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Cheet Sheets 1995 June
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3OL1.TXT
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1995-09-26
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~Lands Of Lore
A few tips obtained via Email.
I'm in the middle of playing Lands of Lore and wondered
why I have one iron key and two mystic keys left. Did I miss
a door, or are they spare keys? (I got the elixir, so they
are not vital keys.)
■It's possible to have extra keys left over. Keep them for a while
■and if you don't need them soon, ditch 'em.
In exchange, there are two keyholes in Yvel I can't pick, and
also have no key for - any ideas?
■Check out the east side of town. Look at some of the boarded up
■doors. There's one door that's not very secure(click on it).
I would also like to know what lies behind the rightmost hole
in mines level 1 - where you can close one hole with the lever
to get a mines level 2 key, I can't find a way behind the second
hole, and I'm curios!
■This is a bit screwy. Close the first pit up. Go to the niche and
■get the key. Throw the key back over the pit. Pick up the key and
■walk towards the second pit. It will close up. Walk over. I don't
■remember what's there, but it's not too exciting.
Btw, what are the horseshoes good for? You can't use them and
you can't wear them, so should I just drop them and forget them?
■I found no use for them. Ditch 'em.
And what about those nice shiny Bezel cups (1 gold in resale)?
■They're good for healing. Each bezel cup will heal a number of times
■equal to the number of gems on the cup. They will totally heal and
■cure poison.
And can I always know how good an item is by trying to sell it,
using the equation "Price=quality"? The shopkeepers seem to value
magic items very lowly...my cool ghost-killing emerald swords
are worth nothing...
■Generally, the more expensive a weapon the better, but some weapons
■are of little use and some even are bad to use. The emerald swords
■are pretty much worthless(keep them, though. You _may_ need them
■unless you make good use of the Valean's cube).
■Tom (grue@netcom.com)