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;Land Of Devastation GAMEEDIT help file. This file contains the online
;context sensitive help for GAMEEDIT, the LOD external sysop editor program.
;
;This file may be altered and recompiled using the supplied MH.BAT and
;TVHC.EXE (Borland's help compiler).
;
;You may add your own help topics and link them in if you follow the same
;format as the rest of the stuff.
;
;Note: it is not necessary to include the " = <number>" in your topic
;definations (i.e. you need only put ".topic mytopic", not ".topic mytopic=25"
;
;When you are finished, just run MH.BAT.
.topic NoContext=0
LOD Sysop Editor Utility▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Welcome to the Land Of Devastation external editor utility. This program
allows you to configure various elements of the current game in progress,
such as editing the user file.
A seperate utility, CUSTOM.EXE, is provided to assist you in generating
your own custom LOD datasets.
Menus may be selected by using Alt-Z where Z is the first letter of the
menu you wish to select. For example, ALT-C would select the
{Utilities Menu:UtlMenu}. The {≡ menu:InfMenu} is access by pressing
Alt-Space.
This utility uses the TAB and SHIFT-TAB keys extensively to move back
and forth through fields.
Alt-X may be used to exit the LOD Configuration Utility. Further help is
available on the following menus:
{Info:InfMenu} - LOD/Editor utility information
{Utilities:Utlmenu} - Various utility programs
{Editors:Edtmenu} - Editors for players, terrain, map, etc
{Messages:MesMenu} - Message read/write
{Window:Winmenu} - Window options
{Options:OptMenu} - Editor Options
Press ESC to put this help screen away.
.topic InfMenu = 200
≡ (Info) menu▄ (Alt-Spacebar)
▀▀▀▀▀▀▀▀▀▀▀▀▀
The Info menu appears on the far left of the menu bar and is
represented by the ≡ symbol.
When you pull down the ≡ menu, you see
{About:SAbout}
PARENT: {Root:Nocontext}
.topic SAbout = 300
≡│About▄
▀▀▀▀▀▀▀
When you choose the About command from the ≡ (System) menu, a
dialog box appears, showing copyright and version information.
To close the box, press Esc, Space, or Enter, or click the OK
button.
PARENT: {≡ Menu:Infmenu}
.topic utlmenu = 400
Utilities Menu▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀
The utilities menu includes a variety of little utility features that may
assist you in operating your copy of LOD. They include rankings viewers,
log file viewers, etc.
Here is a listing of the available utility functions:
{Rankings:RankUtil}
{ViewLog:ViewUtil}
{Advancement:AdvanceUtil}
{Objects:ObjUtil}
PARENT: {Root:Nocontext}
.topic RankUtil = 500
Display Current Rankings▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
This utility will display the current player rankings. The Rankings
will be immediately calculated, sorted, and displayed. Each user will
be listed as well as his scores in six categories:
Worth: This is how much money the player is worth. It includes the
value of the equipment he is carrying, bases he owns, money, etc.
Level: This is the characters level. Levels are based on expericence.
Exper: The players experience varies with how much combat the player has
been involved in and what special quests he has completed.
Brave: Bravery is calculated based on how often the player fights in
a combat situation versus how often he runs and surrenders.
Accur: Accurracy is how often the player hits compared to how often the
player misses.
Total: The average of the above five scores.
PARENT: {Utilities Menu:utlmenu}
.topic ViewUtil = 600
View Log File▄
▀▀▀▀▀▀▀▀▀▀▀▀▀
The ViewLog utility will display the current log file if it is available.
(Note: If nobody has played, then the log file will either be unavailable
or empty)
PARENT: {Utilities Menu:Utlmenu}
.topic advanceutil = 700
Advancement▄
▀▀▀▀▀▀▀▀▀▀▀
The advancement table displays a table of the various experience requirements
for each level in LOD. These values are calculated based on the values
defined under Setup:Exper.
This utility is useful for viewing what effects changes to the Setup:Exper
variables will have on the game.
PARENT: {Utilities Menu:utlmenu}
.topic objutil = 800
Object Listing▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀
The object listing will list the positions of all of the objects that are
laying about on the wastelands. This utility is primarily used by me for
debugging program errors, but some of you may find it useful as well.
PARENT: {Utilities Menu:utlmenu}
.topic edtmenu = 900
Editors Menu▄
▀▀▀▀▀▀▀▀▀▀▀▀
The editors menu includes editors for editing players, terrain, maps,
etc.
Here is a listing of the available editor functions:
{Users:UserEdit}
{Fortress:FortEdit}
{Clone:CloneEdit}
{Puritron:PtronEdit}
PARENT: {Root:Nocontext}
.topic UserEdit = 1000
User Editor▄
▀▀▀▀▀▀▀▀▀▀▀
The User Editor is the primary tool for editing players in LOD. You may
edit almost every aspect of a players character.
The format of the user edit screen is a bit nonstandard and may be slightly
confusing. The screen is divided into four sections:
-----------------
: : : :
: : : :
: 1 : : :
: : 3 : 4 :
:-------: : :
: 2 : : :
-----------------
Section #1 is the editing window. In here, the user's parameters are
displayed. You may tab up and down and change what you wish.
Section #2 contains three buttons which will allow you to browse through
the userbase. <Next> goes to the next user, <Previous> to the previous
user, and <Done> will exit the editor.
Section #3 contains several buttons which will select what data you wish to
edit. Whenver you push a button in this area, the editing screen in section
#1 will change to show the appropriate data.
Section #4 contains a scrollable list of all the users in the game. You may
use this list to quickly move from one user to another. The name and number
of the user you are editing is highlighted.
By using the buttons in section #4, you are able to select any one of the
following data screens:
<Personal> Personal information
{Real Name:uername}
{Alias:uealias}
{Alive:uealive}
{Sex:uesex}
<Stats> Player attributes and characteristics
{Strength:ueattr}
{Dexterity:ueattr}
{Agility:ueattr}
{Maximum hit pts:uehitpts}
{Current hit pts:uehitpts}
{Level:uelevexp}
{Experience:uelevexp}
<Finances> Player financial parameters
{Normal Account:uenormacct}
{Game Account:uegameacct}
{Loan:ueloan}
{Money on Hand:uemoney}
{Accumulated Rent:uerent}
<Combat> Combat related parameters
{Hits:uehitmiss}
{Misses:uehitmiss}
{Total Combat:uecomstat}
{Kills:uecomstat}
{Times Fleed:uecomstat}
{Times Surrendered:uecomstat}
<Prefs> Preferences
{Forced ANSI color:ueforceansi}
{Colored Map:uecoloredmap}
{Enhanced ANSI Map:ueenhmap}
{Expert Mode:ueexpert}
{Enh Char Sheet:uesheet}
{Store Colors:uestcol}
{Combat Mode:uecommode}
<Misc> Miscellanious
{X-Coordinate:uecoord}
{Y-Coordinate:uecoord}
{Z-Coordinate:uecoord}
{Last Message:uelastmessage}
{Hunger Pts:uehunger}
<Quests> Special Quests
{Quest Toggles:uequest}
<Equip> Equipment display
{Equipment listing:ueequip}
<Inv> Inventory listing
{Inventory listing:ueinv}
PARENT: {Editor Menu:EdtMenu}
.topic uername = 1100
Real Name▄
▀▀▀▀▀▀▀▀▀
This is the user's real name. It is supplied by the bbs software and should
not need to be modified.
PARENT: {User Editor:UserEdit}
.topic uealias = 1200
Alias▄
▀▀▀▀▀
This is the user's alias which he chooses when he creates his character. If
possible, then this variable should not be altered as it can be confusing
to other players.
PARENT: {User Editor:UserEdit}
.topic uealive = 1300
Alive▄
▀▀▀▀▀
The box may be checked either "yes" or "no" depending on whether or not the
user is alive.
You may use this field to manually ressurect a user at full stats, but the
user's inventory will have been dropped to the location that he/she died
at.
PARENT: {User Editor:UserEdit}
.topic uesex = 4600
Sex▄
▀▀▀
This box may be checked either male, female, or other (!). The effects of
this parameter are largely cosmetic - in graphics mode a female picture
will be displayed for female players rather than the usual male picture.
PARENT: {User Editor:UserEdit}
.topic ueattr = 1400
Attributes▄
▀▀▀▀▀▀▀▀▀▀
There are three basic attributes in LOD which control a player's skills and
abilities. These are STRENGTH, DEXTERITY, and AGILITY. By default, the player
is allocated 21 points in each one of these fields. When the player goes up
a level, he is able to allocate additional points. You may alter these as you
wish without any adverse effects.
Below is a short description of what each attribute does:
STRENGTH: Increases damage in close combat.
AGILITY: Running away, avioding hits.
DEXTERITY: Ability to hit with weapon.
PARENT: {User Editor:UserEdit}
.topic uehitpts = 1500
Hit Points▄
▀▀▀▀▀▀▀▀▀▀
Hit Points (also referred to as Health) specify how much damage the user
can take before dying. The "Current Hit Points" is the counter of how many
hit points the user has at the moment. When it reaches zero, the user
dies.
"Maximum hit points" specifies the maximum amount of hit points that the
"Current hit points" variable can attain. The user regenerates his hit points
using medical kits.
The user may increase his "maximum hit points" when he rises a level.
PARENT: {User Editor:UserEdit}
.topic uelevexp = 1600
Level/Experience▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
A user generates experience by fighting monster and accomplishing certain
special quests. One the user attains a certain amount of experience, he will
"go up a level" and be allowed to upgrade his attributes as he wishes.
The "experience" variable is simply a raw count of how much experience the
user has. This experience is gained during combat and by accomplishing
special quests.
The "level" variable is semi-dependent upon the experience variable. Once
the user gets enough experience, he rises one or more levels and this
variable is incremented accordingly.
The amount of experience required for each level is determined by the values
set up in the Setup:Exper menu. The current experience table may be viewed
in the Utitlies:Exper menu.
PARENT: {User Editor:UserEdit}
.topic uenormacct = 1700
Normal Account▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀
The normal account is one of the many bank accounts in LOD. A user may place
money in this account and earn 10% (by default) additional each day.
PARENT: {User Editor:UserEdit}
.topic uegameacct = 1800
Game Account▄
▀▀▀▀▀▀▀▀▀▀▀▀
The game account is one of the many bank accounts in LOD. A user may place
money in this account and earn 20% (by default) additional each day. However,
this added gain is not without risks. Other players may "challenge" the user
to a game for up to half of what is in this account. If the challenger wins, he
gets the money. If not, then the player gets the additional money.
PARENT: {User Editor:UserEdit}
.topic ueloan = 1900
Loan▄
▀▀▀▀
Users may take out a loan up to a certain percentage of their worth. Each
night, additional interest will be added on to this loan until the user
pays up.
This value is the current outstanding balance on the loan and it will
go up nightly.
Currently, there is no penalty for not paying your loan off. The only thing it
hurts is that the user may not be able to take out a loan at another time
when he really needs the money.
PARENT: {User Editor:UserEdit}
.topic uemoney = 2000
Money on Hand▄
▀▀▀▀▀▀▀▀▀▀▀▀▀
This variable stores how much money the user currently is carrying on his
person.
PARENT: {User Editor:UserEdit}
.topic uerent = 4700
Accumulated Rent▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
When high-level players stay within a city, they may accumulate rent. If their
rent is not payed off in a timely manner, then they be refused entrance to
the cities.
PARENT: {User Editor:UserEdit}
.topic uehitmiss = 2100
Hits/Misses▄
▀▀▀▀▀▀▀▀▀▀▀
A running statistic is kept on how many times the user HITS a monster compared
to how many times a user MISSES a monster. These two variables are then used
to compute the user's accuracy in the rankings display.
PARENT: {User Editor:UserEdit}
.topic uecomstat = 2200
Bravery Statistics▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
A group of statistical variables are kept on how well the user does in combat.
Since these directly effect the "bravery" reading in the rankings display,
I have dubbed them the bravery statistics:
Total Combat: This is how many times the user has enterred combat with a
monster.
Kills: This is how many times the user has succeeded in killing hostile
monster.
Times Fleed: This is how many times the user has successfully "ran away" from
a monster in combat.
Times Surrendered: This is how many times the user has surrendered to a monster
in combat.
The sum of (kills+flees+surrenders) should be less than or equal to the total
number of combat encounters.
PARENT: {User Editor:UserEdit}
.topic ueforceansi = 2300
Force ANSI color▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
If the FORCE-ANSI preference is turned on, then ANSI color codes will be
enabled for the use no matter what the bbs says his capabilities are. This
is useful if a player has ANSI shut off within the BBS, but wishes the
added benefits of ANSI during LOD game play.
PARENT: {User Editor:UserEdit}
.topic uecoloredmap = 2400
Colored Map▄
▀▀▀▀▀▀▀▀▀▀▀
If colored map is enabled, then the wastelands map will be displayed to the
user in color. This color does slow down the display for users with slow
modems, so the option is given to shut off color for those who wish it.
NOTE #1: Colored Map only pertains to users who are not using GTERM.
NOTE #2: For a colored map display, the user must either have ANSI capability
by default or have the FORCE ANSI option toggled on.
PARENT: {User Editor:UserEdit}
.topic ueenhmap = 2500
Enhanced ANSI Map Display▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
For ANSI users, the enhanced ansi map display looks much nicer than the normal
map display. However, this display may operate a bit slower than the normal
one. So the option is provided to "degrade" the map display down to the lower
method if the user wishes.
NOTE #1: Enhanced ANSI map only pertains to users who are not using GTERM.
NOTE #2: For an enhanced map display, the user must either have ANSI capability
by default or have the FORCE ANSI option toggled on.
PARENT: {User Editor:UserEdit}
.topic ueexpert = 2600
Expert Toggle▄
▀▀▀▀▀▀▀▀▀▀▀▀▀
If expert is toggled ON, then all of the menu displays in LOD will be turned
off. This is useful for users who know the game well and do not wish to see
the menus over and over again.
At any time, the user may display a menu by hitting "?", even if his Expert
mode is turned on.
PARENT: {User Editor:UserEdit}
.topic uesheet = 4800
Enh Char Sheet▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀
For ansi capable users, the enhanced character sheet is default. Players
may wish to disable it if they dislike the format or are using a slow
modem.
PARENT: {User Editor:UserEdit}
.topic uestcol = 4900
Store Colors▄
▀▀▀▀▀▀▀▀▀▀▀▀
By default, users will see items they can afford in lightgray and items they
cannot afford in dark gray. Disabling store colors will display all items in
the same color.
PARENT: {User Editor:UserEdit}
.topic uecommode = 2700
Combat Mode▄
▀▀▀▀▀▀▀▀▀▀▀
The combat mode is used to determine how the user will fight in close combat.
There are three choices:
Statistical: The user fights solely by his statistics. If he has a high
dexterity, he'll hit a lot. If he has a low dexterity, then he'll miss
a lot.
Alpha-Key: The user's ability is based on how fast he can hit a certain key
on the keyboard. This is in effect, a "typing tutor".
Reflex-Action: The user's reflexes control whether or not he can hit.
PARENT: {User Editor:UserEdit}
.topic uecoord = 2800
Coordinates▄
▀▀▀▀▀▀▀▀▀▀▀
The location of a user is determined by three coordinates: Z,X,Y. The X
and Y coordinates are usually the user's X,Y position on the main map (this
is when Z=1). There are two exceptions:
Z=0: The user is in a city; the number is determined by X.
Z=255: The user is in a base; base number determined by X.
Right now, there is only one real map level (Z=1), but that may change in the
future.
You should not alter the user's coordinates as you may place him in the
middle of an unpassable mountain or something similar that he could get
"stuck" in.
PARENT: {User Editor:UserEdit}
.topic uelastmessage = 2900
Last Message Pointer▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
The last message pointer indicates the number of the last message that the
user has read in the LOD message base. You should not need to alter it.
PARENT: {User Editor:UserEdit}
.topic uehunger = 3000
Hunger Points▄
▀▀▀▀▀▀▀▀▀▀▀▀▀
Hunger points are used internally by LOD to determine how hungry a user is.
You should not need to alter them.
PARENT: {User Editor:UserEdit}
.topic uequest = 3100
Special Quests▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀
There are several "special quests" in LOD which the user can complete for
added experience. You should not need to modify these.
PARENT: {User Editor:UserEdit}
.topic ueequip = 3200
Equip Listing▄
▀▀▀▀▀▀▀▀▀▀▀▀▀
The equipment listing shows the names of the weapons, armor, etc that the
user has equipped.
You may edit these items although caution is suggested. When typing in a new
name, you must specify it _EXACTLY_ as it appears in the master listing of
devices. If there is a "/" parameter (i.e. "Medkit/25"), then the parameter
must match the device. You may not for example, enter "Medkit/23" because
there is no device called a "Medkit/23".
PARENT: {User Editor:UserEdit}
.topic ueinv = 3300
Inventory Listing▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
The inventory listing shows the names of the items that the user is carring
in his inventory.
You may edit these items although caution is suggested. When typing in a new
name, you must specify it _EXACTLY_ as it appears in the master listing of
devices. If there is a "/" parameter (i.e. "Medkit/25"), then the parameter
must match the device. You may not for example, enter "Medkit/23" because
there is no device called a "Medkit/23".
PARENT: {User Editor:UserEdit}
.topic FortEdit = 5000
Fortress Editor▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
PARENT: {Editor Menu:EdtMenu}
.topic CloneEdit = 5100
Clone Editor▄
▀▀▀▀▀▀▀▀▀▀▀▀
PARENT: {Editor Menu:EdtMenu}
.topic PtronEdit = 5200
Puritron Editor▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
PARENT: {Editor Menu:EdtMenu}
.topic WinMenu = 3400
Window ▄ (Alt-W)
▀▀▀▀▀▀▀
The Window menu contains commands to close, move and perform
other window-management commands.
Most of the windows in this program have all the standard window
elements, including scroll bars, a close box, and zoom icons.
For more about windows and their elements, refer to windows.
Window-management commands
══════════════════════════
{Size/Move:WSizeMove} {Zoom:WZoom}
{Tile:WTile} {Cascade:WCascade}
{Next:WNext} {Previous:WPrevious}
{Close:WClose}
PARENT: {Root:nocontext}
.topic WSizeMove = 3500
Window│Size/Move ▄ (Ctrl-F5)
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Choose this command to change the size or position of the active
window.
▄▄▄▄▄▄
Size
▀▀▀▀▀▀
If you press Shift while you use the arrow keys, you can change
the size of the active window. Once you've adjusted its size or
position, press Enter.
If a window has a Resize corner, you can drag that corner to
resize the window.
▄▄▄▄▄▄
Move
▀▀▀▀▀▀
When you choose Window│Size/Move, the active window moves in
response to the arrow keys. Once you've moved the window to where
you want it, press Enter.
You can also move a window by dragging its title bar with the
mouse.
PARENT: {Windows Menu:WinMenu}
.topic WZoom = 3600
Window│Zoom ▄ (F5)
▀▀▀▀▀▀▀▀▀▀▀▀
Choose Zoom to resize the active window to the maximum size. If
the window is already zoomed, you can choose this command to
restore it to its previous size.
You can also double-click anywhere on the window's title bar
(except where an icon appears) to zoom or unzoom the window.
PARENT: {Windows Menu:WinMenu}
.topic WTile = 3700
Window│Tile ▄
▀▀▀▀▀▀▀▀▀▀▀▀
Choose Window│Tile to tile all file viewers on the desktop.
┌────────────────────────────────────┐
│ ╔════════════1══╗┌────────────2──┐ │
│ ║ ║│ │ │
│ ║ ║│ │ │
│ ║ ║│ │ │
│ ║ ║│ │ │
│ ╚═══════════════╝└───────────────┘ │
│ ┌────────────3──┐┌────────────4──┐ │
│ │ ││ │ │
│ │ ││ │ │
│ │ ││ │ │
│ │ ││ │ │
│ └───────────────┘└───────────────┘ │
└────────────────────────────────────┘
Tiled Windows
PARENT: {Windows Menu:WinMenu}
.topic WCascade = 3800
Window│Cascade ▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Choose Window│Cascade to stack all file viewers on the desktop.
┌──────────────────────────1─┐
│┌─────────────────────────2─┐
││┌────────────────────────3─┐
│││╔═══════════════════════4═╗
│││║ ║
│││║ ║
│││║ ║
│││║ ║
│││║ ║
└└└╚═════════════════════════╝
Cascaded Windows
PARENT: {Windows Menu:WinMenu}
.topic WNext = 3900
Window│Next ▄
▀▀▀▀▀▀▀▀▀▀▀▀
Choose Next to cycle forwards through the windows on the desktop.
PARENT: {Windows Menu:WinMenu}
.topic WPrevious = 4000
Window│Previous ▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Choose Previous to cycle backwards through the windows on the desktop.
PARENT: {Windows Menu:WinMenu}
.topic WClose = 4100
Window│Close ▄ (Alt-F3)
▀▀▀▀▀▀▀▀▀▀▀▀▀
Choose Close to close the active window.
You can also click the Close box in the upper right corner to
close a window.
PARENT: {Windows Menu:WinMenu}
.topic MesMenu = 4200
Message Menu▄
▀▀▀▀▀▀▀▀▀▀▀▀
The Message Menu contains various services for reading and writing messages
in the LOD message base. The following commands are available:
{Read Messages:rmessage}: Read in the LOD message base
{Write Message:wmessage}: Write a message in the LOD message base
PARENT: {Root:Nocontext}
.topic rmessage = 4300
Read Messages▄
▀▀▀▀▀▀▀▀▀▀▀▀▀
The read message command will allow you to browse through the message base
and read whatever messages you wish. There are three command buttons:
NEXT, PREVIOUS, and DONE. These are pretty self-explanatory. The up/down
arrows will allow you to scroll up and down within a particular message if
it is longer than one screen.
PARENT: {Message Menu:MesMenu}
.topic wmessage = 4400
Write Message▄
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This feature is not completed yet, but should be soon. When finished, it will
allow you to enter a message into the LOD Message Base.
PARENT: {Message Menu:MesMenu}
.topic OptMenu = 4500
Options Menu▄
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The options menu includes a few things to tailor the LOD external editor
to your preferences. Things such as screen size, color, etc, can be
modified.
PARENT: {Root:Nocontext}