ffff& Sorry, sample game is over... SuperDots Version 5.87.008 Level = Expert Normal Novice Computer Player Demo Game Sure ? Y/N There's magic under this dot! Player Player Computer Computer Player Saving game, please wait... DOTS.SAV I/O Write Error on disk... Restoring game, please wait... DOTS.SAV File: DOTS.SAV not found... Expert Normal Novice Demo Game Illegal Move... 33333 33333 &Type a space to continue, Q to quit... The Game Of SuperDots This is the game of " Connect the Dots " played on either ? a square or rectangular matrix of dots. A move ? consists of drawing a horizontal or vertical line ? connecting two dots. If in the process, a line is ? drawn creating a square box, the score is increased by ? the number of boxes created, and the player gets a free ? move. Play continues alternating between players until 2 there are no more lines that can be drawn. ? The player with the most boxes at the end of the game is the winner. ? When the program starts, and at the end of each game, ? you are prompted to alter the game parameters, or begin 1 the game. The options you may alter are: Length of game ) - Selects one of two different game ? lengths; short or long. The matrix sizes of each game are: 3 SHORT - 8 X 8 LONG - 12 X 14 Skill level , - Selects how the computer plays the game. ? The computer can be selected to play as a Novice, ! Normal, or Expert player. Magic Dots , - A Magic dot has the property of ? "Sprouting" a line in all four directions whenever a ? line connects to it, but magic dots are invisible! If ? a magic dot is discovered, and in the process, a box is ? created, it increases your score just as if you made ? the move yourself; and you get another turn. Just as ? easily, a magic dot can give the computer some free ? boxes! Sometimes a magic dot won't help either player. Blank Dots - - A Blank dot is nothing more than a dot ? missing within the matrix. This mode of play takes ? more skill to identify boxes when there are "holes" in ? the playing board. Blank dots are skipped over while ' moving the cursor on the board. ? To make a move, you must first select a starting point, ? and then the direction you wish to draw the line. to ? position the cursor on the playing board, you use the ? numbers on the keypad according to the following ? orientation: [Note: You must be in NumLock mode.] (The keys in the keypad are used to (position the cursor within the matrix of (dots. Pressing 4 moves left, 6 moves (right, 8 up, 2 down, 7, 9, 1, and 3 move diagonally. ? In order to connect two dots once you are satisfied ? with the current cursor position, press the 5 key. You ? will notice that the cursor block becomes solid. ? Pressing the 5 key toggles the solid cursor block. ? When the block is solid, you are expected to press one ? of the non diagonal direction keys; 4, 6, 2, or 8. ? Assuming that the direction specified will put the line ? on the board, the computer fills in the line between the two dots. ? After the line is drawn, the computer checks to see if ? the line drawn is the fourth side of a box. If a box ? is complete, the computer will fill the box with your ? marker to show ownership, and it will be your turn once ? again. If the line drawn does not complete a box, then ; the computer takes a turn and the same rules apply. ? When the computer draws a line, the cursor is placed on ? the corner of the move to show you where the line was ? drawn. The line the computer draws is displayed in ? bold blinking mode to distinguish it from previously drawn lines. 3 The following keys are defined during play: 9 4 - Cursor left 1 - Cursor diagonal down, left : 6 - Cursor right 3 - Cursor diagonal down, right 7 2 - Cursor down 7 - Cursor diagonal up, left 8 8 - Cursor up 9 - Cursor diagonal up, right - 5 - Toggles line drawing mode 0 - Redraw the board ! P - Changes level of play Q - Quits the game ? - Display brief help ( H - Redisplay these instructions 1 S - Save current game into file: DOTS.SAV , R - Restore game from file: DOTS.SAV ? If your keyboard does not have a keypad, the following keys have been defined: 1 J - Cursor left L - Cursor right 0 I - Cursor up , - Cursor down - K toggles line drawing mode Keypad cursor movement: 9 4 - Cursor left 1 - Cursor diagonal down, left : 6 - Cursor right 3 - Cursor diagonal down, right 7 2 - Cursor down 7 - Cursor diagonal up, left 8 8 - Cursor up 9 - Cursor diagonal up, right - 5 - Toggles line drawing mode Alternate cursor movement: + J - Cursor left L - Cursor right * I - Cursor up , - Cursor down - K - Toggles line drawing mode 0 - Redraw the board ! P - Changes level of play Q - Quits the game ? - Display this screen ' H - Redisplay full instructions 1 S - Save current game into file: DOTS.SAV , R - Restore game from file: DOTS.SAV Enabled Disabled Enabled Disabled Expert Normal Novice Short Long Long False !Welcome to the game of SuperDots! anYIt SuperDots Version 5.87.008 ! (c) Brian Sietz, 1985, 1986 5This is a sample game, playing time may be limited... Do you want instructions? [Y/N] agic Dots lank Dots layer skill ength Game emo Game Type to begin, to quit, to restore saved game, to alter game parameters... That's all folks! You win v You lose We both tie with a score of: mu$Would you care to play again? [Y/N] return.chn