home *** CD-ROM | disk | FTP | other *** search
/ Monster Media 1994 #1 / monster.zip / monster / BBS_GAME / PCHES200.ZIP / ENGLISH.ZIP / BULLET1.ANS (.png) next >
ANSI Art File  |  1994-02-22  |  1KB  |  640x336  |  4-bit (3 colors)
Labels: text | screenshot | font
OCR: ProChess 2.0 introduces a new feature for multiline systems: The RealTime option allows a player on line 1 of a bbs to play an online chess game against another player on line 2. Of course, there is no limitation to the number of bbs lines, i.e. a player on line 17 may also play against someone on line 66. The RealTime feature is (as always) very easy to understand: On the main menu the player (or the Sysop who is simulating a second line, e.g. on a LAN) enters 'R' to get into the RealTime menu. On top of the screen all running RealTime games are listed with their number and status. The status indicates whether a game needs a second player ('Joe Sysop is waiting for second player'), is being played ('Game in progress' ) or has been finished ('Game over' ). A player may enter a game which is waiting for the second player by entering the game number. Joining games in progress is only allowed if the player is already involved in the game. You see, it is possible to play multiple RealTime games simultaneously!