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SNCOD04.TXT
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1994-01-06
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Msg#: 1156 Pvt Rec'd Date: 01-05-94 03:10
Subject: Reply from game-genie-serv re: send Galoob/sncod04.txt
GAME GENIE(tm) FOR SUPER NES(tm) CODES
(c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available through
VideoGames & Computer Entertainment for the private use of Game Genie
owners. No commercial use without authorization. This file may be
freely distributed for private, non-commercial use as long as it is not
altered and all text remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not
manufactured, distributed or endorsed by Nintendo of America Inc. Super
NES is a trademark of Nintendo of America Inc. Game titles are
trademarks of their respective owners. Game Genie is a trademark of
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.
STREET FIGHTER II(tm) GAME (STILL MORE CODES)
Note: You can customize codes 5, 6 and 8 thru 25 to your liking by
using programming method #3 in the Game Genie(tm) codebook.
53 DD84-DD01 Some special moves are easier to perform (Edmond
Honda(tm): Sumo Head Butt(tm); Blanka(tm): Rolling Attack(tm);
Guile(tm): Flash Kick(tm); Guile(tm): Sonic Boom(tm); Chun Li(tm):
Whirlwind Kick(tm))
54 DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball
55 6D25-A467 + 6F25-A4A7 Players can hit each other no matter where
they are
56 DAB8-A761 Do special moves by just pressing buttons (may make
Fireballs lower)
57 DDB8-ADF3 Fireballs are lower to the ground
58 1DB8-ADF3 Fireballs are higher off the ground
59 DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires(tm) always go to the
right (thrown to the left, they go backwards)
60 EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are slower
61 EBB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are faster
62 EDB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are super fast
63 EEB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are slower
64 EBB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are faster
65 EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are super
fast
66 EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are slower
67 EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are faster
68 EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are super fast
69 DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling Attacks are
slower
70 DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling Attacks are
faster
71 F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling Attacks are
super fast
72 DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and Rolling Attacks are
slower
73 DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are
faster
74 F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are
super fast
75 DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling Attacks are
slower
76 D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are
faster
77 F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are
super fast
78 6DA4-6707 Most special moves disabled (computer can still do them,
Zangief(tm) can still do Spinning Clothesline(tm))
79 CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga
Flames(tm)
80 1868-0D6C No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame
invisible
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Street Fighter II, Edmond Honda, Sumo Head Butt, Blanka, Rolling
Attack, Guile, Flash Kick, Guile, Sonic Boom, Chun Li, Whirlwind Kick,
Yoga Fire, Yoga Flame, Zangief and Spinning Clothesline are trademarks
of Capcom USA, Inc.