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DOTS.CHN
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Turbo Pascal Chain module
|
1987-01-08
|
35KB
|
187 lines
ffff&
Sorry, sample game is over...
SuperDots
Version
5.87.008
Level =
Expert
Normal
Novice
Computer
Player
Demo Game
Sure ? Y/N
There's magic under this dot!
Player
Player
Computer
Computer
Player
Saving game, please wait...
DOTS.SAV
I/O Write Error on disk...
Restoring game, please wait...
DOTS.SAV
File: DOTS.SAV not found...
Expert
Normal
Novice
Demo Game
Illegal Move...
33333
33333
&Type a space to continue, Q to quit...
The Game Of SuperDots
This is the game of "
Connect the Dots
" played on either
? a square or rectangular matrix of dots. A move
? consists of drawing a horizontal or vertical line
? connecting two dots. If in the process, a line is
? drawn creating a square box, the score is increased by
? the number of boxes created, and the player gets a free
? move. Play continues alternating between players until
2 there are no more lines that can be drawn.
? The player with the most boxes at the end of the game
is the winner.
? When the program starts, and at the end of each game,
? you are prompted to alter the game parameters, or begin
1 the game. The options you may alter are:
Length of game
) - Selects one of two different game
? lengths; short or long. The matrix sizes of each game
are:
3 SHORT - 8 X 8 LONG - 12 X 14
Skill level
, - Selects how the computer plays the game.
? The computer can be selected to play as a Novice,
! Normal, or Expert player.
Magic Dots
, - A Magic dot has the property of
? "Sprouting" a line in all four directions whenever a
? line connects to it, but magic dots are invisible! If
? a magic dot is discovered, and in the process, a box is
? created, it increases your score just as if you made
? the move yourself; and you get another turn. Just as
? easily, a magic dot can give the computer some free
? boxes! Sometimes a magic dot won't help either player.
Blank Dots
- - A Blank dot is nothing more than a dot
? missing within the matrix. This mode of play takes
? more skill to identify boxes when there are "holes" in
? the playing board. Blank dots are skipped over while
' moving the cursor on the board.
? To make a move, you must first select a starting point,
? and then the direction you wish to draw the line. to
? position the cursor on the playing board, you use the
? numbers on the keypad according to the following
? orientation: [Note: You must be in NumLock mode.]
(The keys in the keypad are used to
(position the cursor within the matrix of
(dots. Pressing 4 moves left, 6 moves
(right, 8 up, 2 down, 7, 9, 1, and 3 move
diagonally.
? In order to connect two dots once you are satisfied
? with the current cursor position, press the 5 key. You
? will notice that the cursor block becomes solid.
? Pressing the 5 key toggles the solid cursor block.
? When the block is solid, you are expected to press one
? of the non diagonal direction keys; 4, 6, 2, or 8.
? Assuming that the direction specified will put the line
? on the board, the computer fills in the line between
the two dots.
? After the line is drawn, the computer checks to see if
? the line drawn is the fourth side of a box. If a box
? is complete, the computer will fill the box with your
? marker to show ownership, and it will be your turn once
? again. If the line drawn does not complete a box, then
; the computer takes a turn and the same rules apply.
? When the computer draws a line, the cursor is placed on
? the corner of the move to show you where the line was
? drawn. The line the computer draws is displayed in
? bold blinking mode to distinguish it from previously
drawn lines.
3 The following keys are defined during play:
9 4 - Cursor left 1 - Cursor diagonal down, left
: 6 - Cursor right 3 - Cursor diagonal down, right
7 2 - Cursor down 7 - Cursor diagonal up, left
8 8 - Cursor up 9 - Cursor diagonal up, right
- 5 - Toggles line drawing mode
0 - Redraw the board
! P - Changes level of play
Q - Quits the game
? - Display brief help
( H - Redisplay these instructions
1 S - Save current game into file: DOTS.SAV
, R - Restore game from file: DOTS.SAV
? If your keyboard does not have a keypad, the following
keys have been defined:
1 J - Cursor left L - Cursor right
0 I - Cursor up , - Cursor down
- K toggles line drawing mode
Keypad cursor movement:
9 4 - Cursor left 1 - Cursor diagonal down, left
: 6 - Cursor right 3 - Cursor diagonal down, right
7 2 - Cursor down 7 - Cursor diagonal up, left
8 8 - Cursor up 9 - Cursor diagonal up, right
- 5 - Toggles line drawing mode
Alternate cursor movement:
+ J - Cursor left L - Cursor right
* I - Cursor up , - Cursor down
- K - Toggles line drawing mode
0 - Redraw the board
! P - Changes level of play
Q - Quits the game
? - Display this screen
' H - Redisplay full instructions
1 S - Save current game into file: DOTS.SAV
, R - Restore game from file: DOTS.SAV
Enabled
Disabled
Enabled
Disabled
Expert
Normal
Novice
Short
Long
Long
False
!Welcome to the game of SuperDots!
anYIt
SuperDots Version
5.87.008
! (c) Brian Sietz, 1985, 1986
5This is a sample game, playing time may be limited...
Do you want instructions? [Y/N]
agic Dots
lank Dots
layer skill
ength Game
emo Game
Type
to begin,
to quit,
to restore saved game,
to alter game parameters...
That's all folks!
You win
v You lose
We both tie
with a score of:
mu$Would you care to play again? [Y/N]
return.chn