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Microsoft Windows Help File Content
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1997-02-05
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23KB
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497 lines
:Base hyp_ref.hlp
:Title Hyperwire Online Reference
1 Contents
2 Contents=idh_contents
2 Modules
3 Modules=Modules
3 3D Camera Module
4 3D Camera Module=W3DCameraBundle
4 3D Camera Short List Inputs=_D_Camera_Short_List_Inputs
4 3D Camera Animation Inputs=_D_Camera_Animation_Inputs
4 3D Camera Data Inputs=_D_Camera_Orientation_Inputs
4 3D Camera View Inputs=_D_Camera_View_Inputs
4 3D Camera Outputs=_D_Camera_Outputs
4 3D Camera Properties=W3DCAMERA_DLG
3 3D Light Module
4 3D Light Module=W3DLightBundle
4 3D Light Short List Inputs=_D_Light_Short_List_Inputs
4 3D Light Animation Inputs=_D_Light_Animation_Inputs
4 3D Light Data Inputs=_D_Light_Light_Data_Inputs
4 3D Light Outputs=_D_Light_Outputs
4 3D Light Properties=W3DLIGHT_DLG
3 3D Mesh Module
4 3D Mesh Module=W3DMeshBundle
4 3D Mesh Short List Inputs=_D_Mesh_Short_List_Inputs
4 3D Mesh Animation Inputs=_D_Mesh_Animation_Inputs
4 3D Mesh Event Trigger Inputs=_D_Mesh_Event_Trigger_Inputs
4 3D Mesh Object Data Inputs=_D_Mesh_Object_Data_Inputs
4 3D Mesh Object State Inputs=_D_Mesh_Object_State_Inputs
4 3D Mesh Outputs=_D_Mesh_Outputs
4 3D Mesh Properties=W3DMESH_DLG
4 3D Mesh Trigger Properties=W3DPROX_DLG
4 3D Mesh Visibility Inputs=dbidh_3242
3 3D Point Variable Module
4 3D Point Variable Module=Point3VariableAB
4 3D Point Variable Short List Inputs=_D_Point_Variable_Short_List_Inputs
4 3D Point Variable Arithmetic Inputs (Calculate)=_D_Point_Variable_Arithmetic_Inputs_Calculate
4 3D Point Variable Arithmetic Inputs (Read Value)=_D_Point_Variable_Arithmetic_Inputs_Read_Value
4 3D Point Variable Arithmetic Inputs (Read/Write Value)=_D_Point_Variable_Arithmetic_Inputs_Read_Write_Value
4 3D Point Variable Comparison Inputs (Calculate)=_D_Point_Variable_Comparison_Inputs_Calculate
4 3D Point Variable Comparison Inputs (Read Value)=_D_Point_Variable_Comparison_Inputs_Read_Value
4 3D Point Variable Comparison Inputs (Read/Write Value)=_D_Point_Variable_Comparison_Inputs_Read_Write_Value
4 3D Point Variable Geometry Inputs (Calculate)=_D_Point_Variable_Geometry_Inputs_Calculate
4 3D Point Variable Geometry Inputs (Read Value)=_D_Point_Variable_Geometry_Inputs_Read_Value
4 3D Point Variable Geometry Inputs (Read/Write Value)=_D_Point_Variable_Geometry_Inputs_Read_Write_Value
4 3D Point Variable Outputs=_D_Point_Variable_Outputs
4 3D Point Variable Properties=VARIABLE_POINT_EDIT_3D
3 3D View Module
4 3D View Module=W3DViewBundle
4 3D View Short List Inputs=_D_View_Short_List_Inputs
4 3D View Mode Inputs=dbidh_3255
4 3D View Module View Inputs=_D_View_Module_View_Inputs
4 3D View Navigation Inputs=_D_View_Navigation_Inputs
4 3D View Short List Outputs=_D_View_Outputs
4 3D View Events Outputs=_D_View_Events_Outputs
3 3D Window Module
4 3D Window Module=W3DWindowBundle
4 3D Window Short List Inputs=_D_Window_Short_List_Inputs
4 3D Window Mode Inputs=dbidh_3260
4 3D Window Navigation Inputs=_D_Window_Navigation_Inputs
4 3D Window View Inputs=_D_Window_View_Inputs
4 3D Window Short List Outputs=_D_Window_Outputs
4 3D Window Events Outputs=_D_Window_Events_Outputs
4 3D View/Window Properties=W3DWIND_DLG
3 3D World Module
4 3D World Module=W3DWorldBundle
4 3D World Short List Inputs=_D_World_Short_List_Inputs
4 3D World Load/Unload Inputs=_D_World_Load_Unload_Inputs
4 3D World Ambient Light Properties=W3DAMBIENT_LITE_ATT
4 3D World Animate Inputs=_D_World_Animate_Inputs
4 3D World Frame Processing Inputs=_D_World_Frame_Processing_Inputs
4 3D World Meshes Inputs=_D_World_Meshes_Inputs
4 3D World Lights Inputs=_D_World_Lights_Inputs
4 3D World Names and Counts Inputs=_D_World_Names_Inputs
4 3D World Event Trigger Inputs=3d_world_event_trigger_inputs
4 3D World Outputs=_D_World_Outputs
4 3D World Event Outputs=3d_world_events_outputs
4 3D World Properties=W3DWORLD_DLG
3 Array Variable Module
4 Array Variable Module=ArrayVariableAB
4 Array Variable Short List Inputs=Array_Variable_Short_List_Inputs
4 Array Variable Element Inputs=Array_Variable_Element_Inputs
4 Array Variable Array Inputs=Array_Variable_Array_Inputs
4 Array Variable Outputs=Array_Variable_Outputs
4 Array Variable Properties=ARRAY_VARIABLE_PROPERTIES
3 AU Audio Module
4 AU Audio Module=MCIAudioBundle
4 AU Audio Short List Inputs=AU_Audio_Short_List_Inputs
4 AU Audio Module Outputs=AU_Audio_Module_Outputs
4 AU Audio Properties=MCI_AUDIO_DLG
3 Boolean Variable Module
4 Boolean Variable Module=BoolVariableAB
4 Boolean Variable Short List Inputs=Boolean_Variable_Short_List_Inputs
4 Boolean Operation Inputs (Read Value)=Boolean_Operation_Inputs_Read_Value
4 Boolean Operation Inputs (Read/Write Value)=Boolean_Operation_Inputs_Read_Write_Value
4 Boolean Operation Inputs (Calculate)=Boolean_Operation_Inputs_Calculate
4 Boolean Variable Outputs=Boolean_Variable_Outputs
4 Boolean Variable Properties=VARIABLE_BOOLEAN_EDIT
3 Button Module
4 Button Module=BmpButtonBundle
4 Button Short List Inputs=Button_Short_List_Inputs
4 Button Disable Inputs=button_disable_inputs
4 Button Option On Inputs=button_option_on_inputs
4 Button Outputs=Button_Outputs
4 Button Mouse Events Outputs=button_mouse_events_outputs
4 Button Module Properties=BMPBUT_DLG
4 Button Preview Window=dbidh_3222
3 Circle Module
4 Circle Module=CircleBundle
4 Circle Short List Inputs=Circle_Short_List_Inputs
4 Circle Short List Outputs=Circle_Short_List_Outputs
4 Circle Properties=CIRCLE_PROPERTIES
3 Color Variable Module
4 Color Variable Module=ColorVariableAB
4 Color Variable Short List Inputs=dbidh_3217
4 Color Variable Color Inputs=dbidh_3218
4 Color Variable Outputs=dbidh_3219
4 Color Variable Properties=color_variable_properties
3 Exclusive Switch Module
4 Exclusive Switch Module=XChoiceBundle
4 Exclusive Switch Short List Inputs=Exclusive_Switch_Short_List_Inputs
4 Exclusive Switch Short List Outputs=Exclusive_Switch_Short_List_Outputs
4 Exclusive Switch Custom Inputs=Exclusive_Switch_Custom_Inputs
4 Exclusive Switch Custom Outputs=Exclusive_Switch_Custom_Outputs
4 Exclusive Switch Properties=XCHOICE_ATT
3 Fan-Out Sequencer Module
4 Fan-Out Sequencer Module=SequentialFanOutBundle
4 Fan-Out Sequencer Short List Inputs=Fan_Out_Sequencer_Short_List_Inputs
4 Fan-Out Sequencer Short List Outputs=Fan_Out_Sequencer_Short_List_Outputs
4 Fan-Out Sequencer Custom Outputs=Fan_Out_Sequencer_Custom_Outputs
4 Fan-Out Sequencer Properties=FANOUT_SEQUENCER_PROPERTIES
3 Hangman Plug-In Module
4 Hangman Plug-In Module=RedBasicProxy
3 Image Module
4 Image Module=BitmapBundle
4 Image Short List Inputs=Image_Short_List_Inputs
4 Image Short List Outputs=Image_Short_List_Outputs
4 Image Sub-Image Inputs=Image_Sub_Image_Inputs
4 Image Module Properties=BMP_BUNDLE_ATT
4 Image Preview Window=dbidh_3221
3 Keyboard Manager Module
4 Keyboard Manager Module=KeyboardBundle
4 Keyboard Manager Short List Inputs=Keyboard_Manager_Short_List_Inputs
4 Keyboard Manager Outputs=Keyboard_Manager_Outputs
4 Keyboard Manager Properties=KBMGR_DLG
3 Label Module
4 Label Module=FTextBundle
4 Label Module Short List Inputs=Label_Module_Short_List_Inputs
4 Label Module Short List Outputs=Label_Module_Short_List_Outputs
4 Label Module Alignment Inputs=Label_Module_Alignment_Inputs
4 Label Module Color Inputs=label_color_inputs
4 Label Module Format Inputs=lable_format_inputs
4 Label Module Properties=LABEL_TEXT_ATT
3 Number Variable Module
4 Number Variable Module=NumberVariableAB
4 Number Variable Short List Inputs=Number_Variable_Short_List_Inputs
4 Number Variable Arithmetic Inputs (Calculate)=Number_Variable_Arithmetic_Inputs_Calculate
4 Number Variable Arithmetic Inputs (Read Value)=Number_Variable_Arithmetic_Inputs_Read_Value
4 Number Variable Arithmetic Inputs (Read/Write Value)=Number_Variable_Arithmetic_Inputs_Read_Write_Value
4 Number Variable Comparison Inputs (Calculate)=Number_Variable_Comparison_Inputs_Calculate
4 Number Variable Comparison Inputs (Read Value)=Number_Variable_Comparison_Inputs_Read_Value
4 Number Variable Constants Inputs=Number_Variable_Constants_Inputs
4 Number Variable Min/Max Inputs (Calculate)=Number_Variable_Min_Max_Inputs_Calculate
4 Number Variable Min/Max Inputs (Read Value)=Number_Variable_Min_Max_Inputs_Read_Value
4 Number Variable Min/Max Inputs (Read/Write Value)=Number_Variable_Min_Max_Inputs_Read_Write_Value
4 Number Variable Quantization Inputs (Calculate)=Number_Variable_Quantization_Inputs_Calculate
4 Number Variable Quantization Inputs (Read Value)=Number_Variable_Quantization_Inputs_Read_Value
4 Number Variable Quantization Inputs (Read/Write Value)=Number_Variable_Quantization_Inputs_Read_Write_Value
4 Number Variable Quantization Inputs (Set Value)=Number_Variable_Quantization_Inputs_Set_Value
4 Number Variable Trigonometry Inputs (Calculate)=Number_Variable_Trigonometry_Inputs_Calculate
4 Number Variable Trigonometry Inputs (Read Value)=Number_Variable_Trigonometry_Inputs_Read_Value
4 Number Variable Trigonometry Inputs (Read/Write Value)=Number_Variable_Trigonometry_Inputs_Read_Write_Value
4 Number Variable Outputs=Number_Variable_Outputs
4 Number Variable Properties=VARIABLE_NUMBER_EDIT
3 Point Variable Module
4 Point Variable Module=PointVariableAB
4 Point Variable Short List Inputs=Point_Variable_Short_List_Inputs
4 Point Variable Arithmetic Inputs (Calculate)=Point_Variable_Arithmetic_Inputs_Calculate
4 Point Variable Arithmetic Inputs (Read Value)=Point_Variable_Arithmetic_Inputs_Read_Value
4 Point Variable Arithmetic Inputs (Read/Write Value)=Point_Variable_Arithmetic_Inputs_Read_Write_Value
4 Point Variable Comparison Inputs (Calculate)=Point_Variable_Comparison_Inputs_Calculate
4 Point Variable Comparison Inputs (Read Value)=Point_Variable_Comparison_Inputs_Read_Value
4 Point Variable Comparison Inputs (Read/Write Value)=Point_Variable_Comparison_Inputs_Read_Write_Value
4 Point Variable Geometry Inputs (Calculate)=Point_Variable_Geometry_Inputs_Calculate
4 Point Variable Geometry Inputs (Read Value)=Point_Variable_Geometry_Inputs_Read_Value
4 Point Variable Geometry Inputs (Read/Write Value)=Point_Variable_Geometry_Inputs_Read_Write_Value
4 Point Variable Outputs=Point_Variable_Outputs
4 Point Variable Properties=VARIABLE_POINT_EDIT
3 Polygon Module
4 Polygon Module=PolyShapeBundle
4 Polygon Short List Inputs=Polygon_Short_List_Inputs
4 Polygon Short List Outputs=Polygon_Short_List_Outputs
4 Polygon Properties=POLYGON_PROPERTIES
3 Random Number Module
4 Random Number Module=RandomBundle
4 Random Number Short List Inputs=Random_Number_Short_List_Inputs
4 Random Number Outputs=Random_Number_Outputs
3 Random Sequencer Module
4 Random Sequencer Module=RanSeqBundle
4 Random Sequencer Short List Inputs=Random_Sequencer_Short_List_Inputs
4 Random Sequencer Outputs=Random_Sequencer_Outputs
4 Random Sequencer Properties=RANDOM_SEQUENCER_PROPERTIES
3 Rectangle Module
4 Rectangle Module=RectBundle
4 Rectangle Short List Inputs=Rectangle_Short_List_Inputs
4 Rectangle Outputs=Rectangle_Short_List_Outputs
4 Rectangle Properties=RECTANGLE_PROPERTIES
3 Rectangle Variable Module
4 Rectangle Variable Module=RectangleVariableAB
4 Rectangle Variable Short List Inputs=Rectangle_Variable_Short_List_Inputs
4 Rectangle Variable Get Position Inputs=Rectangle_Variable_Get_Position_Inputs
4 Rectangle Variable Get Size Inputs=Rectangle_Variable_Get_Size_Inputs
4 Rectangle Variable Operator Inputs (Calculate)=Rectangle_Variable_Operator_Inputs_Calculate
4 Rectangle Variable Operator Inputs (Read Value)=Rectangle_Variable_Operator_Inputs_Read_Value
4 Rectangle Variable Operator Inputs (Read/Write Value)=Rectangle_Variable_Operator_Inputs_Read_Write_Value
4 Rectangle Variable Set Position Inputs (Calculate)=Rectangle_Variable_Set_Position_Inputs_Calculate
4 Rectangle Variable Set Position Inputs (Read Value)=Rectangle_Variable_Set_Position_Inputs_Read_Value
4 Rectangle Variable Set Position Inputs (Read/Write Value)=Rectangle_Variable_Set_Position_Inputs_Read_Write_Value
4 Rectangle Variable Set Size Inputs (Calculate)=Rectangle_Variable_Set_Size_Inputs_Calculate
4 Rectangle Variable Set Size Inputs (Read Value)=Rectangle_Variable_Set_Size_Inputs_Read_Value
4 Rectangle Variable Set Size Inputs (Read/Write Value)=Rectangle_Variable_Set_Size_Inputs_Read_Write_Value
4 Rectangle Variable Outputs=Rectangle_Variable_Outputs
4 Rectangle Variable Properties=VARIABLE_RECTANGLE_EDIT
3 Simple Sequencer Module
4 Simple Sequencer Module=SimpleSequencerBundle
4 Simple Sequencer Short List Inputs=Simple_Sequencer_Short_List_Inputs
4 Simple Sequencer Custom Outputs=Simple_Sequencer_Custom_Outputs
4 Simple Sequencer Outputs=Simple_Sequencer_Outputs
4 Simple Sequencer Properties=SIMPLE_SEQ_ATT
3 Sprite Module
4 Sprite Module=SpriteBundle
4 Sprite Short List Inputs=Sprite_Short_List_Inputs
4 Sprite Outputs=Sprite_Short_List_Outputs
4 Sprite Frames Inputs=Sprite_Frame_Inputs
4 Sprite Path Inputs=Sprite_Path_Inputs
4 Sprite Inputs=Sprite_Inputs
4 Sprite Frame and Path Properties=SPRITE_PATH_DLG
4 Sprite Properties=SPRITE_DLG
4 Sprite Preview Window=dbidh_3223
3 String Variable Module
4 String Variable Module=StringVariableAB
4 String Variable Short List Inputs=String_Variable_Short_List_Inputs
4 String Variable Matching Inputs (Calculate)=String_Variable_Matching_Inputs_Calculate
4 String Variable Matching Inputs (Read Value)=String_Variable_Matching_Inputs_Read_Value
4 String Variable Operator Inputs (Calculate)=String_Variable_Operator_Inputs_Calculate
4 String Variable Operator Inputs (Read Value)=String_Variable_Operator_Inputs_Read_Value
4 String Variable Operator Inputs (Read/Write Value)=String_Variable_Operator_Inputs_Read_Write_Value
4 String Variable Substring Inputs (Calculate)=String_Variable_Substring_Inputs_Calculate
4 String Variable Substring Inputs (Read Value)=String_Variable_Substring_Inputs_Read_Value
4 String Variable Substring Inputs (Read/Write Value)=String_Variable_Substring_Inputs_Read_Write_Value
4 String Variable Outputs=String_Variable_Outputs
4 String Variable Properties=STRING_VARIABLE_PROPERTIES
3 System Module
4 System Module=SystemAttributeBundle
4 System Module Short List Inputs=dbidh_3247
4 System Module Message Log Inputs=dbidh_3246
4 System Module System Inputs=dbidh_3245
4 System Document Navigation Inputs=system_document_navigation_inputs
4 System Interapplet Communication Inputs=system_interapplet_communication_inputs
4 System Module Outputs=system_module_outputs
3 Table Module
4 Table Module=TableBundle
4 Table Short List Inputs=Table_Short_List_Inputs
4 Table Short List Outputs=Table_Short_List_Outputs
4 Table Edit Inputs=Table_Edit_Inputs
4 Table Get Value Inputs=Table_Get_Value_Inputs
4 Table Index & Key Inputs=Table_Index_Key_Inputs
4 Table Load Inputs=Table_Load_Inputs
4 Table Region Iterator Inputs=Table_Region_Iterator_Inputs
4 Table Set Value Inputs=Table_Set_Value_Inputs
4 Table Compared Outputs=Table_Compared_Outputs
4 Table Properties=TABLE_ATT_EDIT
4 Table Module Editor=Table_Module_Editor
4 Import Table Dialog=TABLE_IMPORT
4 Export Table Dialog=ARRAY_EXPORT
4 Table Region Iterator Outputs=dbidh_3232
3 Text Area Module
4 Text Area Module=TextAreaBundle
4 Text Area Short List Inputs=Text_Area_Short_List_Inputs
4 Text Area Outputs=Text_Area_Short_List_Outputs
4 Text Area Data Entry Inputs=Text_Area_Data_Entry_Inputs
4 Text Area Focus Inputs=Text_Area_Focus_Inputs
4 Text Area Selection Inputs=Text_Area_Selection_Inputs
4 Text Area Data Entry Outputs=Text_Area_Data_Entry_Outputs
4 Text Area Properties=TEXT_AREA_ATT
4 Text Area Color Inputs=text_area_color_inputs
3 Text Field Module
4 Text Field Module=DEBundle
4 Text Field Short List Inputs=Text_Field_Short_List_Inputs
4 Text Field Short List Outputs=Text_Field_Short_List_Outputs
4 Text Field Data Entry Inputs=Text_Field_Data_Entry_Inputs
4 Text Field Focus Inputs=Text_Field_Focus_Inputs
4 Text Field Selection Inputs=Text_Field_Selection_Inputs
4 Text Field Data Entry Outputs=Text_Field_Data_Entry_Outputs
4 Text Field Properties=DATA_ENTRY_ATT
4 Text Field Color Inputs=text_field_color_inputs
3 Timer Module
4 Timer Module=TimerBundle
4 Timer Short List Inputs=Timer_Short_List_Inputs
4 Timer Outputs=Timer_Outputs
4 Timer Properties=TIMER_ATT
3 Time Sequencer Module
4 Time Sequencer Module=TimeLineBundle
4 Time Sequencer Inputs=dbidh_3193
4 Time Sequencer Properties=TIMELINE_BUNDLE_DLG
4 Time Sequencer Editor=dbidh_3224
4 Time Sequencer Outputs=dbidh_3225
3 Title Container Module
4 Title Container Module=Title_Container
4 Title Container Short List Inputs=Title_Container_Short_List_Inputs
4 Title Container Short List Outputs=Title_Container_Short_List_Outputs
4 Title Container Document Navigation Inputs=Title_Container_Document_Navigation_Inputs
4 Title Container Interapplet Communication Inputs=Title_Container_Interapplet_Communication_Inputs
4 Title Container Submodule Outputs=Title_Container_Submodule_Outputs
4 Title Module Properties: General=APPLET_ATT
4 Title Module Properties: Title Publishing=APPLET_JAVA_MASTERING
4 Title Module Properties: Viewer and Runtime Parameters=APPLET_JAVA_ENVIRONMENT
3 Visual Container Module
4 Visual Container Module=UserVisualAttributeBundle
4 Visual Container Short List Inputs=Visual_Container_Short_List_Inputs
4 Visual Container Short List Outputs=Visual_Container_Short_List_Outputs
4 Visual Container Custom Outputs=Visual_Container_Custom_Outputs
4 Visual Container Submodule Outputs=Visual_Container_Submodule_Outputs
4 Visual Container Properties=USER_MODULE_ATT
3 Whip! Module
4 Whip! Module=WhipBundle
4 Whip! Short List Inputs=whip!_short_list_inputs
4 Whip! Aspect Ratio Inputs=whip!_aspect_ratio_inputs
4 Whip! Custom Inputs=whip!_custom_inputs
4 Whip! Inquiry Inputs=whip!_inquiry_inputs
4 Whip! Pop-up Control Menu=whip!_pop-up_control_menu
4 Whip! Properties=WHIP_BUNDLE_ATT
4 Whip! Transformation Inputs=whip!_transformation_inputs
4 Whip! User Interface Inputs=whip!_user_interface_inputs
4 Whip! Outputs=whip!_outputs
2 Menus
3 Menus=Menus
3 File
4 File=File
4 New=doNew
4 Open=doOpen
4 Insert=doInsert
4 Close=doClose
4 Save=doSave
4 Save As=doSaveAs
4 Save Selection=doSaveContainerAs
4 Preferences=editHwRegistry
4 Rebuild Module Menu=doRebuildModuleMenu
4 Saved Title List=saved_title_list
4 Exit=doExit
3 Edit
4 Edit=Edit
4 Undo=doUndo
4 Redo=doRedo
4 Cut=doCut
4 Copy=doCopy
4 Paste=doPaste
4 Paste to Position=doPasteToPosition
4 Paste Shortcut=doPasteShortcut
4 Clear=doClear
4 Select All=selectAll
4 Find=findModule
3 Container
4 Container=Container
4 Run Container=run
4 Toggle View=toggleView
4 Module Hierarchy=doHierarchyView
4 Module Types=doTypeView
4 Sort Modules=Sort_Modules
4 Bundle Wires=groupWiresIntoMetaReps
4 Container Properties=setContainerAttributes
3 Selection
4 Selection=Selection
4 Open Container=openContainer
4 Edit Container=editContainer
4 Bring to Front=bringToFront
4 Send to Back=sendToBack
4 Align=Align
4 Assemble into Container=doGroup
4 Trace Wire=traceWire
4 Trace Module=traceModule
4 Clear Trace=clearTrace
4 Module Properties=setAttributes
3 Title
4 Title=Title
4 Run Title=runTitle
4 Publish Title=publishTitle
4 Reload Media=reloadMedia
4 Log All Wire Messages=toggleWireTracing
4 Clear All Traces=doClearTrace
4 Title Properties=setTitleAttributes
3 Window
4 Window=window_menu
4 Cascade=mdiCascade
4 Tile=mdiTile
4 Arrange Icons=mdiArrange
4 Close All=mdiCloseAll
4 Module Panel=activateModuleFinderDlg
4 Show/Hide Color Editor=toggleColorDlg
4 Show/Hide Size and Position Editor=toggleSizePosDlg
4 Show/Hide State Editor=toggleStateDlg
4 Show/Hide Wire Parameter Editor=toggleWireDlg
4 Show/Hide Layer Editor=toggleLayerDlg
4 Show/Hide Java Console=toggleMessageWindow
4 Open Window List=MDIMenu
3 Help
4 Help=help
4 Reference=referenceHelp
4 Introductory Title=doViewIntroduction
4 Tutorial Exercises=doViewTutorialExercises
4 About Hyperwire=about
2 User Interface Elements
3 User Interface Elements=User_Interface_Elements
3 Change Image Dialog
4 Change Image Dialog=MDK3
3 Comment Editor
4 Comment Editor=NG_COMMENT_REP_DLG
4 Color Editor Dialog=OPUS_MODAL_COLOR_DLG
3 Copy Media Dialog
4 Copy Media Dialog=COPY_ALL_DLG
3 Hyperwire Xtras
4 Hyperwire Xtras=hyperwire_xtras
3 Pop-up Menus
4 Pop-up Menus=dbidh_2949
4 3D World Navigation Pop-up menu=dbidh_3326
4 Container Window Pop-up Menu=Container_Window_Pop_up_Menu
4 Module Panel Title Bar Pop-up Menu=dbidh_3190
4 Module Pop-up Menu=Module_Pop_up_Menu
4 Shortcut Module Pop-up Menu=Shortcut_Module_Pop_up_Menu
4 Target Module Pop-up Menu=Shortcut_Target_Module_Pop_up_Menu
3 Shared Property Dialog Panels
4 Shared Property Dialog Panels=shared_properties_dialogs
4 Background Properties Panel=WINDOW_BKGD_ATT
4 Color Properties Panel=OPUS_COLOR_DLG
4 Label Properties Panel=LABCOM_DLG
4 Module Information Properties Panel=MDK1
4 Module Registration Properties Panel=MDK2
4 Navigation Properties Panel=W3DNAVMODE_DLG
4 Port Properties Panel=PORT_DIALOG
4 Shortcut Properties Panel=shortcut_properties
4 Size and Position Properties Panel=SIZPOS_DLG
4 State Properties Panel=MODULE_STATE_DLG
4 Transition Properties Panel=SPECIAL_EFFECTS_ATT
3 Title Window Buttons
4 Title Window Buttons=Title_Window_Icons
3 Toolbar Buttons
4 Toolbar Buttons=Toolbar_Icons
3 Views
4 Views=dbidh_views
4 Hierarchy View=Hierarchy_View
4 Layout View=Layout_View
4 Wire View=Wire_View
3 Window Control Commands
4 Window Control Commands=window_control_commands
3 Shortcuts
4 Shortcuts=Shortcuts
4 Shortcut Properties=SHORTCUT_DLG
4 Using Edit Commands with Shortcuts=dbidh_using_edit_commands_with_shortcuts
2 Keyboard Shortcuts
3 Keyboard Shortcuts=dbidh_keyboard_shortcuts
2 Data Types
3 Data Types=dbidh_data_types
2 Parameters
3 Parameters=dbidh_parameters
2 Concepts
3 Concepts=Concepts
2 Procedures
3 Procedures=dbidh_procedures
2 Examples
3 Examples=Examples
3 Creating a 3D World
4 Creating a 3D World=Creating_a_3D_World
3 Creating a Hot Spot
4 Creating a Hot Spot=dbidh_creating_a_hotspot
3 Creating an Event Trigger
4 Creating an Event Trigger=dbidh_creating_an_event_trigger
3 Creating Custom Modules
4 Creating Custom Modules=dbidh_creating_your_own_plugin_modules
3 Publishing Titles on a Web Server
4 Publishing Titles on a Web Server=dbidh_deploying_titles_on_a_web_server
4 Using Hyperwire Project Folders=dbidh_using_hyperwire_project_folders
3 Preloading and Asynchronously Loading Media
4 Preloading and Asynchronously Loading Media=dbidh_3231
3 Retrieving Embedded Data
4 Retrieving Embedded Data=dbidh_3235
3 Setting and Retrieving Embedded Data
4 Setting and Retrieving Embedded Data=dbidh_3236
3 Using Subimages
4 Using Subimages=Using_Sub_Images
3 Using Variable Modules
4 Using Variable Modules=Using_Variable_Modules
3 Wiring In and Out of Visual Containers
4 Wiring In and Out of Visual Containers=dbidh_3197
2 Using the Hyperwire Online Reference
3 Using the Hyperwire Online Reference=dbidh_help_on_help
2 Glossary
3 Glossary=glossary