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Battle Chess 4000 VGA Full Text Documentation:
HARD DISK INSTALLATION:
Battle Chess 4000 must be installed on a hard disk. Battle Chess
4000 also requires 600k base memory and 1024k of EXPANDED
Memory. A memory manager is also required.
To install Battle Chess 4000 to your Hard Disk, insert the first disk
into a floppy drive and type:
A:Return (or B: depending on which drive you are using)
INSTALL
Afterwards, an installation screen will come up. Follow the on
screen instructions to complete the installation procedure.
LOADING THE PROGRAM
Before loading Battle Chess 4000, if you own the Super VGA
version, you must make sure that a VESA driver has been
installed. If during the installation program, you will be asked what
type of video card you have. If you do not know what type of video
card you have? you must contact the place you bought it from and
find out. If you know what video card you have, but the card name
was not in listed during the installation, you must contact the
manufacturer of your video card to find out how to get your card
in VESA mode.
To run Battle Chess 4000 from the DOS prompt, type:
CD\BC4000 RETURN
BC4000
The title screen will appear as the game loads. Press any key to
get past the title page. After several seconds, a copy protection
screen will come up, asking a question from Appendix E of the
Battle Chess 4000 manual. There are 15 different chess game
layouts in the appendix. The game will tell you the game board
number to look at, and will ask you a question about the game on
that board. For example it will ask you to look at the game on
board #9. Go into appendix E of the manual, and look at board #9.
The game will ask "Where is the black pawn". The board will
have the letters A - H on the bottom and 8 -1 on the left side.
Locate the black pawn, and look at the bottom letter and the
number to the left to find it's position. You will see that it is at F3.
At the prompt type in "F3". The gamewill finish loading after you
correctly type the position.
MOVEMENT
Keyboard: To move your chess pieces, use the arrows to
position the cursor over the piece you want to move, then press
Enter. Select the desired destination square by using the
arrows and press <Enter>. You can also move a piece by using
Chess Notation. For example, to move your Knight you would
type B1C3 Enter. Further Explanation of Chess Notation is
explalned later in Appendix A in the manual.
Mouse:
To move your chess pieces, use the mouse to position
the arrow cursor over the piece you want to move, then press the
left button. Select the desired destination square by using the
mouse. then press the left button.
MENUS
Keyboard: Press the "F1" key to bring up the menus. Use the
arrows between the menus and highlight an option. Press the
"Enter" key to select it. Press the "Esc" key to exit without
selecting.
Mouse: To bring up the menus for Battle Chess 4000 you must
move the pointer to the top of the screen. The following menu
headings of FILE, View, CONTROL, and SPECIAL should then
appear. Each one of these options has subsequent options that
will appear once you move the cursor to the heading you want.
The options are as follows:
FILE: About, New Game, Load Game, Save Game, Who Are You,
Preferences, Print Moves, Quit
VIEW: 2-D/3-D, Sliding, Touch and Move, Fast Moves,
Intuitive, Sound
CONTROL: Swap Sides, Autoplay, Supervisor, Modem, Move
Now, Replay, Rewind, Fast Forward, Take Back, Learning, Think-
ing, Book Control
SPECIAL: Hint, Show Info, Your Grade, My Grade, Set Time,
Set Clocks, Set Draw, Alter, Pause
FILE MENU
About Chess: This displays some information about the
program, together with the size of the hash table. A hash table
is used to increase the playing strength of the program. The hash
table will take advantage of available EXPANDED memory. The
amount of memory for the hash table is exponentially used. For
example, if a computer has One Megabyte of available memory,
the next amount Battle Chess 4000 would use is two, then four.
New Game: This option allows you to start a new game. You
may wish to save your current game first as it will be lost
when the new game begins.
Load Game: This option allows you to load a previously saved
game. The saved game will resume exactly where you left off.
After selecting Load Game the Load window will then appear,
displaying a list of your saved games. Select the game you wish
to load by double-clicking with the mouse or using the arrow keys
and pressing the <Enter> key if you do not have a mouse. The
game will be loaded with its saved settings.
Save Game: Pick this option if you want to save a game to disk
while the game is in progress. After picking this option, type in an
8 character name for your game. Battle Chess 4000 will automati-
cally add the file extension .GAM to it.
Who Are You: This allows you to enter your name instead of
HUMAN on the board display.
Preferences: This allows you to save certain options to your
backup disk, so that each time you load Battle Chess 4000 these
options will appear. You can always load in the original default
values. The options that are saved are 2-D/3-D, Touch and Move,
Book Control (all settings), Learning, Thinking, and Who Are You.
Print Moves: The move list will be sent to your printer or disk
drive. Your printer must be connected to the parallel port and be
on-line.
Quit: Exits the program to DOS without saving the current game.
VIEW MENU
2-D/3-D: This flips between a two-dimensional board and the
three-dimensional board with the action battle chess figures.
Touch and Move: If this option is selected, you must move the
first piece that you select to move.
Sound: Allows you to tome the sound either on or off.
Sliding: Selecting this option allows you to control the way the
pieces move. If on, the pieces move by sliding around from one
spot to the next. If off, the pieces will move around by walking
from one spot to their new location. Sliding turns off the anima-
thumb
Fast Moves: This option, when selected, allows the players'
moves to be entered very quickly using the mouse, most with a
single click of the mouse button. When enabled, clicking the
mouse button in the board area will cause moves as follows:
Click on a piece: If the piece can only make one legal move,
the move will be made automatically. If it can make more than one
legal move then the piece will be picked up and you should click
on the destination square, which is like the normal method of
move entry.
Click on an empty square: if only one of your pieces can move
to that square, it will do so automatically. If more than one piece
can move to that square then the square will be highlighted as the
destination square and Battle Chess 4000 will wait for you to click
on the piece to be moved. If you want to change your mind just
click somewhere that is illegal or press any key.
- Click on an enemy piece: If only one of your pieces can
capture the enemy the piece will do so automatically. If more than
one can make the capture then the destination square will be
highlighted and Battle Chess 4000 will wait for to choose the
piece to make the capture.
Intuitive: This is an extension of Fast Moves, described above
and is not available unless Fast Moves has been selected.
When a square has been highlighted because more than one
piece can make the move, as described above, Battle Chess 4000
will intuitively choose the most likely piece to move to that
square, highlighting the most likely origin square. If you agree
with the move just click again on the destination and the move
will be executed. If you disagree, click on the desired origin piece
and that will he the one h move to the destination square. If, after
the first click you decide that you want to choose a different
move, just click on the screen somewhere that is not valid, or
press any key.
CONTROL MENU
Swap Sides: Selecting this option allows you to switch places
with your opponent. Note that this option will take Battle Chess
4000 out of Autoplay and Supervisor options.
Autoplay: If chosen (shown with a check mark) Battle Chess
4000 will play a game against itself until stopped by selecting
this option again.
Human Vs. Human: This option will allow two human players
play against each other.
Modem: Allows you to play Battle Chess 4000 against an
opponent either over a serial port or over the phone line.
Move Now: If you get impatient while waiting for Battle Chess
4000 to make its move, you can force it to move with this option.
This interrupts the computer's thinking process and makes it
take the best move that it has thought of so far (this command is
not instantaneous).
Replay: This option can be selected after a Take Back, a Rewind,
or a Load Game has been selected. It will step through the game
one move at a time. You can Replay through each move made one
at a time until you reach the last move made.
Rewind: If you would like to see how a game progressed, this
option allows you to play back all the way to where the game
began.
Fast Forward: This option allows you to replay an entire game
without stopping until you press the ESC key or it reaches the last
move made.
Take Back: If you did not like your last move or your opponent's
last move, you may you this option to back up to the previous
move. You can take back as many moves as you like.
Learning: Selecting this option allows Battle Chess 4000 to
record what it considers strong moves to its opening library of
potential moves. This learning process occurs after the result of
the game is known. At that time, Battle Chess 4000 will ask you
if you would like the opening added to the library. Upon confir-
mation, the opening moves will be added to the USERBOOK.TXT
file.
Thinking: If chosen, Battle Chess 4000 will try to predict your
next move and use your time to consider its response. In our
tests, Battle Chess 4000 predicted correctly about 30% of the
time, and thus gained substantial free thinking time.
Book Control: This option allows control over the choices
Battle Chess 4000 can use for its opening moves. For further
information on this, see the Opening Library section later in this
manual.
SPECIAL MENU
Hint: The Hint option will give you what Battle Chess 4000
considers to be your best move. The squares will hi-light show-
ing you the suggested move.
Show Info: The information included with this option are
tournament clocks showing the total time used in the game, a list
of moves given in chess notation, and an indication of which side
Battle Chess 4000 thinks is winning. In show info mode, the board
will switch to a 2-D mode. At the bottom of the screen will show
what move the computer is thinking about if the difficulty is set
in the STRONGER settings.
Your Grade: This unique feature abandons the current game
and presents you with a series of twenty-four chess positions, for
each of which you will need to suggest up to four candidate
moves. On the basis of your replies Battle Chess 4000 will grade
you on your performance. Grading is calculated at 1,000 ELO, a
chess novice, to 2,750 ELO for World Champion Kasparov. The
average chess player has an ELO grading of 1,400. You should
allow about two minutes per position. For the solutions to the
test positions, see Appendix D later in this manual.
My Grade: Battle Chess 4000 will attempt to solve the same test
positions, according to its currently set time allowance. How-
ever, I warn you--Battle Chess 4000 scores well in excess of
2,000 ELO at two minutes per move placing me in the Candidate
Master class.
Set Time: This option allows you to set Battle Chess 4000's
level of play. The choice of how weak or strong the program plays
is of your doing. A weak opponent has ten different levels of play
ranging from 1 to 10. These are considered beginner levels with
1 being the weakest, while 10 being the strongest.
Playing Modes:
For a strong opponent, Battle Chess 4000 has the following
modes:
*Average--will try to stick to the selected move time for every
move.
*Matching--will spend roughly as long thinking about its moves
as you spend thinking about your own.
*Infinite will give the program as long as it needs to come up
with a desirable move. You could hurry up this choice if you use
the Move Now Option.
*Tournament-will be the strongest level of play. Battle Chess
4000 will spend more time to find it's way out of difficult spots
in this mode.
Set Clock: Allows you the set the clocks, This option can only
be used at the beginning of a turn.
Set Draw: If this special option is selected Battle Chess 4000
will play for a stalemate.
Set Up Board: Allows you to set up the board any way you
want. The only restrictions to this are, You may not place a King
in check, and You must have two kings on the board.
Pause: This option allows you to temporarily halt the timers
without incurring a time penalty.
SHORTCUT KEYS
If you do not have, nor want to use the mouse to select the menus,
certain shortcut keys are available in combination with the ALT
key. They are as follows:
ALT F = Fast Forward
ALT R = Replay
ALT W = Rewind
ALT M = Move Now
ALT S = Swap Sides
ALT N = New Game
ALT L = Load Game
ALT P = Print Moves
ALT Q = Quit
ALT B = Take Back
ALT H = Hint
ALT I = Show Info
ALT T = Set Time
OPENING LIBRARY-
An opening library is a database of opening lines (a line is a
sequence of moves). The inclusion of an opening library allows
the computer to play moves early in the game quickly, giving it a
time advantage later on in the game. (An opening Library is
known as a BOOK). The opening library in Battle Chess 4000
contains over 300,000 moves.
Choose Next Move By
When the computer needs to choose between two or more moves
from it's opening library, it can do it one of three ways.
*Random: In this mode the decision of which line to use
is chosen randomly.
*Strength: The opening library contains strength infor-
mation which is used by this setting. Using this setting will cause
a slide bar to appear, moving it up and down causes the Strength
to lean towards either weaker or stronger opening moves.
*Popularity: Similar to Strength, this option causes a
slide bar to appear in which you can make the computer select
either more common or less common moves.
Manual Selection
When the computer has to make a decision between two or more
possible moves in the opening library it will use the criteria
above. For even greater control, and for sake of curiosity, if
Manual selection is On, a dialogue box will appear showing all the
moves the computer is contemplating. The move the computer is
currently thinking about will be highlighted. If you wish to change
this move, on the computers next turn, you will get the warning
that the computer is no longer using the Opening Library.
Battle Chess 4000 has a database of named opening lines, such
as Queen's Gambit and Sicilian Defense, and these names will be
displayed when an opening line is recognized if this option is ON.
Please note that the database of named openings is much
smaller than the full opening library. Name Openings defaults to
On.
User Book Priority
As well as the large built-in opening library, there are two
supplementary opening library files. One of these is an ASCII file
which can contain opening lines of your own, created with a word
processor in ASCII mode. The file can be up to 6000 bytes in size
and each line must contain moves in algebraic notation, such as
e2e4 b7b6. Each move sequence must be on its own line. Any
spaced in the file will be ignored.
If the learning option is selected then another supplementary file
will be created. This will contain any opening moves the com-
puter thinks that are good that it has learned from its own thought
processes and from it's human opponent. This file is also in ASCII
but should not be edited or written to, though you can use it as
a basis for your user book file, i.e. by copying portions of it into
the user book file then deleting it.
Force Opening Line To Be
The computer will normally choose an opening line from one of
the book files, as described above. However you can force it to
play a particular opening line by using one of these two options.
Note that you can only select these options at the very start of the
game, before either side has moved.
My Line
This allows you to enter a move sequence of up to twelve half
moves (in algebraic notation) that will be used as the opening
line.
Named Line
This displays a list of named opening lines that you may scroll
through and choose by clicking on with the mouse. This list only
shows named openings- the number of un-named openings in
the main opening library is much larger.
Once you have selected a forced opening line, the computer will
play it as long as it makes sense; if you selected e2e4 g7g6 then
started out with d2d4, the computer obviously can't use the
forced opening line so it will instead use one of it's book files,
which it will also do when your forced opening runs out.
A forced opening will remain until cleared, by selecting My Line
and clearing the first move, then clicking OK.
Book Files Used
All files concerning the opening library are in the BOOKDATA
directory. They are as follows:
BOOK.BOK Main opening library file
OPENINGS.BOK Named openings file
MOREBOOK.TXT ASCII file created with the Learning Option
USERBOOK.TXT ASCII file of user opening lines
Only the latter two files are human readable and only the last file
should ever be edited.
HOW TO PLAY CHESS
Chess is a game for two players, one having the white pieces and
the other having the black pieces. There are 64 alternating white
and black squares on which you can move. The object of the
game is to checkmate your opponent's King (see "Checkmate.")
Only one piece can occupy a given square.
You may only move one piece per turn, with the exception
of castling (See "Castling.")
* YOU must move when it is your tome.
* No piece, except the Knight, can move through other
pieces.
* Any piece may capture any of the opponent's by landing
on the same square as it. The captured piece is removed
from the board and is out of the game.
* You may not capture any of your own pieces in order to
clear the way for your other pieces.
MOVEMENT OF THE PIECES
The King
The King can move one square in any direction. It is generally a
good idea to not move your King into an offensive position early
in the game because that could leave the King vulnerable and
once you lose your King the game is over. Under no circum-
stance may your King move into check, that is, your King may not
move directly into a clear line of attack from an opposing Player's
The Queen is your most powerful offensive piece. The Queen can
move any number of squares horizontally, vertically, or diago-
nally if path is not obstructed. The Queen becomes very effective
in being used with a combination of other pieces rather than
being the lone attacker in your offense.
The Bishop
The Bishop moves diagonally any number of squares in either
direction if path is not obstructed. Since one Bishop starts on a
black square and the other on a white square that would make
each bishop confined to that color square for the entire game
since Bishops can only move diagonally.
The Knight
The Knight always moves in the same- pattern--one square
forward or backward and then two squares to either side, or one
square to either side and then two squares forward or backward.
The three squares form a "L" shape. The knight is the only piece
which may jump over other pieces.
The Rook
The Rook can move any number of squares vertically or horizon-
tally if path is not obstructed.
Battle Chess 4000
The Pawn
The Pawn moves straight ahead (never backward), but it captures
diagonally. The Pawn's movement is indicated below left, while
its capture is illustrated below center. When a Pawn is in its
starting position, it has the option to advance one or two squares
the first time it moves. After that, it may advance only one square
per move. If a Pawn advances all the way to the opposite end of
the board it can be "promoted" to your choice of a Queen, Rook,
Knight, or Bishop (below right). You can promote as many Pawns
as possible.
EN PASSANT
To capture "en passant" (in passing): when your opponent
moves a Pawn two squares on its initial move and your Pawn is
on the fifth square on an adjoining file, you may capture your
opponent's Pawn by moving to the square over which it has
moved, just as if it had moved only one square on its first move.
This option must bc exercised immediately or the option is lost.
This is illustrated below. Note that if the black pawn moved two
spaces on it's initial move (a), white on ~he very next tome could
capture the Pawn diagonally on the square which was passed by
the black Pawn (b). The black Pawn is removed from the board
and the white Pawn is placed on the diagonal square in the next
file (c).
CASTLING
Once during a game each player has the option of castling, that
is, moving the King two squares either to the right or left, and
placing the Rook on that side of the board on the square over
which the King has passed. In order to castle, the pieces between
the King and Rook must have been moved, giving a clear path-
way, and the King must not be in check, that is, must not be under
attack by an enemy piece, or pass through a square under attack.
If either the King or the Rook on the castling side have previously
moved you may not castle.
CHECKMATE
The object of the game is to attack the opponent's King in such
a way that no matter where the King moves, the King will still be
under attack. This is called "checkmate" and wins the game.
Any move that attacks a King is called "check." If the King can
escape, the King must be moved on the next turn, and then the
game continues. If there is no way of getting out of check, by
either moving away from an attacking piece or by placing a piece
to block the check, then the King is checkmated and the game is
over. If the only possible move on the board would place a King
in check, then the game is not won by either player and is
considered a stalemate because a King may not move into check.
HELPFUL HINTS
1. Some pieces are more powerful than others because
they are able to control more squares on the board. The question
of value of each piece arises every time there is a possibility of
capturing or exchanging pieces The following table shows the
approximate value of all the pieces except the King, because this
piece is never captured.
Queen.... 9 points
Rook..... 5 points
Bishop... 3 points
Knight... 3 points
Pawn..... 1 point
2. The player who gains control of the center squares of the
board has an advantage because their pieces have greater
mobility. To gain control quickly, move only your center pawns
and develop your minor pieces (Bishops and Knights) early in the
game.
3. Castle your King into safety at the earliest opportune
moment. It is usually best to castle on the King's side because
there is less area to defend on that side of the board.
4. Capture enemy pieces and Pawns when it will strengthen
your position on the board. Remember the value of the pieces:
if you exchange a Knight for a Bishop it is an even trade. If you
get a Rook for a Bishop, you will be ahead in material. The player
with a material advantage usually wins the game.
5. Every time your opponent moves, stop and look care-
fully. Is your opponent plotting to capture an important piece?
Can you defend against it? Did your opponent make a move
which allows you to make a capture? Did your opponent put
themselves in a position vulnerable to a checkmate?
6. Try to think ahead a few turns. Think about using a
combination of moves to try and expose a weakness in your
opponent's game plan. You should also be wary that your
opponent will probably be trying the same thing on you.
THE OPENING GAME
The opening game be defined as that portion of the game that
occurs generally between the first move and the eighth to the
fifteenth move The point of the opening game is to organize and
co-ordinate your pieces as quickly as possible in order to take
maximum advantage of their power. If you are a beginner, this is
where you are going to make most of your mistakes. There are
endless choices to decide how to set up your strategy for playing
chess. In fact, there are 169,518,829,100,544,000,000,000,000,000
possible combinations for the first ten moves. To avoid making
the wrong opening moves, keep the following things in mind:
*Your first move should be the movement of either your
King's or Queen's Pawn. It is also a good idea not to move too
many of your Pawns during the opening game because Pawns
can not move backwards and often times opponents can home in
and capture Pawns because of a hasty offensive strategy.
*Avoid moving the same piece twice during the opening
game, unless your opponent has made an obvious blunder.
Remember that if the point of the opening game is to organize and
co-ordinate your pieces as quickly as possible, then wasting
several moves on one piece is not likely to assist this.
*It is usually a good strategy to move out your Knights and
Bishops before you move out the Rooks and Queen. For best
control of the board, try to move them toward the center of the
board because form the center, each piece will then have greater
control of the board around it.
*If you have castled, it is usually best to move your Rooks
to K1 or Q1. This will allow your Rook a great range of power than
leaving them in either comer.
THE MIDDLE GAME
The middle game is the part of the game that follows the initial
movement of pieces towards the center of the board in powerful
positions, but before the final sequence of moves to finish off
your opponent. This phase of the game is where the attack is
critical and it is best to be on the offensive side of the attack.
It is advised that you concentrate on capturing pieces, to get
ahead in points, and to gain territory on the board, so you can
plan out your final assault.
THE END GAME
This is the portion of the game where, all things being equal, both
sides will have relatively few pieces left on the board, the King
may actually be part of an offensive strategy, and where a Pawn
or two may even have crossed the board to become a Queen or
some other powerful piece. Because you will have fewer pieces
on the board, the pieces that remain will increase in importance.
Therefore now more than ever, use every piece to its full poten-
tial.
Look forward to more RazorDoxs in the very near future...
-Marauder