Is it worth it? Only if you knew which items to pick up at the
outset. Then, yes: it is a pleasant game to look at, to listen to,
to play. It doesn't tax your brains overmuch, it's jolly and it's
good, clean fun. Nevertheless, a very light-weight product, I'm not
sure you'll get your money's worth of entertainment.
Copyright (c) 1995 Eurowave Leisure Ltd.