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Cheet Sheets 1995 June
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2ART-REV.TXT
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1995-09-26
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~Super Karts
4
KART01.PCX
KART02.PCX
KART03.PCX
KART04.PCX
Review uploaded to Cheet Sheets BBS.
If you've played Wacky Wheels, then you know how much fun a go-cart
sim can be, and Manic Media's SuperKarts is no exception. The game
combines fast action, and excellent control, and is guaranteed to
keep you interested at least till the next Baywatch episode is on.
(50,000 countries can't be wrong)
The graphics are decent, but they didn't blow me away, even at full
detail. I'm guessing the reason for this was to increase the overall
speed of the game, which they succeeded in doing. Sound effects were
also fairly good, but again nothing spectacular. I'd tell you what
the music was like, but I'd be lying since the game would not let me
turn the music ON. Probably just my soundcard-o'-cheese.
Although it doesn't share the same 'cuteness' found in MarioKart and
Wacky Wheels, SuperKarts has its own unique appeal. The tracks are
somewhat maze-like, with walls that resemble the kind found in good
ol' Wolfenstein 3D. There were more tracks than I could count,
which is quite something for a 2½ disk game, and each was suitably
different from the last. At the end of each race, you get to visit
a shop where you can purchase all sorts of cool shit to make your
cart FLY! (well, not as in 'flap-flap' fly, but you know what I
mean) (heh.. that'd be kewl though)
Another unique feature in SuperKarts are the billions of different
camera angle possibilities. But while they're fun to play around
with, there really doesn't seem to be any point to most of the
angles as they tend to hinder rather than help. Try playing a
head-on racing game while viewing your vehicle from the side!
In short, I'd advise you to grab this game no matter what. It's so
bloody small, and it's sure to provide hours of good clean family
fun. And if you've got access to a network, even better, as SK
supports network play. (no modem play though - bah!)