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HELPCUST.TXT
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.topic NoContext=0
LOD Customization Utility▄
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Welcome to the Land Of Devastation dataset configuration utility. This
program is designed to allow you to create your own custom LOD
datasets - new maps, devices, etc.
A seperate utility, GAMEEDIT.EXE, is provided to allow you to edit the
game in progress.
Menus may be selected by using Alt-Z where Z is the first letter of the
menu you wish to select. For example, ALT-C would select the
{Utilities Menu:UtlMenu}. The {≡ menu:InfMenu} is access by pressing
Alt-Space.
This utility uses the TAB and SHIFT-TAB keys extensively to move back
and forth through fields.
Alt-X may be used to exit the LOD Configuration Utility. Further help is
available on the following menus:
{Info:InfMenu} - LOD/Editor utility information
{Utilities:Utlmenu} - Various utility programs
{Editors:Edtmenu} - Editors for players, terrain, map, etc
{Setup:SetMenu} - Various configuration parameters
{Messages:MesMenu} - Message read/write
{Window:Winmenu} - Window options
{Options:OptMenu} - Editor Options
Press ESC to put this help screen away.
.topic InfMenu = 200
≡ (Info) menu▄ (Alt-Spacebar)
▀▀▀▀▀▀▀▀▀▀▀▀▀
The Info menu appears on the far left of the menu bar and is
represented by the ≡ symbol.
When you pull down the ≡ menu, you see
{About:SAbout}
PARENT: {Root:Nocontext}
.topic SAbout = 300
≡│About▄
▀▀▀▀▀▀▀
When you choose the About command from the ≡ (System) menu, a
dialog box appears, showing copyright and version information.
To close the box, press Esc, Space, or Enter, or click the OK
button.
PARENT: {≡ Menu:Infmenu}
.topic utlmenu = 400
Utilities Menu▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀
The utilities menu includes a variety of little utility features that may
assist you in operating your copy of LOD. They include rankings viewers,
log file viewers, etc.
Here is a listing of the available utility functions:
{Advancement:AdvanceUtil}
{Dumpdev:DumpUtil}
PARENT: {Root:Nocontext}
.topic DumpUtil = 500
Dump device definations▄
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This utility will dump the contents of the device.bin file out to the
file DEVLIST.TXT in ASCII format. It is useful a useful summary of all
the available devices and can be printed (from dos) if desired.
PARENT: {Utilities Menu:utlmenu}
.topic advanceutil = 600
Advancement▄
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The advancement table displays a table of the various experience requirements
for each level in LOD. These values are calculated based on the values
defined under Setup:Exper.
This utility is useful for viewing what effects changes to the Setup:Exper
variables will have on the game.
PARENT: {Utilities Menu:utlmenu}
.topic edtmenu = 700
Editors Menu▄
▀▀▀▀▀▀▀▀▀▀▀▀
The editors menu includes editors for editing players, terrain, maps,
etc.
Here is a listing of the available editor functions:
{Map:MapEdit}
{Devices:DeviceEdit}
{Terrain:TerrainEdit}
PARENT: {Root:Nocontext}
.topic MapEdit = 800
Map Editor▄
▀▀▀▀▀▀▀▀▀▀
The Map Editor is designed to allow you to edit LOD's playing map. Currently,
the map is arranged into a 125x125 grid of terrain cells. Each one of these
cells is a terrain type which has the characteristics specified in the
terrain editor below.
The Map Editor is mainly obvious and very user friendly. Because of that,
we will not discuss it here.
PARENT: {Editor Menu:EdtMenu}
.topic DeviceEdit = 900
Device Editor▄
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The Device Editor will allow you to edit any of the devices that players
may use inside LOD. These included weapons, armor, medical kits, etc. The
device editor.
NAME: The name of the device; Should not be longer than 15 chars
USES: Number of uses LEFT on the device. Usually the same as MAXUSE
MAXUSE: Maximum number of uses the device has.
DEV USE: If "Y", then decrement the USES variable each time the
device is used.
VAR1: General purpose variable #1; varies from device to device.
VAR2: General purpose variable #2; varies from device to device.
APPLICAT: Code corresponding to what the device does.
USABLE: "Y" if the device can be used with the U command.
STORE: Code corresponding to store at which device will be sold.
COST: Price of device when sold at store.
ANSI: 8 character string corresponding to attached ansi picture.
EGA: Attached EGA graphics picture.
See Also:
Listing of {APPLICAT:Applist} codes:
Listing of {STORE:StrList} codes:
Listing of {VARx:VarList} parameters:
PARENT: {Editor Menu:EdtMenu}
.topic AppList = 1000
APPLICAT codes▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀
The following codes are used in the "Application" field of the device
editor:
0 Radio 9 AML (medline) 18 Death Badge 27 Rom Disk
1 Medical Kit 10 Rope 19 Warper 28 <Internal>
2 SR Weapon 11 Rations 20 Communicator 29 B-Teleporter
3 LR Weapon 12 Scanner 21 B-React 30 Recharger
4 Armor 13 Stealth 22 B-Comm 31 Pylon Key
5 <reserved> 14 G-Blaster 23 B-Defense 32 Energy Cell
6 B.A.D. 15 Unusable Armor 24 B-Moat 33 Unitran
7 LRScan 16 Grenade 25 B-Weapon 34 Mine
8 Ammunition 17 Cyclops Eye 26 Laptop 35 Boat
36 Mapper
37 Cryo-Unit
38 BaseGeneric
39 MapPack
PARENT: {Device Editor:DeviceEdit}
.topic StrList = 1100
Store codes▄
▀▀▀▀▀▀▀▀▀▀▀
The following codes are used in the "Store" field of the device
editor:
0 No Store 9 B-Weapon 18 Town #3 27 BaseScav
1 SR Weapons 10 Computer 19 Town #4 28 BaseEne
2 Armor 11 LR Weapons 20 Town #5 29 BaseMed
3 Supply 12 <internal> 21 Town #6
4 Ammo 13 <internal> 22 Town #7
5 B-React 14 GSRZ Hort. 23 Town #8
6 B-Comm 15 B-Teleporter 24 Town #9
7 B-Def 16 EEEE 25 Kill, Inc
8 B-Moat 17 Town #2 26 BasePack
PARENT: {Device Editor:DeviceEdit}
.topic VarList = 1200
VARx Params▄
▀▀▀▀▀▀▀▀▀▀▀
The VARx parameters contain information about certain properties for
the devices. These parameters are usually different for each device
type. A full listing can be foun in the file CUSTOM.DOC.
PARENT: {Device Editor:DeviceEdit}
.topic TerrainEdit = 1300
Terrain Editor▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀
There are 30 basic terrain types which the LOD world is based upon. You may
alter any of these 30 types as you wish.
NAME: The name of the terrain type
DANGER: Percentage chance of finding monster there.
SYMBOL: 2 character symbol for ansi/ascii maps
COLOR: Numeric color code for ascii/ansi
PASSABLE: "Y" if you can walk through it. "N" for impassable.
"W" for water (requires miniraft)
"L" for lava (requires cryo-unit)
PARENT: {Editor Menu:EdtMenu}
.topic SetMenu = 1400
Setup Menu▄
▀▀▀▀▀▀▀▀▀▀
The setup menu contains options for altering parameters which effect
game play. Things such as the cost of bases, new player starting equipment,
etc., are included in this section
Here is a listing of the available setup submenus:
{New Player:NewSet}
{Fort Options:FortSet}
{Combat Modes:CombatSet}
{Finances:Finset}
{Misc:Miscset}
{Advancement:AdvanceSet}
{Taxes:TaxSet}
PARENT: {Root:Nocontext}
.topic NewSet = 1500
New Player Options▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
The new player options specify what equipment and what attributes will be
allocated to new players when they first enter the game. (Note: This also
applies to players who elect to create a new character after theirs has
died)
PARENT: {Setup Menu:SetMenu}
.topic FortSet = 1600
Fortress Options▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
This section specifies various attributes of the "fortresses" in LOD. Forts
are player-constructed bases which can house players, store items, etc.
PARENT: {Setup Menu:SetMenu}
.topic CombatSet = 1700
Combat Mode Options▄
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LOD includes multiple combat modes which the players may select. Each mode
has some advantages and disadvantages. This section allows you to disable
any of the modes if you do not like them or alter the timing of the action
modes.
PARENT: {Setup Menu:SetMenu}
.topic Finset = 1800
Financial Options▄
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This section includes a variety of options which apply to the financial
aspects of LOD such as the bank interest, loan payments, etc.
PARENT: {Setup Menu:SetMenu}
.topic MiscSet = 1900
Misc Options▄
▀▀▀▀▀▀▀▀▀▀▀▀
Whatever setup options that don't fit anywhere else get stuck here...
Janitor Available: Whether or not users are paid for using the "kill obj"
command to remove objects from the wasteland.
Janitor Pay: How much (per object) the user is paid for the above.
Raise Lev @ all cities: If "Y", then the user can "go up a level" at any
city, otherwise, the user can only raise levels at Sacre Base (city #1)
PARENT: {Setup Menu:SetMenu}
.topic AdvanceSet = 2000
Advancement Options▄
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These options control how much experience is required for a player to
attain a new level.
Levels are calculated as follows:
level 1: 0 to lev2exp
level 2: lev2exp to lev2exp*expmul
level 3: lev2exp*expmul to lev2exp*expmul*expmul
level n: lev2exp*expmul^(n-1) to lev2exp*expmul^(n)
Once the player gets up to the level of "exper lev repeat", the levels will
begin growning at a steady rate rather than the exponential rate shown
above.
The "money per points" option tells how much money is given if the player
trades a training point for cash. This is calculated to be level*money_per_points.
"MAXED percent of Xeboc" is used to calculate the point at which the cities
will no longer train the user (i.e. when the user's stats are "maxed out")
Xeboc is the monster with ORIGZ=8 in monster.txt. When the player's attribs
exceed this percentage times xeboc's strength, the player will no longer
be able to train. (for example, if xebocs strength was 100, and this
percent was set to 125, then the players maximum attributes would be
100*1.25=125.
The best way to understand these options is simply to experiment with them
and then use the advancement table option (listed under utilities) to
view the changes.
PARENT: {Setup Menu:SetMenu}
.topic TaxSet = 3300
Taxes▄
▀▀▀▀▀
By default, LOD will tax high-ranking players when they purchase items at
the stores. This tax is then redistributed nightly to the lower ranking
players.
Two tax levels are available so that medium-high players and ultra-high
players can be taxed differently.
A "team discount" is also given to teams with >1 members. This is done to
stimulate team use.
PARENT: {Setup Menu:SetMenu}
.topic WinMenu = 2100
Window ▄ (Alt-W)
▀▀▀▀▀▀▀
The Window menu contains commands to close, move and perform
other window-management commands.
Most of the windows in this program have all the standard window
elements, including scroll bars, a close box, and zoom icons.
For more about windows and their elements, refer to windows.
Window-management commands
══════════════════════════
{Size/Move:WSizeMove} {Zoom:WZoom}
{Tile:WTile} {Cascade:WCascade}
{Next:WNext} {Previous:WPrevious}
{Close:WClose}
PARENT: {Root:nocontext}
.topic WSizeMove = 2200
Window│Size/Move ▄ (Ctrl-F5)
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Choose this command to change the size or position of the active
window.
▄▄▄▄▄▄
Size
▀▀▀▀▀▀
If you press Shift while you use the arrow keys, you can change
the size of the active window. Once you've adjusted its size or
position, press Enter.
If a window has a Resize corner, you can drag that corner to
resize the window.
▄▄▄▄▄▄
Move
▀▀▀▀▀▀
When you choose Window│Size/Move, the active window moves in
response to the arrow keys. Once you've moved the window to where
you want it, press Enter.
You can also move a window by dragging its title bar with the
mouse.
PARENT: {Windows Menu:WinMenu}
.topic WZoom = 2300
Window│Zoom ▄ (F5)
▀▀▀▀▀▀▀▀▀▀▀▀
Choose Zoom to resize the active window to the maximum size. If
the window is already zoomed, you can choose this command to
restore it to its previous size.
You can also double-click anywhere on the window's title bar
(except where an icon appears) to zoom or unzoom the window.
PARENT: {Windows Menu:WinMenu}
.topic WTile = 2400
Window│Tile ▄
▀▀▀▀▀▀▀▀▀▀▀▀
Choose Window│Tile to tile all file viewers on the desktop.
┌────────────────────────────────────┐
│ ╔════════════1══╗┌────────────2──┐ │
│ ║ ║│ │ │
│ ║ ║│ │ │
│ ║ ║│ │ │
│ ║ ║│ │ │
│ ╚═══════════════╝└───────────────┘ │
│ ┌────────────3──┐┌────────────4──┐ │
│ │ ││ │ │
│ │ ││ │ │
│ │ ││ │ │
│ │ ││ │ │
│ └───────────────┘└───────────────┘ │
└────────────────────────────────────┘
Tiled Windows
PARENT: {Windows Menu:WinMenu}
.topic WCascade = 2500
Window│Cascade ▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Choose Window│Cascade to stack all file viewers on the desktop.
┌──────────────────────────1─┐
│┌─────────────────────────2─┐
││┌────────────────────────3─┐
│││╔═══════════════════════4═╗
│││║ ║
│││║ ║
│││║ ║
│││║ ║
│││║ ║
└└└╚═════════════════════════╝
Cascaded Windows
PARENT: {Windows Menu:WinMenu}
.topic WNext = 2600
Window│Next ▄
▀▀▀▀▀▀▀▀▀▀▀▀
Choose Next to cycle forwards through the windows on the desktop.
PARENT: {Windows Menu:WinMenu}
.topic WPrevious = 2700
Window│Previous ▄
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Choose Previous to cycle backwards through the windows on the desktop.
PARENT: {Windows Menu:WinMenu}
.topic WClose = 2800
Window│Close ▄ (Alt-F3)
▀▀▀▀▀▀▀▀▀▀▀▀▀
Choose Close to close the active window.
You can also click the Close box in the upper right corner to
close a window.
PARENT: {Windows Menu:WinMenu}
.topic MesMenu = 2900
Message Menu▄
▀▀▀▀▀▀▀▀▀▀▀▀
The Message Menu contains various services for reading and writing messages
in the LOD message base. The following commands are available:
{Read Messages:rmessage}: Read in the LOD message base
{Write Message:wmessage}: Write a message in the LOD message base
PARENT: {Root:Nocontext}
.topic rmessage = 3000
Read Messages▄
▀▀▀▀▀▀▀▀▀▀▀▀▀
The read message command will allow you to browse through the message base
and read whatever messages you wish. There are three command buttons:
NEXT, PREVIOUS, and DONE. These are pretty self-explanatory. The up/down
arrows will allow you to scroll up and down within a particular message if
it is longer than one screen.
PARENT: {Message Menu:MesMenu}
.topic wmessage = 3100
Write Message▄
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This feature is not completed yet, but should be soon. When finished, it will
allow you to enter a message into the LOD Message Base.
PARENT: {Message Menu:MesMenu}
.topic OptMenu = 3200
Options Menu▄
▀▀▀▀▀▀▀▀▀▀▀▀
The options menu includes a few things to tailor the LOD external editor
to your preferences. Things such as screen size, color, etc, can be
modified.
PARENT: {Root:Nocontext}