home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Der Mediaplex Sampler - Die 6 von Plex
/
6_v_plex.zip
/
6_v_plex
/
DISK1
/
GAMES_15
/
F3KCMIS2.ZIP
/
CHKMEOUT.TXT
< prev
next >
Wrap
Text File
|
1992-08-07
|
23KB
|
639 lines
These missions are for Falcon 3.0d, but should be okay for any
version of Falcon 3. They are a combination of missions from
several individuals on Prodigy who where kind enough to send them
to me.
If you would like to include one of your favorite RED FLAG
missions in an upcoming mission collection such as this, contact
Ken Cook id# hwgr78a on prodigy and I will e-mail you my address.
The next mission file (f3kcmis3.zip) will be released sometime
around the holidays of 92 and will be based on the Flying Tigers
version of Falcon 3.
I would like to dedicate this effort to the programmers and play
testers at SH who have worked so hard to bring us the best flight
sim ever conceived IMHO.
IMPORTANT NOTE !!!: USE A NEWLY FORMED SQUADRON. In the d patch
there is a roll over in pilot rating problem so don't use a
squadron that you want to keep for future campaigns. Also, A
couple of the missions (LTON & BLACKBOX) has you actual shoot
down a friendly on purpose so any pilot you use will become
foxtrot uniform.
SOME HANDY PHONE NUMBERS:
*****************************************************************
SPECTRUM HOLOBYTE
2061 Challenger Drive
Alameda, CA 94501
(customer support): (510) 522-1164 9am-5pm pst Monday - Friday
America Online: SHERE
ComputServe: 76004.2144
GEnie: HOLOBYTE
Internet: 76004.2144@COMPUSERVE.COM
Prodigy:TKNJ33a
*****************************************************************
THRUSTMASTER:
(503) 639-3200 or FAX (503) 620-8094
Prodigy Id# GVRR37a Buzz Hoffman
Thrustmater makes the WCS, FCS, Pilot Edge, Rudder Pedals, Game
card and soon to be more. A mockup of an actual F-16 cockpit?
*****************************************************************
PILOT EDGE:
(408) 263-8037 TSR for custom configuration of the cool-hat and
lower two buttons of the Thrustmaster FCS. For Falcon 3 and
Secret Weapons of the Luftwaffe.
NOTE: If Dwight Ennis is napping call Thrustmaster.GOT YA Hacker!
*****************************************************************
INTERCEPT (SIMCAP):
20 Lafayette Avenue
Kingston, NY 12401-4408 (914) 338-3520
Journal for Combat Flight Simulation Pilots
SOLOROL (by Tim Labrie and Ken Cook):
Just a week ago Tim "Cheese" Labrie was grounded with a sore
foot from fooling around with the basketball on the base. So much
has happened since then. A hot war has broken out and Cheese's
wingman Jamal "Spins" is missing in action due to a very costly
mistake by Cheese's replacement. Cheese went from denial to sad
and now to fuming mad. Just pacing back and forth in his barracks
like a caged lion. Suddenly, Jedi came racing in "I got some good
news and some bad news". "Whats the good news!!!" Cheese shouted,
hoping it was about his lost friend Horace. "The good news is Doc
Hill says your no longer grounded." Jedi could see that this was
not the good news Cheese was hoping for. The lines on Cheese's
face began to drop as he began to dread what the bad news might
be ... "oh, god say it ain't Spins" Tim thought, as he rolled his
eyes upward towards the heavens. "Bad news is they found Spins
... he's alive, but the transport convoy that picked him up is
headed smack dab into an enemy convoy that should overwhelm them.
There's bogey's everywhere and we gotta wait for the F-15 boys to
get into position to escort us." "Bull pucky!!!" cried Cheese,
"I'm going right now, escorts or not!!!" "but ... but" "no buts
Jedi, I'm gone ... hows my bird?" They got the Mavs on, but the
clusters are still ... "That'll have to do" and off went Cheese
marching towards his pride and joy. Jedi paused for just a
moment, but he knew what he had to do. "Wait up Cheese ... I'm
your escort!!!" Cheese never looked back, but in reaching his
bird and ignoring the pain in his foot, he was relieved to see
the ecm pod, 4 9ms and a full tank of gas to go with the mavs ...
he knew he would need it all to come out of this one alive.
On the way out their radar was picking up several uninvited
guests all closing fast, but still out of reach. Cheese's eyes
where tired from the squinting, trying despritley to find the
enemy convoy down below.
You start this mission as Cheese and remember the enemy convoy
is of the utmost concern to you. You will find them somewhere out
in front of you. Use the Mav cross hairs to try and lock onto
something prior to getting a visual, but better confirm before
firing. Good luck and God Speed.
PEACH (by Peter "HardRock" Meadows):
This is what we have all been waiting for. To smash JEB HQ
and put an end to his elitist propaganda.
Finally command HQ has authorized a strike mission of 2
F111's for this purpose, however, due to a very sophisticated
early warning system it is anticipated JEB will make an escape
before the F111's arrive. We have installed a highly advanced
tracking system for this purpose and you will be able to track
down his escape via a waypoint.
Your mission: Take (2) F111's to the target area which is an
enemy column disguising an underground bunker. The F111's will
proceed to take this out thereby completing the first part of the
mission.
The second part of your mission will be to proceed to
waypoint 3 which has automatically tracked JEB's escape route.
There you will find a single tank and truck. JEB will be in the
tank. Take it out. Proceed to waypoint 4 for a safe landing at
Nellis.
You will need a "good" wingman for this mission. The
suggested armaments should be kept and are:
YOUR F-16 2 Mavricks, 4 9mikes
WINGMAN 4 ARRAMS, 4 9mikes
Good luck and strike a blow for the average joe!
SQZPLY2 (by Buzz Hoffman):
This mission is named Squeeze Play Two because I had originally
done Squeeze Play One and it did not have the ground elements. I
found it to be too easy, so I added the ground elements to make
it a bit more exciting.
What you have here is - your wingie is airborne, and you are on
the ground at the end of the runway ready for engine start. Get
in the air FAST. There are four MiG-21s bearing down on you.
One each from your 12 O'clock, 3 O'clock, 6 O'clock, and 9
O'clock - all the same distance out but each at different
altitudes. They are all armed with radar, rear-aspect IR
missiles, and guns and they are flying as top cover for the
ground forces advancing on your base.
There are also two enemy ground elements and two allied ground
elements. The Allied elements are sent out to look for the enemy
ground elements that are coming at your base from the NW and the
SW. If the ground elements get in too close - watch out - they
have SAMS with them. The Allied and Enemy ground forces are,
however, evenly matched in terms of equipment.
The objective here is for YOU to shoot down ALL of the four
MiG-21s that will attack you and for you and your wingman to
survive the mission with no damage. If your wingie gets morted,
then you don't get the big "E" for this mission. If your wingie
is morted, then you really haven't passed the mission - you are
the flight leader, and you need to get him back alive - so keep
in touch with him.
The kicker is - you need to act fast at getting them all. One of
the MiG-21s carries CAS ordnance and if you take too long getting
him, then he'll get a chance to attack your ground forces and
you'll likely have the enemy ground forces that are coming in
under the fighter cover to attack your base in close enough to
start throwing SA-6s and SA-7s at you. If that happens - things
get a whole lot tougher in a hurry. In addition to having to
contend with SAMs, you'll still have MiG-21s chasing you and your
wingie about the sky. If you get them in a hurry, then things'll
get real quiet a lot sooner.
Get in the air as fast as you can and use your wingie judiciously
to assist in keeping those Apexs out of your tailpipe. This
mission can be easy - just get the MiGs early in the mission.
I tried to make this mission as flexible as possible. For a 2 vs
4 like this I'd suggest you and your wingman take 2 AiM-9 Poppas,
2 AiM-9 Mikes, 4 AiM-120s, and an ECM pod. If you want more
difficulty - take less.
Hints:
1. Don't fixate on a MiG - if you have a shot - shoot and move
on to the next one. 2. Use Bracket left and right - A LOT.
3. After you shoot down the last MiG - do a quick 360 degree
scan with your radar (a couple of revolutions should do), and if
you aren't picking up any blips with the radar set to NAM (20NM)
then you can consider the threat as taken care of. If your
wingie is still alive, then land, but NOT BEFORE YOU SWEEP AROUND
THE AREA TO PIN DOWN WHERE THE ENEMY FORCES ARE. If you don't
sweep the area on the deck, you might find a SA-6 or SA-7 bearing
down on you about when you are ready to touch down.
Suggest you might want to start this on one of the lower levels,
but remember - be aggressive and you should have no trouble
getting success in this mission. If you are into real thrills -
just take your time at getting the MiGs and you'll get a valuable
lesson in the value of being aggressive in air combat.
Enjoy and watch yer six.
Buzz Hoffman
LTON (by Tim "Cheese" Labrie and Ken "Teach" Cook):
It had been over a year and a half since General Stan Ley
bounced Congressmen Ton's son and his friends. The Congressman
had gotten the whole lot of them as far as actual flight school
before General Ley finally caught them. 2nd Lt L. Ton Jr. or
"Ham" as he was know by his very select friends, was spray
painting the words Yeeehawww on the General's quarters when they
nabed him. Still all General Ley could do was relegate them to
watching the planes at the local air shows. 2nd Lt "Ham" L. Ton
had begged his dad to get him into an F-117 squadron, but even a
Congressman has his limits. After getting relegated to air shows
"Ham" had gotten one last hair brained idea ... "If we can't get
into an F-117 through my dad then we'll just have to take matters
into our own hands". With that the planning started. One morning
"Ham" was reading a comic book when he over heard about the 7th
annual Fal Con convention. It was to be held at an airfield and
Gen Stan Ley was to be the guest speaker. "Perfect!!!" Ham cried!
"I can take them all out!!!"
The loud explosion knocked nearly everyone to the ground and
the heat coming from the hanger was intense. Mass confusion and
panic carried over the airshow crowd of over 3,000 like a hot
summer breeze. There was smoke every where and little could be
seen. Meanwhile, the aircrafts left the airfield seeming almost
at once, but why were they armed? "Ham" L. Ton and friends had
somehow pulled it off. 2-Mig-29s, 1-Su27, 1-F1Mirage, 1-Mig-19,
1-Mig-21 and one F-117 were all gone by the time the smoke
started to clear. It was then when the sinking feeling of what
had happened began to dawn in Col. Erickson's mind. "I'm gonna
get that Son of a ... " thought Col. Erickson. Col. Erickson
called one of his top guns Bill "VIPER" Griffith at once and said
"Take off immediate, I'll be RIGHT BEHIND YOU!!!".
Get former 2nd Lt., "Ham" L. Ton, in his F-117 before he
wipes out the Fal Con convention and everybody in it!!! Rumor is
there is a tail gate party going on prior to the event.
HINDSIT (by Robert Miller and Ken "Teach" Cook):
Central America was hot and muggy as promised and ironically
it reminded Captain "Welby" Miller of the day that he decided to
join the drug war. A beautiful little 8 year old girl from Panama
had been dropped at the door step of a moderately sized hospital
in Florida where "Welby" was doing the swing shift as an ER doc.
She was only alive for a short time, but she did manage to one
last request. " Please sir, get Costales ............ he made me
swallow ..." it was her last breath. Upon examination the poor
little latino girl was found to have a ruptured balloon that she
was forced to swallow full of cocaine. She never had a chance.
Captain Miller vowed from that moment on to avenge her death.
Captain Miller snapped out of his daydream as the briefing
was about to start. Lt. Peter "HardRock" Meadows leaned over a
whispered "I think you'll finally get your shot at Costales
today". Welby didn't respond, but wondered for the umpteenth time
how the heck Pete found this stuff out before hand. He was almost
always right.
The CO actually looked excited for once. "We have reason to
believe that Costales is riding with the choppers today, so today
WE GO!!!" Costales had been moving the cocaine via some very
expensive Hind24s they got from the former USSR. Costales felt
very secure that the Americans wouldn't dare try anything after
his warning. He warned any attempt on his operations would not
only be repelled, but a counter strike would be launched
immediately. Costales was not noted for bluffing.
You are Captain "Welby" Miller and you finally get to avenge
the girls death. Ground troops, two F-111s (Dwight "Hacker" Ennis
and Greg White), two A-10s (Scott Morgan and Paul Jacobs) and two
Apaches are also involved in the strike. Follow the A-10s
starting out, they're your screen in case Costales has set up any
SAM activity on the way. The F-111s will take out the cocaine
manufacturing facility next to the runway. Strafe the helos, but
be on the look out for that counter strike on your way back. If
you take too long you may not have a runway to return too and if
you go too fast you may not have the fuel to make it all the way
back. Good luck.
*****************************************************************
YEEHAW (by Robert Miller):
I was talking with Robert on the phone after he sent me the
HINDSIT mission and he mentioned a mission he was too embarrassed
to send. I asked him to describe it and it sounded fun ... he
sent it and IMHO it is fun, not realistic mind you, but
challenging and fun ... I'll just let you folks figure this one
out for yourselves. One hint however, for bragging rights at the
"O" you better like speed.<g>
CANYON (by Lynn "Duke" Howard):
Word has it that Carlos De Vegas is trying to make a break from
his canyon hideout, where he has been holed up for years. You
alone have been assigned to keep the infamous Carlos De Vegas
from escaping. You will find his envoy of trucks deep in a
canyon. Destroy as many of the trucks as possible, and then
return to base. Sound easy enough? Not so fast. The tops of the
canyons are well defended with SAM's and AAA. There is also
bogey's that are searching for you and trying to turn your bird
into scrap metal!
You have to watch your approach to the canyon to try and limit
detection by the SAM's. You are a one man show, and you are no
match for the SAM's if you try and take them on.
Getting in and making the kill on the envoy is not too difficult,
but getting out and back to base is going to be tricky. Use the
canyon walls to protect you from the SAM's and the bogey's. It
will require good flying skills to fly around the canyons sharp
turns. Don't attack the tourists that you may find in the river
or on the canyon walls! Try and pick the time and the place that
you take on the bogeys. Do it on your terms when you have the
advantage. Watch out for those SAM's. Adjustment of the
waypoints will probably be necessary to succeed in this missions.
DEFENSE (by Lynn "Duke" Howard):
All the other Air Combat squadrons have left the base for a big
raid, and you and your wingman have been left behind. The enemy
was thought to be far away, and it was also thought that they
would have to use all their forces to defend the ongoing raid.
However, AWAC's has just picked up 5 incoming aircraft. 3 of
them are fighter escorts, and 2 are fighter bombers with the
intent to destroy your airfield. You have limited defenses: two
Apache helicopters, and a few ground troops to provide some
limited AAA and hand held SAM's. You have to jump in your
aircraft and intercept the fighters, and then take down the
bombers before they take out your airfield. The other squadrons
took with them ALL the radar missiles and ALL the all aspect
heat seeking missiles, so you take up with you 6 AIM-9P's and
your guns.
Hints: (don't read if you want to try it first without any hints)
Your first encounter will be with three fighters trying to take
you and your wingman down. Work with your wingman to get a kill
quickly on one of the enemy fighters. That will even the score.
If you fail to take one of them out quickly, your chances of
success go way down. After you get your first kill, then try
and dispose of the other two as quickly as you can. If you take
too long, the bombers will get through and bomb the airfield
even though you take out all three fighter escorts.
REMEMBER: your main mission is to stop the bombers, not win the
dogfight with the 3 bogey's. But to get to the bombers, you have
to quickly eliminate or get around the escort fighters.
DAM (by Lynn "Duke" Howard):
The object of this mission is to bomb boulder dam outside of Las
Vegas, and return to base safely. Yes, if you do hit the dam, it
will break. There will be several enemy planes in the area, but
you will have some help in the form of 3 F18's. You and your
wingy will have the responsibility of actually bombing the dam.
There are another 2 F16's that will go in ahead of you to try
and soften up the defenses of the dam before you make your
approach. The dam is defended by SAM's, and AAA.
The waypoint settings as initially setup are not be the best way
to approach the dam. You can get in and out and limit your
detection by the SAM's, but not completely eliminate it. Play
with the altitude and approach path of both your flight and the
flight of the other two F16's to try and get them in and out
with minimal detection. It will be very difficult to use the
preset waypoints and accomplish the mission. The SAM's are
right next to the dam. Your success at the dam will largely
depend on how well the flight ahead of you does in taking out
the SAM's. If they fail, you will have a very difficult
approach to the dam.
Once you have completed your bombing mission, you will have to
get back to base. Depending on how well the F18's did, you may
be facing as many as 5 bogey's or as few as 2. If your wild
weasel flight of 2 F16's survive the SAM's at the dam, they will
help you in your battle against the bogey's. But you do need to
gear up for a fight on your return trip to base.
Remember, the main mission is to take out the dam, so don't get
side tracked by a lot of action that may be going on around you
as you begin your mission. Don't take too long to hit the dam,
or you will find bogey's breathing down you neck as you try and
drop your bombs.
PUCE (by Charles "Swampy" Andaloro):
OPERATION P.U.C.E.
Mission 1: Prevent enemy ground forces from surrounding and
capturing the homes of JEB and Mad Mikey. Their homes can be
distinguished by the choppers overhead. Mikey's house is in the
city and JEB's house is west of the city.
Apparently enemy forces have intercepted info concerning the
new (P.U.C.E.) technology that JEB and MM have been experimenting
with. While our two adventurers sleep off the affects of 27ozers
and pizza, enemy forces are attempting to surround their homes
and shoot down the rescue choppers. Attack the ground forces
approaching from the east before they enter the city. You must
also destroy enemy paratroop transports. Avoid collateral damage
to Vegas.
*****************************************************************
OVERRUN (by Charles "Swampy" Andaloro):
OVERRUN
Your airbase is being overrun. Jump in and get that "Electric
Jet" outta here. B-52s are coming in to destroy the base if it
cannot be held. Base security is trying to buy you time. If you
get up, use the ground ordinance that was loaded to avenge your
crew chief and buddies still trapped down there. Then get the
heck outta dodge. You are cleared for landing at the western
airbase. GOOD LUCK!!
*****************************************************************
FOOTHOLD (by Charles "Swampy" Andaloro):
FOOTHOLD
Allied Special Forces are attempting to secure a forward
airstrip to the south of your runway. Since your victories in
Closair and Blindem, Command believes a foothold using the
southern airstrip to run CAS, S&D, and FAC operations will
destroy the retreating enemy.
Your mission is to escort a flight of C-130s over the airstrip to
drop there supplies. Enemy aircraft and ground forces are still
in the area. Your waypoints are just guidelines, so get those
C-130s to the airstrip and back. You will pick up the C-130s
coming from the north.
BULLSEYE (by William "Win'chester" Spencer):
You have been assigned to attack ground forces on a long range
bombing mission - deep in enemy territory. Expect routine enemy
CAP screens and attempt to avoid contact. Save your ordinance for
the target. You will be covered by Victor Dicosola and Donnie
"Reaper" Rodgers in FA18s. The Hornets are in route and will be
approaching the target from the SouthEast trying to get in the
Frontdoor. If you can't make it they will be the ones with the
Bulleyes painted on.
PAYBACK (by William "Win'chester" Spencer):
Don Canet broke the silence ... "Hey Win you hear that?" "Hear
what?" replied Win'chester. Both men were bored stiff from the
long fruitless patrol. "Thats just it" remarked Don "We ain't
heard from the base for some time now". "Yeah, probably that JEB
asleep at the switch again and I can't believe they let OZ wear
that puce scarf around the base ... typical Rest coaster if you
ask me", quipped Win'chester. "I hear ya ... and if he brags one
more time about his 600000 meg hard drive I'm gonna ..." Just
then a very excited voice blurted over the radio "BOGEYS, BOGEYS,
BO ..."
"Heck that sounded like JEB", but why would he be calling out bo
..." Oh @#$%^&*!!!
There is an attack on your airbase ... go get some PAYBACK!!!
(story by Ken "Teach" Cook)
THATS ALL FOLKS!!!