Msg#: 1156 Pvt Rec'd Date: 01-05-94 03:10 Subject: Reply from game-genie-serv re: send Galoob/sncod04.txt GAME GENIE(tm) FOR SUPER NES(tm) CODES (c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available through VideoGames & Computer Entertainment for the private use of Game Genie owners. No commercial use without authorization. This file may be freely distributed for private, non-commercial use as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. STREET FIGHTER II(tm) GAME (STILL MORE CODES) Note: You can customize codes 5, 6 and 8 thru 25 to your liking by using programming method #3 in the Game Genie(tm) codebook. 53 DD84-DD01 Some special moves are easier to perform (Edmond Honda(tm): Sumo Head Butt(tm); Blanka(tm): Rolling Attack(tm); Guile(tm): Flash Kick(tm); Guile(tm): Sonic Boom(tm); Chun Li(tm): Whirlwind Kick(tm)) 54 DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball 55 6D25-A467 + 6F25-A4A7 Players can hit each other no matter where they are 56 DAB8-A761 Do special moves by just pressing buttons (may make Fireballs lower) 57 DDB8-ADF3 Fireballs are lower to the ground 58 1DB8-ADF3 Fireballs are higher off the ground 59 DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires(tm) always go to the right (thrown to the left, they go backwards) 60 EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are slower 61 EBB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are faster 62 EDB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are super fast 63 EEB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are slower 64 EBB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are faster 65 EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are super fast 66 EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are slower 67 EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are faster 68 EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are super fast 69 DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling Attacks are slower 70 DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling Attacks are faster 71 F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling Attacks are super fast 72 DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and Rolling Attacks are slower 73 DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are faster 74 F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are super fast 75 DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling Attacks are slower 76 D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are faster 77 F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are super fast 78 6DA4-6707 Most special moves disabled (computer can still do them, Zangief(tm) can still do Spinning Clothesline(tm)) 79 CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames(tm) 80 1868-0D6C No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Street Fighter II, Edmond Honda, Sumo Head Butt, Blanka, Rolling Attack, Guile, Flash Kick, Guile, Sonic Boom, Chun Li, Whirlwind Kick, Yoga Fire, Yoga Flame, Zangief and Spinning Clothesline are trademarks of Capcom USA, Inc.