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FUTURES.DOC
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1993-07-24
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DCGAMES - Graphics Adventure Builder FILE: FUTURES.DOC
Development on a system like this never ends. Every time I think I'm
getting finished, a whole batch of new ideas comes up. The following
is my current list of enhancements that I'll be working on. If you have
any ideas, please feel free to write or send me a message in CompuServe
[User ID : 72557,336] or write:
DC Software, P.O.Box 866771, Plano TX 75086-6771
See file BUGFIX.DOC for a list of fixes and enhancements made with each
new version of the game.
1.- Encription and packaging to allow authors to distribute their
adventures and prevent other people from modifying them or cheating
by using the DC GAMES system to 'peek' into the game,
NOTE: The current version (3.01) packs SAVE files (SAV*.*) to
minimize the amount of space in use, this will be extended by
a utility in a future version to pack the original adventure.
2.- Alternate graphics files: The ability to change the landscaping
graphics from one world to another would allow a far more complex
scenario to be created, although the limit of 256 has yet to be
even approached by anyone.
3.- Extended, Expanded and Virtual (disk based) memory swapping to make
sure you don't run out of memory. A very large game with lots of
graphics, sound, music, pictures and scripts might run out of memory
due to the fragmentation that occurs by having to load and swap
these elements. Speed would also improve with a swaping system,
since all elements could be pre-loaded and just swapped in when
needed.
NOTE: DONE! It's available since 3.02!
4.- File I/O from within a script to save/retrieve information during
game play.
5.- Support for the GIF graphics format. GIF files are a LOT more
compact than PCX files, so games that use graphics would take
less space with this format. PCX would still be supported.
NOTE: SOON, VERY SOON.
6.- Transparent color for object and character tiles so they are not
surounded by a black area.
NOTE: SOON, VERY SOON.
For more information see the introduction in the World Builder User's Guide.
I am collecting public domain or Shareware contributions in the following
areas that I can make available to other game authors. If you create any
of the following and wish to share them, give me a call.
1.- New graphics blocks: I have made available the graphics editor to
registered users asking only that they share the new graphics they
create with me so I can add them to the standard product! I need
all kinds of objects (weapons, armor, etc) and characters.
2.- Sound Effect and Music library: I am collecting public domain sound
effects and music files to distribute to registered users for use in
creating their games. If you have the ability to create high quality
sound recordings and/or music, your contributions would be very much
appreciated.
3.- Graphics Libraries: Another area of contribution would be profesional
looking graphics of worlds, characters, things, etc. These can be in
any popular graphics format. I can translate them to PCX format.
I really could go on and on, but I think you get the point. In order
to make all this and other enhancements to the system, I really need
to get some kind of positive feedback from the people out there. The
best support I can get is a registration, since it means you like it
enough to pay for it. The second best kind of support is your active
suggestions for enhancements and your reports of any problems you have
with the system.
I Hope you have as much fun using this system as I had creating it,
and thank you for supporting the ShareWare concept.
Dave
DC Software