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Cheet Sheets 1995 June
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3YND.TXT
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1995-09-26
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~Syndicate
~Winning the Atlantic Accelerator.
Kit each agent up with:
Scanner
Laser (Essential for agent 1, could use minigun for
anyone else to save cash)
2-3x gauss gun
Medipack
Shield
...and top any spaces left up with mini-guns.
AS SOON AS THE MISSION STARTS panic agent 1. Then, as fast as you
can, select full squad and panic them, too. Spread out a bit, but
you're not likely to have time since they arrive thick and fast.
Only use gauss guns one agent at a time; select someone
individually, and click on a gauss gun - they will fire off all
they've got very fast, so it's an idea to panic them again
immediately to put it away again (save a little for later). Ammo
is going to run out, too.... drop any empty weapons you have and
scavenge dead enemies for their miniguns. Stick tight - massed
firepower - and control fire manually if required (seems to have a
rate of fire advantage, plus you get to choose targets). Again, it's
a good idea leave the squad to their own devices but pick one agent
to use as you see fit (for manual fire, etc.). Remember your energy
shields if you're in trouble, but leg it for cover since the enemies
will continue to fire and run at you. Medikits don't offer as much
sanctuary - they provide an instant recharge, but you get straight
back to returning fire.
Probably the hardest enemy to kill is one running around a building
in the top corner of the map - he won't be lured out, and you can't
see him to shoot at him manually. (Rup)
~If your stuck on any level of Syndicate then feel free to write
~asking for help, as I have a complete solve of which I'll type up
~if needed..... So get writing to the normal Cheet Sheets address.