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1994-02-03
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THE KILRATHIS' REVENGE
The Kilratis' Revenge is a campaign of fourteen missions for WING
COMMANDER Academy. You can play the missions in any order, but in order, they
form a storyline as follows:
MISSION ONE: Routine
You are ace pilot James "HotShot" McCloud. Recently, however, discipline
problems have caused your CO to give you more routine patrol missions. You're
fed up with this treatment. Kilrathi pilots get respect for their
achievements, and they appear to be winning. You're considering defecting.
Your mission is a routine patrol past an asteroid belt. You don't expect
much.
YOU WILL BE PILOTING A FERRET SOLO.
MISSION TWO: Retrieval
A simple search and retrieval mission, you've got to finda data pod
nearby. There is a Kilrathi patrol of thre Drakhri searching for it, and
reports of a Strakha.
YOU WILL BE PILOTING A SABRE WITH LIGHTSPEED AS YOUR WINGMAN.
MISSION THREE: Final Mission
You've had it. If you are given one more patrol mission, you are leaving.
Naturally, you're given another patrol mission. You are to proceed to an
asteroid belt, where a Sartha will be patrolling, then intercept another
Sartha patrol before proceeding to your third and fourth Nav Points.
YOU WILL BE PILOTING A WRAITH WITH MANIAC AS YOUR WINGMAN.
MISSION FOUR: Betrayal
That's IT! Finishing your third mission, you decide it's now or never and
attack your wingman. Then, you must fight your way through three ferrets, two
Rapiers, and two Epees and join up with the Kilrathi.
YOU WILL BE PILOTING A WRAITH SOLO.
MISSION FIVE: Kilrathi One
You are immediately put to work for the Kilrathi. You and your wingman
will intercept and destroy a wing of two Ferrets and another wing of two
Broadswords.
YOU WILL BE PILOTING A JRATHEK WITH A KILRATHI PILOT AS YOUR WINGMAN.
MISSION SIX: Patrol One
You're being sent on a routine patrol past an asteroid belt and a mine
field. Don't expect too much, maybe a couple of ferrets.
YOU WILL BE PILOTING A JRATHEK WITH A KILRATHI PILOT AS YOUR WINGMAN.
MISSION SEVEN: Avenger
The Kilrathi have recieved reports of the Confederates building Jrathek-
class fighters for secret missions. You and your wingman are to take out two
of these imposters, and any other Confederate ships you encounter.
YOU WILL BE PILOTING A JRATHEK WITH A KILRATHI PILOT AS YOUR WINGMAN.
MISSION EIGHT: Patrol Two
The Kilrathis' prejudice against human pilots is beginning to show.
You've been given another routine patrol, and your wingman has been
reassigned. Things are beginning to look bad. You will intercept two Ferrets
and a Wraith.
YOU WILL BE PILOTING A JRATHEK SOLO.
MISSION NINE: Patrol Three
You've been assigned a new wingman. This is it, though. If this mission
doesn't turn out with some real action, you're leaving. You'll go by three
asteroid belts.
YOU WILL BE PILOTING A JRATHEK WITH A KILRATHI PILOT AS YOUR WINGMAN.
MISSION TEN: Flight
At the end of your previous mission, you decided to head back for
Confederate space. Take out your wingman and any Kilrathi that get in your
way.
MISSION ELEVEN: Pursuit
With the Kilrathi hot on your heels, you stop at a neutral way-station for
refueling, rearmament, and repairs, then get underway again. They're sending
as much as they can against you. The Kilrathi don't like traitors.
MISSION TWELVE: Pursuit Two
As you approach Confederate space, the pursuit drops off. The kilrathi
don't wish to start an incident over a two-time traitor. They've sent a
couple of Sartha and two stolen Ferrets after you. After that, you've simply
to pass through a mine-field on the Confederate frontier and you're home free.
YOU WILL BE PILOTING A JRATHEK SOLO.
MISSION THIRTEEN: Court Martial
In return for your knowledge (after a practical demonstration) of Kilrathi
patrol routes, the Confederacy is willing to drop all charges and give you a
dishonorable discharge rather than a court martial with a prison term and
possibly execution. You'll intercept a number of Kilrathi patrols. Maniac,
despite his objections, has been assigned as your wingman.
YOU WILL BE PILOTING A FERRET WITH MANIAC AS YOUR WINGMAN.
MISSION FOURTEEN: Last Chance
After your last mission's barely adequate results, you've been given one
last chance to prove your worth. You'll intercept a Dorkathi and a Ralatha,
as well as their escorts and a couple of Sartha in between.
YOU WILL BE PILOTING A MORNINGSTAR WITH LIGHTSPEED AS YOUR WINGMAN.
THIS ISN'T THE END for James McCloud! Coming soon: McCLOUD MAKES IT, in
which "HotShot" McCloud joins the private sector (as if he had a choice) and
uncovers a Kilrathi plot that could destroy the Confederacy completely!
THE FOLLOWING WING COMMANDER ACADEMY CAMPAIGNS ARE (OR WILL SOON BE) AVAILABLE
FROM PAT "BLACKWOLFE" DEWEY. DON'T MISS OUT!
THE KOLARI AFFAIR (AVAILABLE!)
As the Kolari system is colonized by the Confederacy, the Kilrathi Empire
discovers a hyperspace rift that leads directly into Confederate territory.
Can the crew of the Candar stop an invasion of immense proportion and seal the
rift before the Kilrathi Empire sends their most powerful fleet?
THE SHADOW SQUADRON (AVAILABLE!)
The Kilrathi have perfected a method of cloaking larger ships (because
only Strakha have cloaking devices, if not a Strakha, a cloaked ship will not
be included in the mission description, so be prepared for anything), and you
must stop an invading fleet before they reach Earth.
McCLOUD MAKES IT (COMING!)
James McCloud, after returning to the Confederation, has been dishonorably
discharged. Having purchased an old, beat up Ferret, he decides to explore
the galaxy. In doing so, however, he discovers a menace unlike any other.
Can he convince the TCSN of the danger? If not, can he stop it... alone?