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Cheet Sheets 1995 February
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CHEET38.ZIP
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INSTALL.DAT
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3MF.TXT
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1995-02-07
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~One Must Fall
Hints & Cheats, contributed by Chris Mathias.
Here are the moves and cheats for One Must Fall. I've left the
"Destruction" moves blank, as I've yet to discover most of them.
I've also included a brief summary of the characters' motives for
entering the competition, and some tips on the various robots.
~One Must Know The Moves
~Jaguar
Concussion Cannon - Down, roll to Away, Punch
Jaguar Leap (Basic) - Down, roll to Towards, Punch
Jaguar Leap (Extended) - Away, roll to Down, roll to Towards,
Punch
Overhead Throw - Jump, press Down + Punch
Scrap Move - Down, Down, Up + Punch
Destruction - Down, Up + Kick (when Jaguar holds opponent over
head)
~Thorn
Spike Charge - Forward, Forward, Punch
Speed Kick (Basic) - Down, roll to Forwards, Kick
Speed Kick (Extended) - Away, roll to Down, roll to Forwards,
Kick
Wall Swoop - Jump to wall, Down-Towards, Kick
Scrap - Away, Away, Towards, Punch
Destruction -
~Pyros
Thrust (Basic) - Towards, Towards, Punch
Thrust (Extended) - Towards, Towards, Towards, Punch
Fire Spin - Down, Punch
Jet Swoop - Jump, Down + Kick
Scrap - Towards, Towards, Down, Down, Punch
Destruction -
~Shadow
Shadow Slide - Down, roll to Away, Kick
Shadow Punch - Down, roll to Away, Punch
Shadow Grab - Down, Down + Punch
Shadow Dive - Jump, Down, roll to Towards, Punch
Scrap - Away, Towards, roll to Up, roll to Away, Punch
Destruction -
~Electra
Lightning Sphere - Down, roll to Away, Punch
Rolling Thunder (Basic) - Towards, Towards + Punch
Rolling Thunder (Advanced) - Down, roll to Towards, Towards +
Punch
Electric Shards - Down, roll to Towards, Punch
Scrap - Down, Towards, Punch
Destruction -
~Katana
Heel Stomp - Jump, Down + Kick
Wall Spin - Down, roll to Towards/Away, Kick
Corkscrew Blade (Basic) - Down, roll to Towards, Punch
Corkscrew Blade (Extended) - Away, roll to Down, roll to
Towards, Punch
Scrap - Towards, roll to Down, roll to Away, Punch
Destruction -
~Shredder
Flip Kick - Down, Down, Kick
Flying Hands - Down, roll to Away, Punch
Head Butt (Basic) - Down, roll to Towards, Punch
Head Butt (Extended) - Away, roll to Down, roll to Towards, Punch
Scrap - Down, Towards, Punch
Destruction -
~Flail
Charging Punch - Away, Away, Punch
Spinning Throw - Towards, Towards, Kick
Fast Swinging Chains - Down, Punch
Slow Swinging Chains - Down, Kick
Scrap - Towards, Towards, Towards + Punch
Destruction -
~Gargoyle
Rising Talon - Down, roll to Towards, Punch
Diving Claw - Jump, Down + Kick
Wing Charge - Towards, Towards, Punch
Scrap - Away, roll to Down, roll to Towards, Punch
Destruction -
~Chronos
Matter Phasing - Down, roll to Away, Kick
Teleportation - Down, Punch (hold direction to teleport to
corner)
Stasis Activator (Basic) - Down, roll to Away, Punch
Stasis Activator (Extended) - Towards, roll to Down, roll to
Away, Punch
Scrap - Up, Down, Towards, Punch
Destruction -
~Nova
Grenade - Down, roll to Away, Punch
Missile Launcher - Down, roll to Towards, Punch
Aerial Missile Launcher - Jump, Down, roll to Towards, Punch
Earthquake Smash - Down, Down, Punch
Belly Flop - Jump, Down + Punch
Scrap - Down, roll to Away, Towards + Punch
Destruction -
NB - Use the scrap moves just after 'You Win' has appeared on
the screen to cause more damage to your opponent. While
performing the scrap move, pressing another combination of keys
will result in a destruction move, which will destroy your
opponent's robot.
~One Must Know The Cheats
~Advanced Menu
Hold down 2, 0, 9 and 7 to make a new option appear in the
Gameplay sub-menu
~Difficulty Settings
When selecting difficulty, press + hold Right for 'Deadly' mode.
After this, press + hold O, M and F for a few seconds, then
press Right for 'Ultimate' Difficulty
~Sound Test
Press and hold Alt, S and F on the main menu
~Colour Selection
On the robot selection screen in 2 player mode, use keys 1-6 to
change robot colours, and key F9 to restore original colours
~BIG Damage
Hold down B, I, G and a number from 1-9 to multiply the debris
flying from your opponent by that number
~REINing Scrap Metal
Hold down R, E, I and N and the scrap metal will fall through
the floor and fall from the top of the screen.
~One Must know the robots
~Jaguar
Quite fast, poor moves. Try using the overhead throw whenever
possible. The Jaguar leap is for experienced players only, as it
can get you into serious trouble if your opponent blocks and
counters you. Use with a fast character (e.g. Milano) for best
results. The Jaguar's roundhouse kick is very fast, making it a
good move to use in combos.
~Thorn
Not the best robot. Limited moves and slow speed make it a very
specialised choice. Only use this with a powerful character
(e.g. Shirro or Raven). Its kicks have a very long range,
therefore it can be useful for keeping the enemy at bay.
~Pyros
Fast 'n' fiery, but its legs/skirt area is vulnerably. It's
better at defence than attacking. Use your flames to keep an
enemy away from you, then nail them with a Jet Swoop. Suitable
for all characters.
~Shadow
One of the best robots. Difficult to master, but well worth it.
This is one of the few robots that can take on a Nova and win
comfortably. The Shadow Grab can be very effective - grab your
opponent, jump in close doing a flying kick just as you land,
then repeated low punches finishing with a leg sweep as you move
out of range should put any other robot on the ground and keep
them there. Use Shadow Dives at a distance to confuse the hell
out of the computer.
~Electra
Good all round. Quite fast (in the right hands) but not that
powerful. Good roundhouse kick, and its electric shards are good
for persuading any enemies to keep their distance. Better with a
fast character.
~Katana
Contrary to the manual, this is one of the worst robots. No
ranged attacks combined with average abilities make this a
choice for masochists only. Its only saving grace is its Heel
Stomp, where if you can get your opponent trapped in a corner
you are free to go and tap-dance on their heads to your heart's
content.
~Shredder
Don't bother. Poor all-round. Easy moves to learn, but not
enough power to play with the big boys. Fine against the Jaguar,
Thorn etc., but show it a Nova and watch it run and hide in the
corner.
~Flail
This is more like it. Its chains pack more punch than Frank
Bruno flavoured HP Sauce (remember those adverts?) and have a
good range. Its spinning throw is pretty devastating, and its
spinning chains are great if you get you opponent trapped in a
corner. More than capable of taking on a Nova.
~Gargoyle
Use this if you want to win. Although they've got a weak frame,
catching the buggers so you can pound them ain't easy. Their
diving claw is the most ridiculously useful move in the game.
Just sweep them at the start of the match, then use this
repeatedly as they get up. Instant win every time - or your
money back.
~Chronos
Although these sound great in theory, in practice they're about
as useful as a bottled fart. Their teleport is worse than
useless (you just get hammered when you materialise), their
matter phasing is not much better, even if you get the distance
right and don't sail over your intended target, he'll have
plenty of time to block and beat several shades of bright blue
crap out of you. The stasis activator is good against a
beginner, but experienced players will block it and counter with
a fast attack, resulting in Chronos-flavoured pate on the arena
floor. Choose a Jaguar instead.
~Nova
Ridiculously powerful. This robot is only available in
tournament mode, but put it against a lesser robot and watch
them run off crying. This robot downs a vindaloo and seven pints
of extra strength, dead-hard, "Jesus, what is this stuff?"
inducing booze, pounds its huge chest and shouts "Come on then,
if you think you're hard enough!". Fully powered up, this robot
goes beyond hard, into that realm usually reserved for building
materials and volcanic rocks. In other words, this robot is
BLOODY AMAZING. The best way to fight is to lay down a barrage
of projectiles. Try throwing a grenade, then using your missile
launcher, then an earthquake smash. They'll block the grenade,
then jump into the missile trying to escape the smash. Most of
its kicks result in 2-hit combos, and its throw consists of
grabbing their opponent, lifting them off the ground, then
force-feeding them a knuckle sandwich. Warning - Watch out for
the Gargoyle's Diving Claw attack, as this can wear you down
over time. Against a flail, keep your distance to avoid its
spinning chains.
~One must know the characters
~Crystal
After winning the competition, she accesses Kreissack's secret
files, and proves that WAR murdered her parents. Having got her
revenge on Kreissack, she flies off to Ganymede to begin her new
life.
~Steffan
After taking command of Ganymede, he looks for more power,
seeking to control WAR, then the world.
~Milano
With Kreissack dead, he looks to turn WAR back into an
institution to serve mankind, rather than controlling it.
~Christian
After winning the tournament, he becomes involved with Iron
Fist, the mercenaries who killed his parents, and joins their
cause of fighting WAR and its minions.
~Shirro
With his new power, he looks to turn HAR fighting into the new
national sport.
~Jean-Paul
Although the Nova research has been destroyed, he looks to
rebuild what Kreissack created, to achieve his aim to transplant
his 'perfect mind' into a perfect body.
~Ibrahim
Fascinated by the Nova robot he fought, Ibrahim seeks to rebuild
what he fought against, although not by transplanting a human
mind into a robotic body as Kressack hoped.
~Angel
As a member of an alien race on Ganymede, she looks to gain
control of WAR to prevent her culture being eradicated during
the colonisation process.
~Cossette
After being crippled many years ago, she looks to continue the
Nova research, so she can again gain the use of her legs, even
if it means placing her mind inside a robot.
~Raven
Raven looks to replace Kreissack as president of WAR, his first
decision is to slaughter those on the board of directors who
opposed his decision.