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1994-02-25
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MAJYK EMPIRES 1.31
The Online Fantasy Conflict
By Neale Davidson / 25 February 1994
Special Thanks to the following people:
Steve Ames, Scott Baker, Ron Doty, Joe Drasin, Charles Foote
John Gitto, Gary Hammer, John Heath, Robert Kircher, Dan Lawrence
Steve Lorenz, Paul McKay, Kerry Nicponski, Kevin Pinette, W Pommenville
Bill Simsalek, Virgil Stamps, Ralph Trimarchi, Mike Whitney, Tom Wiseman
"Shareware is for everyone, but registration is for those who want more!"
(c)1993 CIOE Corp
* INTRODUCTION
The lands are ravaged by warring empires. The world suffers
under the weight of destruction from powerful majyk and mighty
armies.
Of these, only one empire can survive. Will it be yours? Use
your armies, both standard and majykal, to defeat enemy forces
and conquer their cities.
* UNPACKING MAJYK EMPIRES
Majyk Empires should be distributed in one archive, usually
either ZIP, ARC, or ARJ. To decompress the files properly, just
unzip all of the files into whatever directory the game should
reside. Majyk Empires uses no subdirectories of its own.
If you are installing onto an earlier release of the game, just
uncompress the new files over your old version. The GAMEMAP.DAT
file, the datafile for the game in progress, will not be
overwritten. This enables players to continue with their games
without interruption.
* MANIFEST
A manifest of the files which should be included in this
archive package follows:
MJK*.TXT - On-line instructions
MAJYK.EXE - The Door Executable
ME01.ANS,RIP - Welcome screen
ME02.ANS,RIP - Game Full screen
ME03.ANS,RIP - Loser's screen
ME04.ANS,RIP - Winner's screen
ME05.ANS,RIP - Out Of Turns screen
MEICONS.ZIP - Rip Icon Files
* THE DOOR.CFG FILE
Majyk Empires requires a DOOR.CFG file to run. This file tells
Majyk Empries all about your BBS setup, and what options you
will be using within the game.
Door Drop File - The first line of the CFG file is the type of
Drop file your BBS leaves for the door to pick up. A list of
the common drop files, and the code needed in this first line,
follows:
GAP - DOOR.SYS
PCB - PCBOARD.SYS
RBBS - DORINFO1.DEF
WC - CALLINFO.DAT
SF
TRIBBS
WWIV
Path to Drop File - Line two tells Majyk Empires where to look
for the drop file. This is only the path to the file, do not
include the filename itself.
BBS Name - Line three is reserved for the BBS name. It is
important that this line be correct, because the registration
key looks here for the BBS name.
Sysop Name - The forth line is for the name of the sysop to
your BBS, usually the person installing this door.
Locked Baud Rate - If the sysop locks the baud rate on his
modem, that rate must be specified on line five. If the baud
rate isn't specified, then a '0' must be entered for the line.
If you have a high-speed modem and experience problems, you may
wish to set the "locked" baud rate to your modem speed,
regardless if the modem is truly locked or not.
Path to DSZ - The sixth line tells Majyk Empires where to find
the DSZ program. Be sure to include both the path and program
name on the line. Majyk Empires uses DSZ for auto-downloading
of Icons, as well as sending the map and events files. If you
do not wish to use DSZ, or do not have that program available,
then leave this line blank.
Turns Per Day Option - Line seven of the CFG file is the number
of turns each player may have per day. If this line is blank,
the game will default to three. Ideally, you want to keep this
between one and five.
Majyk Units Switch - Line eight is an 'ON' / 'OFF' switch. If
this is set to off, no majyk units will be available within the
game, ever. If this is set to 'ON', Majyk units will be
enabled.
Spells Switch - Line nine is another 'ON' / 'OFF' switch which
determines if spells are available during the game. If 'OFF',
all spells are disabled. If 'ON', spells work normally.
Starting Social Science - Line ten tells Majyk Empires how high
to start social science for new players. This number should be
between 0 and 2500.
Starting Military Science - Line eleven tells the door how high
to start military science for new players. This number should
be between 0 and 2500. Most games should start below 50.
Starting Majyk Science - The last line tells the door how high
to start majyk science for new players. This number should be
between 0 and 2500. It is recommended that this number start
out no higher than military science.
The following is a sample door configuration file for a
WildCat! 3.0 BBS using DSZ:
GAP
C:\WC30\GAMES\MAJYK
CIOE InfOrder
Joseph Drasin
19200
C:\WC30\DSZ.EXE
5
ON
ON
10
10
10
* RUNNING THE DOOR
Once the config file is set up, the door can usually be
executed with the DOS command MAJYK DOOR.CFG. This will usually
be placed within a batch file such as the following:
C:
CD C:\DOORS\MAJYK
MAJYK.EXE DOOR.CFG
CD C:\BBS
The door will initialize itself when the first player
successfully logs in. This will automatically create a
GAMEDAT.MAP file. Deleting this file will reset the game.
Two other files will be created as users take their turn. The
first is the WORLD.MAP file, which is a text file showing the
world's armies, cities, and terrain. RIP users can download
this file to get a better view of the world situation.
The second file is the EVENTS.DAT file, which details the use
of spells, combats, builds, and special events in the game. RIP
users may also download this file during the game.
Majyk Empires can also be run locally outside of the BBS by
adding '/L' after the configuration file parameter in the DOS
command line. The local user will then be prompted to enter his
name.
Nonstandard IRQs can be used with Majyk Empires by specifying
the IRQ after the configuration parameter in the command line.
* RIP GRAPHICS
Majyk Empires will automatically detect if RipTerm or Ansi is
available, ignoring the values passed by the door config file.
This was done to allow the door to be played on BBS systems
which may or not have Rip available.
If, for some reason, Majyk Empires cannot detect either ANSI or
RipTerm, the user is prompted to force either ANSI or RipTerm
sequences. Users should only do this if they do indeed have
either ANSI or RipTerm, but did not have their terminal options
properly detected. Users must have either RipTerm or an
ANSI-compatible terminal program in order to play.
For RIP players, a set of icon files must be provided for
download. These icons are the unit and flag displays on the
map field. The map will be unreadable without them.
Majyk Empires will attempt to detect the icons on the user's
terminal. If it cannot find them, the game will default to
ANSI mode.
If DSZ exists on the path (according to the DOOR.CFG file).
Users are given the option of downloading the icons from
within Majyk Empires. For this to work properly, DSZ must be
available on the path and MEICONS.ZIP must be in the game
directory.
If you do not wish to support auto-downloading, or do not have
DSZ, please place the included MEICONS.ZIP file available for
public download.
* GAME PLAY
Instructions on game play are given in the on-line
documentation under the INS*.TXT files.
* VERSION HISTORY
1.31 - 25 February 1994
Due to speed considerations, the ownership flag icons have been
removed and replaced with the quicker 'highlighted' ownership
marker. Makes for MUCH faster game play.
1.30 - 28 November 1993
Documentation vastly improved from earlier versions.
Installation is now gone through step-by-step.
Sysop configuration has been greatly expanded. The sysop now
has the power to dictate many of the options in the game from
within the DOOR.CFG file.
1.26 - 1 November 1993
Some bug fixes. End-of-turn options given even to players who
are completely out of turns.
1.25 - 27 October 1993
Massive update with many new options. DSZ support has been
added. If the DSZ option has been set, players can download
icons, instructions, the events bulletin, and the current world
map.
1.20 - 18 September 1993
Cosmetic changes, addition of some majykal units. Majyk
limitation in unregistered versions disabled.
1.01 - 1 September 1993
Some minor bug fixes.
1.00 - 29 August 1993
Registered version release. Includes ranged attacks, majykal
spells and units, and statistical views of armies currently
playing.
0.90 Beta - 20 August 1993
First version release.
* REGISTRATION INFORMATION
Majyk Empires is not cripple-ware. What you have is a full
playable door game with many options.
That said, registration gives you MORE options, as well as
removes the "This game is UNREGISTERED" notice at the beginning
of the game. Registered users also recieve news about upgrades
and other products in our newsletter.
Without registration, several features of the game have been
turned off, such as increased levels in sciences. This doesn't
hurt the play of the game, though it does limit the options
available to players.
Use the enclosed registration form to register your software
today! Registration for Majyk Empires is $15.00 and can be sent
to the following address. Credit-card purchases are available
by data or voice.
* TECHNICAL SUPPORT
If you have any questions about Majyk Empires or any other CIOE
products, you can reach us by mail, voice, or by our network
system.
CIOE InfOrder
207 North Street, Suite 102
West Lafayette IN 47906
Voice: (317)743-3487
BBS: (317)743-4487 14.4K N81