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Cheet Sheets 1995 April/May
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CHEET40.ZIP
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3ONTYPYT.TXT
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1995-05-07
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~Monty Python
MONTY PYTHON FLYING CIRCUS HINTS
Typed in by SIDEWINDER for LSD.
~THE CHEAT MODE
Enter SEMPRINI in the high score table (you need to get a high
score first) to be presented with some handy new options the
next time you play. The most useful one lets you skip levels
already completed, although to complete Python properly you must
start on Level One.
~SOME TITILLATING TIPS
So you want the Maximum Score, eh. Well don't waste time, 'cos
Every Second Counts towards the time bonusat the end of every
level. At the start of a level, the bonus timer counts down 10
minutes of time spent controlling Gumby (not time spent watching
cartoons or arguing). Ten points are awarded for every second of
time remaining when the level is completed. That is a potential
bonus of 6,000 points per level. Ignore the bush at the start of
level one, as it's nothing more than a time-wasting device. Try
to destroy every block of cheese you see, including the ones in
the manual. Apart from being worth one point apiece during
play, an extra 10 points for every one is awarded at the end of
the level. Should you manage to clear the level of cheesy
comestibles, a bonus of 9,000,000 points is given, so it's
definately worth the effort.
FOOD FOR THOUGHT
Collecting 16 tins of Spam from each level is your main
objective, but collect every other item of food you see, too.
Even if you already have the 16 tins of Spam, collect any others
you find as they not only top up you're vitality but are worth
bonus points at the end of the level. Collecting 16 tins of Spam
award you a vital piece of brain at the end of a level, which
also counts as a bonus of 9,000,000 points. Extra lives are
awarded every time the top digit of your score changes (every
10,000,000 points), so to guarantee an extra life at the end of
each level, collect 16 tins of Spam and destroy all the cheeses
SPAM: Worth 400 points at the end of a level and six points of
vitality replenished.
EGG: Worth 200 points at the end of a level and eight points of
vitality replenished.
BEANS: Worth 200 points at the end of a level and eight points
of vitality replenished.
SAUSAGE: Worth 200 points at the end of a level and and eight
points of vitality replenished.
LUPINS: Worth 200 points upon collection. It also destroys all
visible enemies, turning them into food bonuses.
BOUNCY BONUSES
Work out a method for each Gumby-spring bonus room - it's always
possible to collect all the bonuses and destroy all the cheese.
Also, on later levels, there isn't always one entrance to these
screens from the main level.
~HOW TO SPOT DIFFERENT TYPES OF ENEMY FROM QUITE A LONG WAY AWAY
LEVEL 1
Always try to kill enemies as you meet them. If you simply rush
past you may find that you miss an exit to a bonus screen, or
some cheese to destroy or hidden food or Spam bonuses. Explore
every exit and remember the locations of bonus (Gumby-spring)
screens.
Nobody expects the Spanish Inquisition. But should you come up
against Cardinal Ximinez and his Cohorts, here's what's to do.
Position yourself underneath the arc of the flying cushions and
open fire with your fish (there is a safe spot). If you want a
maxi-maximum score you can also knock out the pillows - they
take six hits and are worth 400 points each.
SCORE 1000 HITS 15
DEAD PARROTS: these don't do much. They are dead, after all.
But they can still give Gumby grief if he's not careful. Please
note they appear from the top if you are in the bottom half of
the screen, and from the bottom if you are in the top half of
the screen.
SCORE 10 HITS 1
FEET: They move in a very predictable pattern and don't fire
bullets. Just find a safe place to sit, and come up every now
and again to shoot them.
SCORE 100 HITS 1
HAMSTERS: these are easily shot down, but it's often necessary
to fly past them instead. This is not easy as they fire up or
down depending on your relative position. Note that they always
fire bullets at the same point across the screen, which means
you can get past them with a careful bit of timing.
SCORE 200 HITS 1
PIGGY BANKS: these travel from right to left and are predictable
in their movements. However, they are prone to fire up or down
depending on your position and, unlike the Hamsters, the point
at which they fire is unpredictable.
SCORE 100 HITS 2
KEEP LEFT SIGNS: these travel vertically, firing bullets that
are easy enough to dodge but a nuisance when you want to find
that elusive Spam tin. The Signs appear in a gang of three.
It's best to destroy each whole group before progressing.
SCORE 200 HITS 2
Thankfully there's only one 17th Century European Monarch to
deal with, but it has to be killed quickly. Move ahead of his
anti-clockwise path around the screen (thus drawing his fire)
and, when you see the chance, turn and get a few shots in. In
this way it's quite possible to destroy him without getting
hurt. Patience and anticipation is the key.
SCORE 1000 HITS 12