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Monster Media 1994 #1
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BBS_GAME
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CASTLE77.ZIP
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WCPORTID.DOC
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1994-01-24
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Late-Nite Doorware and
WILDCAT v3.x BBS Door\Caller File Interfaces
-------------------------------------------------------------------------
WildCat v3.0 and above can directly produce two caller info files for
use with external programs like Doors.
They are as follows;
(1) USERINFO.DAT (native to WC3.x)
(2) DOOR.SYS (a standard adopted by GAP Communications)
If you are going to use the caller info file named "USERINFO.DAT", you must
SET the com port being used for the game in your DOS Environment. The file
USERINFO.DAT contains no PORT number being used! It only contains the DCE
baud rate (actual callers baud rate not PORT DTE rate). For any external
program to know what PORT to open for communications it must look in the
Environment to see if a PORT ID variable has been set!
This means if you type SET and press ENTER on the DOS command line, your
DOS Environment variables will be displayed. In there along with the PATH
should be the following variable assignment;
WCPORTID=1
this would be for the BBS using COM 1 or in the case of using COM 2;
WCPORTID=2
...If its not there you can easily SET this in your AUTOEXEC.BAT with the
following statement;
SET WCPORTID=2
If you need to set the PORT ID for this one game, you could do this on the
FIRST LINE of the calling batchfile for the game, provided you have adequate
Environment space in your SHELL. Otherwise place this in your AUTOEXEC.BAT!
SET WCPORTID=1
DCASTLE /WC3
CD C:\BBS
EXIT
Although this example is for Dark Castle, you may substitute ANY games
name here, as all are identical in setup and door operation.
NOTE!
-----
If you DO NOT wish to use WILDCATS v3.0 new caller file (USERINFO.DAT) you
must then use the DOOR.SYS caller file that WC writes and change the PATH
DOOR.SYS in line #4 of the CASTLE.CFG file and call the game with the
"/GAP" command switch. This instructs a game to read DOOR.SYS for caller
info. Example;
DCASTLE /GAP
The standardization of BBS's using the DOOR.SYS file began with the GAP
Communications System BBS and has continued onto WildCat as well. The use
of the "/GAP" command line switch and reading the DOOR.SYS that Wildcat
produces works fine, as WC3.0 does write a "standard" DOOR.SYS caller info
file as adopted by GAP Communications.
So, you as a WC3.x user have two different ways to directly interface
this and all other Late-Nite games for your WildCat 3.x BBS. Both are
quite different but will work fine when properly implemented.