:Base hyp_ref.hlp :Title Hyperwire Online Reference 1 Contents 2 Contents=idh_contents 2 Modules 3 Modules=Modules 3 3D Camera Module 4 3D Camera Module=W3DCameraBundle 4 3D Camera Short List Inputs=_D_Camera_Short_List_Inputs 4 3D Camera Animation Inputs=_D_Camera_Animation_Inputs 4 3D Camera Data Inputs=_D_Camera_Orientation_Inputs 4 3D Camera View Inputs=_D_Camera_View_Inputs 4 3D Camera Outputs=_D_Camera_Outputs 4 3D Camera Properties=W3DCAMERA_DLG 3 3D Light Module 4 3D Light Module=W3DLightBundle 4 3D Light Short List Inputs=_D_Light_Short_List_Inputs 4 3D Light Animation Inputs=_D_Light_Animation_Inputs 4 3D Light Data Inputs=_D_Light_Light_Data_Inputs 4 3D Light Outputs=_D_Light_Outputs 4 3D Light Properties=W3DLIGHT_DLG 3 3D Mesh Module 4 3D Mesh Module=W3DMeshBundle 4 3D Mesh Short List Inputs=_D_Mesh_Short_List_Inputs 4 3D Mesh Animation Inputs=_D_Mesh_Animation_Inputs 4 3D Mesh Event Trigger Inputs=_D_Mesh_Event_Trigger_Inputs 4 3D Mesh Object Data Inputs=_D_Mesh_Object_Data_Inputs 4 3D Mesh Object State Inputs=_D_Mesh_Object_State_Inputs 4 3D Mesh Outputs=_D_Mesh_Outputs 4 3D Mesh Properties=W3DMESH_DLG 4 3D Mesh Trigger Properties=W3DPROX_DLG 4 3D Mesh Visibility Inputs=dbidh_3242 3 3D Point Variable Module 4 3D Point Variable Module=Point3VariableAB 4 3D Point Variable Short List Inputs=_D_Point_Variable_Short_List_Inputs 4 3D Point Variable Arithmetic Inputs (Calculate)=_D_Point_Variable_Arithmetic_Inputs_Calculate 4 3D Point Variable Arithmetic Inputs (Read Value)=_D_Point_Variable_Arithmetic_Inputs_Read_Value 4 3D Point Variable Arithmetic Inputs (Read/Write Value)=_D_Point_Variable_Arithmetic_Inputs_Read_Write_Value 4 3D Point Variable Comparison Inputs (Calculate)=_D_Point_Variable_Comparison_Inputs_Calculate 4 3D Point Variable Comparison Inputs (Read Value)=_D_Point_Variable_Comparison_Inputs_Read_Value 4 3D Point Variable Comparison Inputs (Read/Write Value)=_D_Point_Variable_Comparison_Inputs_Read_Write_Value 4 3D Point Variable Geometry Inputs (Calculate)=_D_Point_Variable_Geometry_Inputs_Calculate 4 3D Point Variable Geometry Inputs (Read Value)=_D_Point_Variable_Geometry_Inputs_Read_Value 4 3D Point Variable Geometry Inputs (Read/Write Value)=_D_Point_Variable_Geometry_Inputs_Read_Write_Value 4 3D Point Variable Outputs=_D_Point_Variable_Outputs 4 3D Point Variable Properties=VARIABLE_POINT_EDIT_3D 3 3D View Module 4 3D View Module=W3DViewBundle 4 3D View Short List Inputs=_D_View_Short_List_Inputs 4 3D View Mode Inputs=dbidh_3255 4 3D View Module View Inputs=_D_View_Module_View_Inputs 4 3D View Navigation Inputs=_D_View_Navigation_Inputs 4 3D View Short List Outputs=_D_View_Outputs 4 3D View Events Outputs=_D_View_Events_Outputs 3 3D Window Module 4 3D Window Module=W3DWindowBundle 4 3D Window Short List Inputs=_D_Window_Short_List_Inputs 4 3D Window Mode Inputs=dbidh_3260 4 3D Window Navigation Inputs=_D_Window_Navigation_Inputs 4 3D Window View Inputs=_D_Window_View_Inputs 4 3D Window Short List Outputs=_D_Window_Outputs 4 3D Window Events Outputs=_D_Window_Events_Outputs 4 3D View/Window Properties=W3DWIND_DLG 3 3D World Module 4 3D World Module=W3DWorldBundle 4 3D World Short List Inputs=_D_World_Short_List_Inputs 4 3D World Load/Unload Inputs=_D_World_Load_Unload_Inputs 4 3D World Ambient Light Properties=W3DAMBIENT_LITE_ATT 4 3D World Animate Inputs=_D_World_Animate_Inputs 4 3D World Frame Processing Inputs=_D_World_Frame_Processing_Inputs 4 3D World Meshes Inputs=_D_World_Meshes_Inputs 4 3D World Lights Inputs=_D_World_Lights_Inputs 4 3D World Names and Counts Inputs=_D_World_Names_Inputs 4 3D World Event Trigger Inputs=3d_world_event_trigger_inputs 4 3D World Outputs=_D_World_Outputs 4 3D World Event Outputs=3d_world_events_outputs 4 3D World Properties=W3DWORLD_DLG 3 Array Variable Module 4 Array Variable Module=ArrayVariableAB 4 Array Variable Short List Inputs=Array_Variable_Short_List_Inputs 4 Array Variable Element Inputs=Array_Variable_Element_Inputs 4 Array Variable Array Inputs=Array_Variable_Array_Inputs 4 Array Variable Outputs=Array_Variable_Outputs 4 Array Variable Properties=ARRAY_VARIABLE_PROPERTIES 3 AU Audio Module 4 AU Audio Module=MCIAudioBundle 4 AU Audio Short List Inputs=AU_Audio_Short_List_Inputs 4 AU Audio Module Outputs=AU_Audio_Module_Outputs 4 AU Audio Properties=MCI_AUDIO_DLG 3 Boolean Variable Module 4 Boolean Variable Module=BoolVariableAB 4 Boolean Variable Short List Inputs=Boolean_Variable_Short_List_Inputs 4 Boolean Operation Inputs (Read Value)=Boolean_Operation_Inputs_Read_Value 4 Boolean Operation Inputs (Read/Write Value)=Boolean_Operation_Inputs_Read_Write_Value 4 Boolean Operation Inputs (Calculate)=Boolean_Operation_Inputs_Calculate 4 Boolean Variable Outputs=Boolean_Variable_Outputs 4 Boolean Variable Properties=VARIABLE_BOOLEAN_EDIT 3 Button Module 4 Button Module=BmpButtonBundle 4 Button Short List Inputs=Button_Short_List_Inputs 4 Button Disable Inputs=button_disable_inputs 4 Button Option On Inputs=button_option_on_inputs 4 Button Outputs=Button_Outputs 4 Button Mouse Events Outputs=button_mouse_events_outputs 4 Button Module Properties=BMPBUT_DLG 4 Button Preview Window=dbidh_3222 3 Circle Module 4 Circle Module=CircleBundle 4 Circle Short List Inputs=Circle_Short_List_Inputs 4 Circle Short List Outputs=Circle_Short_List_Outputs 4 Circle Properties=CIRCLE_PROPERTIES 3 Color Variable Module 4 Color Variable Module=ColorVariableAB 4 Color Variable Short List Inputs=dbidh_3217 4 Color Variable Color Inputs=dbidh_3218 4 Color Variable Outputs=dbidh_3219 4 Color Variable Properties=color_variable_properties 3 Exclusive Switch Module 4 Exclusive Switch Module=XChoiceBundle 4 Exclusive Switch Short List Inputs=Exclusive_Switch_Short_List_Inputs 4 Exclusive Switch Short List Outputs=Exclusive_Switch_Short_List_Outputs 4 Exclusive Switch Custom Inputs=Exclusive_Switch_Custom_Inputs 4 Exclusive Switch Custom Outputs=Exclusive_Switch_Custom_Outputs 4 Exclusive Switch Properties=XCHOICE_ATT 3 Fan-Out Sequencer Module 4 Fan-Out Sequencer Module=SequentialFanOutBundle 4 Fan-Out Sequencer Short List Inputs=Fan_Out_Sequencer_Short_List_Inputs 4 Fan-Out Sequencer Short List Outputs=Fan_Out_Sequencer_Short_List_Outputs 4 Fan-Out Sequencer Custom Outputs=Fan_Out_Sequencer_Custom_Outputs 4 Fan-Out Sequencer Properties=FANOUT_SEQUENCER_PROPERTIES 3 Hangman Plug-In Module 4 Hangman Plug-In Module=RedBasicProxy 3 Image Module 4 Image Module=BitmapBundle 4 Image Short List Inputs=Image_Short_List_Inputs 4 Image Short List Outputs=Image_Short_List_Outputs 4 Image Sub-Image Inputs=Image_Sub_Image_Inputs 4 Image Module Properties=BMP_BUNDLE_ATT 4 Image Preview Window=dbidh_3221 3 Keyboard Manager Module 4 Keyboard Manager Module=KeyboardBundle 4 Keyboard Manager Short List Inputs=Keyboard_Manager_Short_List_Inputs 4 Keyboard Manager Outputs=Keyboard_Manager_Outputs 4 Keyboard Manager Properties=KBMGR_DLG 3 Label Module 4 Label Module=FTextBundle 4 Label Module Short List Inputs=Label_Module_Short_List_Inputs 4 Label Module Short List Outputs=Label_Module_Short_List_Outputs 4 Label Module Alignment Inputs=Label_Module_Alignment_Inputs 4 Label Module Color Inputs=label_color_inputs 4 Label Module Format Inputs=lable_format_inputs 4 Label Module Properties=LABEL_TEXT_ATT 3 Number Variable Module 4 Number Variable Module=NumberVariableAB 4 Number Variable Short List Inputs=Number_Variable_Short_List_Inputs 4 Number Variable Arithmetic Inputs (Calculate)=Number_Variable_Arithmetic_Inputs_Calculate 4 Number Variable Arithmetic Inputs (Read Value)=Number_Variable_Arithmetic_Inputs_Read_Value 4 Number Variable Arithmetic Inputs (Read/Write Value)=Number_Variable_Arithmetic_Inputs_Read_Write_Value 4 Number Variable Comparison Inputs (Calculate)=Number_Variable_Comparison_Inputs_Calculate 4 Number Variable Comparison Inputs (Read Value)=Number_Variable_Comparison_Inputs_Read_Value 4 Number Variable Constants Inputs=Number_Variable_Constants_Inputs 4 Number Variable Min/Max Inputs (Calculate)=Number_Variable_Min_Max_Inputs_Calculate 4 Number Variable Min/Max Inputs (Read Value)=Number_Variable_Min_Max_Inputs_Read_Value 4 Number Variable Min/Max Inputs (Read/Write Value)=Number_Variable_Min_Max_Inputs_Read_Write_Value 4 Number Variable Quantization Inputs (Calculate)=Number_Variable_Quantization_Inputs_Calculate 4 Number Variable Quantization Inputs (Read Value)=Number_Variable_Quantization_Inputs_Read_Value 4 Number Variable Quantization Inputs (Read/Write Value)=Number_Variable_Quantization_Inputs_Read_Write_Value 4 Number Variable Quantization Inputs (Set Value)=Number_Variable_Quantization_Inputs_Set_Value 4 Number Variable Trigonometry Inputs (Calculate)=Number_Variable_Trigonometry_Inputs_Calculate 4 Number Variable Trigonometry Inputs (Read Value)=Number_Variable_Trigonometry_Inputs_Read_Value 4 Number Variable Trigonometry Inputs (Read/Write Value)=Number_Variable_Trigonometry_Inputs_Read_Write_Value 4 Number Variable Outputs=Number_Variable_Outputs 4 Number Variable Properties=VARIABLE_NUMBER_EDIT 3 Point Variable Module 4 Point Variable Module=PointVariableAB 4 Point Variable Short List Inputs=Point_Variable_Short_List_Inputs 4 Point Variable Arithmetic Inputs (Calculate)=Point_Variable_Arithmetic_Inputs_Calculate 4 Point Variable Arithmetic Inputs (Read Value)=Point_Variable_Arithmetic_Inputs_Read_Value 4 Point Variable Arithmetic Inputs (Read/Write Value)=Point_Variable_Arithmetic_Inputs_Read_Write_Value 4 Point Variable Comparison Inputs (Calculate)=Point_Variable_Comparison_Inputs_Calculate 4 Point Variable Comparison Inputs (Read Value)=Point_Variable_Comparison_Inputs_Read_Value 4 Point Variable Comparison Inputs (Read/Write Value)=Point_Variable_Comparison_Inputs_Read_Write_Value 4 Point Variable Geometry Inputs (Calculate)=Point_Variable_Geometry_Inputs_Calculate 4 Point Variable Geometry Inputs (Read Value)=Point_Variable_Geometry_Inputs_Read_Value 4 Point Variable Geometry Inputs (Read/Write Value)=Point_Variable_Geometry_Inputs_Read_Write_Value 4 Point Variable Outputs=Point_Variable_Outputs 4 Point Variable Properties=VARIABLE_POINT_EDIT 3 Polygon Module 4 Polygon Module=PolyShapeBundle 4 Polygon Short List Inputs=Polygon_Short_List_Inputs 4 Polygon Short List Outputs=Polygon_Short_List_Outputs 4 Polygon Properties=POLYGON_PROPERTIES 3 Random Number Module 4 Random Number Module=RandomBundle 4 Random Number Short List Inputs=Random_Number_Short_List_Inputs 4 Random Number Outputs=Random_Number_Outputs 3 Random Sequencer Module 4 Random Sequencer Module=RanSeqBundle 4 Random Sequencer Short List Inputs=Random_Sequencer_Short_List_Inputs 4 Random Sequencer Outputs=Random_Sequencer_Outputs 4 Random Sequencer Properties=RANDOM_SEQUENCER_PROPERTIES 3 Rectangle Module 4 Rectangle Module=RectBundle 4 Rectangle Short List Inputs=Rectangle_Short_List_Inputs 4 Rectangle Outputs=Rectangle_Short_List_Outputs 4 Rectangle Properties=RECTANGLE_PROPERTIES 3 Rectangle Variable Module 4 Rectangle Variable Module=RectangleVariableAB 4 Rectangle Variable Short List Inputs=Rectangle_Variable_Short_List_Inputs 4 Rectangle Variable Get Position Inputs=Rectangle_Variable_Get_Position_Inputs 4 Rectangle Variable Get Size Inputs=Rectangle_Variable_Get_Size_Inputs 4 Rectangle Variable Operator Inputs (Calculate)=Rectangle_Variable_Operator_Inputs_Calculate 4 Rectangle Variable Operator Inputs (Read Value)=Rectangle_Variable_Operator_Inputs_Read_Value 4 Rectangle Variable Operator Inputs (Read/Write Value)=Rectangle_Variable_Operator_Inputs_Read_Write_Value 4 Rectangle Variable Set Position Inputs (Calculate)=Rectangle_Variable_Set_Position_Inputs_Calculate 4 Rectangle Variable Set Position Inputs (Read Value)=Rectangle_Variable_Set_Position_Inputs_Read_Value 4 Rectangle Variable Set Position Inputs (Read/Write Value)=Rectangle_Variable_Set_Position_Inputs_Read_Write_Value 4 Rectangle Variable Set Size Inputs (Calculate)=Rectangle_Variable_Set_Size_Inputs_Calculate 4 Rectangle Variable Set Size Inputs (Read Value)=Rectangle_Variable_Set_Size_Inputs_Read_Value 4 Rectangle Variable Set Size Inputs (Read/Write Value)=Rectangle_Variable_Set_Size_Inputs_Read_Write_Value 4 Rectangle Variable Outputs=Rectangle_Variable_Outputs 4 Rectangle Variable Properties=VARIABLE_RECTANGLE_EDIT 3 Simple Sequencer Module 4 Simple Sequencer Module=SimpleSequencerBundle 4 Simple Sequencer Short List Inputs=Simple_Sequencer_Short_List_Inputs 4 Simple Sequencer Custom Outputs=Simple_Sequencer_Custom_Outputs 4 Simple Sequencer Outputs=Simple_Sequencer_Outputs 4 Simple Sequencer Properties=SIMPLE_SEQ_ATT 3 Sprite Module 4 Sprite Module=SpriteBundle 4 Sprite Short List Inputs=Sprite_Short_List_Inputs 4 Sprite Outputs=Sprite_Short_List_Outputs 4 Sprite Frames Inputs=Sprite_Frame_Inputs 4 Sprite Path Inputs=Sprite_Path_Inputs 4 Sprite Inputs=Sprite_Inputs 4 Sprite Frame and Path Properties=SPRITE_PATH_DLG 4 Sprite Properties=SPRITE_DLG 4 Sprite Preview Window=dbidh_3223 3 String Variable Module 4 String Variable Module=StringVariableAB 4 String Variable Short List Inputs=String_Variable_Short_List_Inputs 4 String Variable Matching Inputs (Calculate)=String_Variable_Matching_Inputs_Calculate 4 String Variable Matching Inputs (Read Value)=String_Variable_Matching_Inputs_Read_Value 4 String Variable Operator Inputs (Calculate)=String_Variable_Operator_Inputs_Calculate 4 String Variable Operator Inputs (Read Value)=String_Variable_Operator_Inputs_Read_Value 4 String Variable Operator Inputs (Read/Write Value)=String_Variable_Operator_Inputs_Read_Write_Value 4 String Variable Substring Inputs (Calculate)=String_Variable_Substring_Inputs_Calculate 4 String Variable Substring Inputs (Read Value)=String_Variable_Substring_Inputs_Read_Value 4 String Variable Substring Inputs (Read/Write Value)=String_Variable_Substring_Inputs_Read_Write_Value 4 String Variable Outputs=String_Variable_Outputs 4 String Variable Properties=STRING_VARIABLE_PROPERTIES 3 System Module 4 System Module=SystemAttributeBundle 4 System Module Short List Inputs=dbidh_3247 4 System Module Message Log Inputs=dbidh_3246 4 System Module System Inputs=dbidh_3245 4 System Document Navigation Inputs=system_document_navigation_inputs 4 System Interapplet Communication Inputs=system_interapplet_communication_inputs 4 System Module Outputs=system_module_outputs 3 Table Module 4 Table Module=TableBundle 4 Table Short List Inputs=Table_Short_List_Inputs 4 Table Short List Outputs=Table_Short_List_Outputs 4 Table Edit Inputs=Table_Edit_Inputs 4 Table Get Value Inputs=Table_Get_Value_Inputs 4 Table Index & Key Inputs=Table_Index_Key_Inputs 4 Table Load Inputs=Table_Load_Inputs 4 Table Region Iterator Inputs=Table_Region_Iterator_Inputs 4 Table Set Value Inputs=Table_Set_Value_Inputs 4 Table Compared Outputs=Table_Compared_Outputs 4 Table Properties=TABLE_ATT_EDIT 4 Table Module Editor=Table_Module_Editor 4 Import Table Dialog=TABLE_IMPORT 4 Export Table Dialog=ARRAY_EXPORT 4 Table Region Iterator Outputs=dbidh_3232 3 Text Area Module 4 Text Area Module=TextAreaBundle 4 Text Area Short List Inputs=Text_Area_Short_List_Inputs 4 Text Area Outputs=Text_Area_Short_List_Outputs 4 Text Area Data Entry Inputs=Text_Area_Data_Entry_Inputs 4 Text Area Focus Inputs=Text_Area_Focus_Inputs 4 Text Area Selection Inputs=Text_Area_Selection_Inputs 4 Text Area Data Entry Outputs=Text_Area_Data_Entry_Outputs 4 Text Area Properties=TEXT_AREA_ATT 4 Text Area Color Inputs=text_area_color_inputs 3 Text Field Module 4 Text Field Module=DEBundle 4 Text Field Short List Inputs=Text_Field_Short_List_Inputs 4 Text Field Short List Outputs=Text_Field_Short_List_Outputs 4 Text Field Data Entry Inputs=Text_Field_Data_Entry_Inputs 4 Text Field Focus Inputs=Text_Field_Focus_Inputs 4 Text Field Selection Inputs=Text_Field_Selection_Inputs 4 Text Field Data Entry Outputs=Text_Field_Data_Entry_Outputs 4 Text Field Properties=DATA_ENTRY_ATT 4 Text Field Color Inputs=text_field_color_inputs 3 Timer Module 4 Timer Module=TimerBundle 4 Timer Short List Inputs=Timer_Short_List_Inputs 4 Timer Outputs=Timer_Outputs 4 Timer Properties=TIMER_ATT 3 Time Sequencer Module 4 Time Sequencer Module=TimeLineBundle 4 Time Sequencer Inputs=dbidh_3193 4 Time Sequencer Properties=TIMELINE_BUNDLE_DLG 4 Time Sequencer Editor=dbidh_3224 4 Time Sequencer Outputs=dbidh_3225 3 Title Container Module 4 Title Container Module=Title_Container 4 Title Container Short List Inputs=Title_Container_Short_List_Inputs 4 Title Container Short List Outputs=Title_Container_Short_List_Outputs 4 Title Container Document Navigation Inputs=Title_Container_Document_Navigation_Inputs 4 Title Container Interapplet Communication Inputs=Title_Container_Interapplet_Communication_Inputs 4 Title Container Submodule Outputs=Title_Container_Submodule_Outputs 4 Title Module Properties: General=APPLET_ATT 4 Title Module Properties: Title Publishing=APPLET_JAVA_MASTERING 4 Title Module Properties: Viewer and Runtime Parameters=APPLET_JAVA_ENVIRONMENT 3 Visual Container Module 4 Visual Container Module=UserVisualAttributeBundle 4 Visual Container Short List Inputs=Visual_Container_Short_List_Inputs 4 Visual Container Short List Outputs=Visual_Container_Short_List_Outputs 4 Visual Container Custom Outputs=Visual_Container_Custom_Outputs 4 Visual Container Submodule Outputs=Visual_Container_Submodule_Outputs 4 Visual Container Properties=USER_MODULE_ATT 3 Whip! Module 4 Whip! Module=WhipBundle 4 Whip! Short List Inputs=whip!_short_list_inputs 4 Whip! Aspect Ratio Inputs=whip!_aspect_ratio_inputs 4 Whip! Custom Inputs=whip!_custom_inputs 4 Whip! Inquiry Inputs=whip!_inquiry_inputs 4 Whip! Pop-up Control Menu=whip!_pop-up_control_menu 4 Whip! Properties=WHIP_BUNDLE_ATT 4 Whip! Transformation Inputs=whip!_transformation_inputs 4 Whip! User Interface Inputs=whip!_user_interface_inputs 4 Whip! Outputs=whip!_outputs 2 Menus 3 Menus=Menus 3 File 4 File=File 4 New=doNew 4 Open=doOpen 4 Insert=doInsert 4 Close=doClose 4 Save=doSave 4 Save As=doSaveAs 4 Save Selection=doSaveContainerAs 4 Preferences=editHwRegistry 4 Rebuild Module Menu=doRebuildModuleMenu 4 Saved Title List=saved_title_list 4 Exit=doExit 3 Edit 4 Edit=Edit 4 Undo=doUndo 4 Redo=doRedo 4 Cut=doCut 4 Copy=doCopy 4 Paste=doPaste 4 Paste to Position=doPasteToPosition 4 Paste Shortcut=doPasteShortcut 4 Clear=doClear 4 Select All=selectAll 4 Find=findModule 3 Container 4 Container=Container 4 Run Container=run 4 Toggle View=toggleView 4 Module Hierarchy=doHierarchyView 4 Module Types=doTypeView 4 Sort Modules=Sort_Modules 4 Bundle Wires=groupWiresIntoMetaReps 4 Container Properties=setContainerAttributes 3 Selection 4 Selection=Selection 4 Open Container=openContainer 4 Edit Container=editContainer 4 Bring to Front=bringToFront 4 Send to Back=sendToBack 4 Align=Align 4 Assemble into Container=doGroup 4 Trace Wire=traceWire 4 Trace Module=traceModule 4 Clear Trace=clearTrace 4 Module Properties=setAttributes 3 Title 4 Title=Title 4 Run Title=runTitle 4 Publish Title=publishTitle 4 Reload Media=reloadMedia 4 Log All Wire Messages=toggleWireTracing 4 Clear All Traces=doClearTrace 4 Title Properties=setTitleAttributes 3 Window 4 Window=window_menu 4 Cascade=mdiCascade 4 Tile=mdiTile 4 Arrange Icons=mdiArrange 4 Close All=mdiCloseAll 4 Module Panel=activateModuleFinderDlg 4 Show/Hide Color Editor=toggleColorDlg 4 Show/Hide Size and Position Editor=toggleSizePosDlg 4 Show/Hide State Editor=toggleStateDlg 4 Show/Hide Wire Parameter Editor=toggleWireDlg 4 Show/Hide Layer Editor=toggleLayerDlg 4 Show/Hide Java Console=toggleMessageWindow 4 Open Window List=MDIMenu 3 Help 4 Help=help 4 Reference=referenceHelp 4 Introductory Title=doViewIntroduction 4 Tutorial Exercises=doViewTutorialExercises 4 About Hyperwire=about 2 User Interface Elements 3 User Interface Elements=User_Interface_Elements 3 Change Image Dialog 4 Change Image Dialog=MDK3 3 Comment Editor 4 Comment Editor=NG_COMMENT_REP_DLG 4 Color Editor Dialog=OPUS_MODAL_COLOR_DLG 3 Copy Media Dialog 4 Copy Media Dialog=COPY_ALL_DLG 3 Hyperwire Xtras 4 Hyperwire Xtras=hyperwire_xtras 3 Pop-up Menus 4 Pop-up Menus=dbidh_2949 4 3D World Navigation Pop-up menu=dbidh_3326 4 Container Window Pop-up Menu=Container_Window_Pop_up_Menu 4 Module Panel Title Bar Pop-up Menu=dbidh_3190 4 Module Pop-up Menu=Module_Pop_up_Menu 4 Shortcut Module Pop-up Menu=Shortcut_Module_Pop_up_Menu 4 Target Module Pop-up Menu=Shortcut_Target_Module_Pop_up_Menu 3 Shared Property Dialog Panels 4 Shared Property Dialog Panels=shared_properties_dialogs 4 Background Properties Panel=WINDOW_BKGD_ATT 4 Color Properties Panel=OPUS_COLOR_DLG 4 Label Properties Panel=LABCOM_DLG 4 Module Information Properties Panel=MDK1 4 Module Registration Properties Panel=MDK2 4 Navigation Properties Panel=W3DNAVMODE_DLG 4 Port Properties Panel=PORT_DIALOG 4 Shortcut Properties Panel=shortcut_properties 4 Size and Position Properties Panel=SIZPOS_DLG 4 State Properties Panel=MODULE_STATE_DLG 4 Transition Properties Panel=SPECIAL_EFFECTS_ATT 3 Title Window Buttons 4 Title Window Buttons=Title_Window_Icons 3 Toolbar Buttons 4 Toolbar Buttons=Toolbar_Icons 3 Views 4 Views=dbidh_views 4 Hierarchy View=Hierarchy_View 4 Layout View=Layout_View 4 Wire View=Wire_View 3 Window Control Commands 4 Window Control Commands=window_control_commands 3 Shortcuts 4 Shortcuts=Shortcuts 4 Shortcut Properties=SHORTCUT_DLG 4 Using Edit Commands with Shortcuts=dbidh_using_edit_commands_with_shortcuts 2 Keyboard Shortcuts 3 Keyboard Shortcuts=dbidh_keyboard_shortcuts 2 Data Types 3 Data Types=dbidh_data_types 2 Parameters 3 Parameters=dbidh_parameters 2 Concepts 3 Concepts=Concepts 2 Procedures 3 Procedures=dbidh_procedures 2 Examples 3 Examples=Examples 3 Creating a 3D World 4 Creating a 3D World=Creating_a_3D_World 3 Creating a Hot Spot 4 Creating a Hot Spot=dbidh_creating_a_hotspot 3 Creating an Event Trigger 4 Creating an Event Trigger=dbidh_creating_an_event_trigger 3 Creating Custom Modules 4 Creating Custom Modules=dbidh_creating_your_own_plugin_modules 3 Publishing Titles on a Web Server 4 Publishing Titles on a Web Server=dbidh_deploying_titles_on_a_web_server 4 Using Hyperwire Project Folders=dbidh_using_hyperwire_project_folders 3 Preloading and Asynchronously Loading Media 4 Preloading and Asynchronously Loading Media=dbidh_3231 3 Retrieving Embedded Data 4 Retrieving Embedded Data=dbidh_3235 3 Setting and Retrieving Embedded Data 4 Setting and Retrieving Embedded Data=dbidh_3236 3 Using Subimages 4 Using Subimages=Using_Sub_Images 3 Using Variable Modules 4 Using Variable Modules=Using_Variable_Modules 3 Wiring In and Out of Visual Containers 4 Wiring In and Out of Visual Containers=dbidh_3197 2 Using the Hyperwire Online Reference 3 Using the Hyperwire Online Reference=dbidh_help_on_help 2 Glossary 3 Glossary=glossary