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Monster Media 1994 #1
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MJK2.TXT
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1993-10-27
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* UNITS *
Name ATK DEF MV POP RES MP Notes
Settlers 1 1 2 50 10 0 Build settlements,keeps,mills
Infantry 1 1 1 10 5 0
Calvary 2 1 2 10 8 0
Knights 2 2 2 10 15 0
Siege 3 0 1 5 20 0
Catapault 3 1 1 5 25 0 Two space ranged attack
Archers 2 1 1 10 15 0 Three space ranged attack
Ballista 3 1 2 5 35 0 Three space ranged attack
Greek Fire 4 2 1 7 50 0 Three space ranged attack
Trieme 1 1 1 20 15 0 Sails, carries one unit
Ship 2 1 2 30 35 0 Sails, carries one unit
Galleon 3 2 3 50 50 0 Sails, carries one unit
Wolfrider 2 1 3 10 8 3
Ogre 3 3 1 10 10 5 Often Rebels
Dire Wolves 3 2 3 20 8 6 Fear
Giants 3 3 1 10 15 7
Paladins 3 2 2 10 17 9 +1 Combat,converts enemies
Griffs 2 2 2 10 20 12 Flies
Wyvern 2 2 2 10 20 15 Flies, Two space ranged attack
Drakes 2 2 4 1 50 20 Flies, Two space ranged attack, Fear
Each unit has the same basic statistics. Combat wise, the two
most important are the ATK and DEF statistics.
The ATK (Attack) statistic tells how strong a unit is when
attacking. The higher the number here, the more powerful its
attacks can be.
The DEF (Defense) statistic tells how formidable the unit's
defenses are. The higher the number here, the more difficult an
attack will have to be to destroy the unit.
The MOV (Movement) statistic is how many spaces per turn the
unit can move. The higher the MOV, the quicker the unit. Most
units MOV at a one or two. The Drake, the fastest and most
powerful unit, has a MOV of four.
The POP, RES, and MP statistics explain how difficult the unit
is to build. The POP (Population) statistic is simply how many
people in a city must leave to join the new unit.
The RES (Resource) statistic is how many resource points in the
city are taken up to create the unit. The higher the RES, the
longer the unit will take to create.
The MP (Majyk Pool) statistic is the drain on the player's MP
for the creation of the unit. There must always be enough MP
available for the unit to be created. You only need to worry
about this for creating majykal units.
Certain units also have special abilities which make them more
formidable or more useful. Settlers can build onto areas,
creating or enlarging cities, creating mills, or building keeps
(See next section).
Catapaults, archers, ballista, greek fire, and drakes all use a
ranged attack. These units can send their blows at a great
distance, instead of having to engage in direct fighting.
Triemes, ships, and galleons can each do two things. All these
units are sailing ships, which travel on water instead of land.
They can also load and unload units, transporting them from
landmass to landmass across the oceans.
Griffs, wyverns and drakes can fly. This ability enables them
to travel over land and sea with equal speed.
Ogres have a tendancy to rebel and disband, removing them from
the combat arena.
Paladins not only have bonuses to combat, but also possess the
ability to occaisonally convert enemy units to your cause.
Drakes and Dire Wolves possess a fear aura, which can sometimes
cause all enemy units next to them to surrender, effectively
removing them from combat.
Each unit is created in cities. Unit creation is selected when
a new city is built or when orders are given to change builds.
Available units will be displayed, and the player will have the
option of which unit he wishes to create in the city.