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Monster Media 1994 #1
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MJK4.TXT
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1993-10-27
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* SPELLS *
There are eight spells in Mayk Empires, each with varying
effects and varying amounts of power.
The Placate spell is the most basic of spells. The spell
generally improves the social condition of your people. This
spell's power is dependant of the Social Science. The higher
the science, the more effective the spell.
The Guardian spell is effective for quickly rallying troops to
defend your territory. The spell will create infantry units in
any open city you own.
In many ways, the Enrage spell is the opposite of the Placate
spell. Enrage causes all of your enemies' people to become
discontent, lowering their social science. The higher your
social science, the harder the enemies are hurt by this spell.
The Wealth spell simply creates resources in each of your
cities. The wealth gained is generally enough to create
ballista in each city for one turn.
Disruption is a particularly nasty spell. All enemy majykal
units must defend against a 2d6 attack or die. This spell is
useful for removing large groups of enemies from your borders.
Raze reduces all of your enemies' resources to zero, as well as
has a chance of destroying your enemies' mills. This spell is
useful for obliterating powerful production centers.
The Black Plague is a direct assault on everyone else's
population. Up to 50 percent of everyone in each enemy city
will die from this spell.
Lastly, the Holocaust spell is used to utterly obliterate an
enemy. This one spell has the combined effect of the Raze,
Enrage, Disrupt, and Black Plague spells. In addition, all
enemy units must defend against a 2d6 attack or die, not just
majykal ones.
Each spell drains a certain amount of MP. The placate spell,
being the weakest, drains only 50 MP. The Holocaust spell
drains a massive 5000 MP.
Spell Majyk Pool Drain
Placate 50
Guardian 100
Enrage 250
Wealth 500
Disrupt 1000
Raze 1500
Black Plague 2500
Holocaust 5000
* GAME MAP FILE *
At the end of every turn, a text-version world map is
produced, which reveals all armies and cities. This file can be
provided for download.
* INACTIVE PLAYERS *
Players who leave their empires unattended for more than
fourteen days will have their empires removed from their
control.
All of their cities will be made into "neutral" sites, and all
of their armies will be disbanded.