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Cheet Sheets 1995 February
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1995-02-07
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~Legend Of Kyrandia 3
2
LOK301.PCX
LOK304.PCX
THE LEGEND OF KYRANDIA III - MALCOLM'S REVENGE (CD ROM)
Puzzle Solving Adventure by WESTWOOD
Reviewed By Lu Richardson.
I so enjoyed Legend of Kyrandia II, with it's highly original
puzzles, that I am sure you can understand how I much looked forward
to playing this game.
So as soon as I got my hands on it, I installed it straightaway.
The graphics were jolly in the traditional cartoony way, the sound
was limited but fine and, joy of joys, when you came to make some
choices, you got the option of reading the conversation on the
screen, instead of having to strain to understand garbled speech. I
wish all CDs had this option! The advantage is that, unless you are
a soundtrack fiend, it allows you to do without sound and this
speeds up the game a little.
Of course, is not the only option you get. There are a variety of
them, and also some new features, as compared with Kyrandia II. For
instance, the Moodometer is something you can control and can allow
Malcolm to be nice, normal or to lie like a trooper. Actually, it
is very important to choose the right mood, otherwise you don't get
to hear some really important info, nor do you get what you want.
The interface is fairly simple, although you have to click on every
likely object to get any results. This means that you can miss very
important information, because it is so very troublesome to click on
EVERY likely spot. A pity, this.
The emphasis is heavily on problem solving. You are given an intro
as a tie-up between the last game and this one, and from there on,
you, playing as Malcolm this time, must get yourself out of all
manner of tight spots.
The puzzles are amongst the most horrendously difficult ones I have
ever come across, and will have even the most experienced player
climbing up the walls. I know they drove me nutty, and if a very
nice chap called Dave Gildart hadn't come to my rescue at a very
critical moment, I would have chucked it in at an early stage.
A game that can involve you in puzzle solving for hours and hours,
and in despair make you send out distress signals to fellow players,
is surely a good thing. However, my feeling is that this game was
unnecessarily padded and drawn out (perhaps to justify its CD
format) and at times it was so repetitive so as to become frankly
boring. Perhaps the fact that at times the transition from scene
to scene took forever, added to the aggravation; although I can only
blame my lowly computer for that.
Nevertheless, in spite of the frustration and the agonizing, solving
the puzzles was all the more satisfying for that. I freely
confess that I quite enjoyed it and that I liked the fine touches of
humour. I felt like abandoning the game in dispair many a time -
but could not leave it alone till I solved it. It's that kind of
game.