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DeathMatch Manifesto
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quase.txt
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1996-12-07
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116 lines
***********************************************
* . . *
* | | | | /\ /--\ +--- *
* \ | / | | /--\ \--\ |-- *
* \-+-/ \___/ / \ ___/ +--- *
* | *
* | *
***********************************************
03/12/96
==========================================================================
Title : Q.U.A.S.E.
= Quake Unlimited And Slaughter Eachother
-> from the verb 'to Quake': to shoot into
little tiny pieces
Filename : QUASE.BSP
Author : EraserX
Email Address : jef.delrue@club.innet.be
http://www.club.innet.be/~year2877/index.htm
Description : A pretty cool QuakeMatchLevel (4p is great in it)
Special ThanX to : Jonathan Mavor, for making Thred
Jimm lowell for writing a great Thred-tutorial
ID-Software, for making Quake
Check out the Thred homepage at:
http://www.visi.com/~jlowell/thred
==========================================================================
* Play Information *
Single Player : Nope
Cooperative : No way, man
Deathmatch : Of course, why else do you play Quake?
Difficulty Settings : No, its a QuakeMatch
New Sounds : Are the QuakeSounds not good enough?
New Graphics : The QuakeGraphics will do just fine
New Music : No, my musical inspiration is not very good
Demos Replaced : No, you have to play Quake, you dont have to
watch it.
* Construction *
Base : New level from scratch zip zero nothing
Editor(s) used : Thred 9.0b
Known Bugs : A little one, when you step on the elevator and
you are going out of the water, there is something
weird, you'll see
Sometimes the brushes dont fit 100%, this is not
really a bug, but im just telling you
Build Time : Geez, 30 hours or so, including learning Thred
* The technical stuff *
System : P75, 32MB RAM
Compilemachine : Qbsp, Light and vis
Texture Wad used : MyWad, the wadfile of Thred
QBSP Time : 106 seconds (And a 30Mb Swapfile)
Light Time : 136 seconds
VIS (-level 4) Time : 851 seconds
Brushes : 233
Entities : 43
* Other Info *
Let me know if my level is cool, if it is, ill make more levels (after
i finished Red Alert) if my level sucks, i'll shoot you. I mean, tell me
whats wrong and i'll try to make it/them better.
If you have tested it on a local network, SEND me comment, this level is
a bit open, so you constantly see eachother. So, this level is more disigned
to play on a local network than on a internetgame.
* More levels coming *
My neXt level will be 'HELLo Quake' (if i get some positive reactions
from the Quakers on QUASE) It will be a singleplayerlevel. Check out
my homepage for more info about this level coming up.
* Copyright / Permissions *
(PLEASE DO RESPECT THEM, THEY ARENT PLACED HERE JUST FOR FUN)
Authors MAY NOT use this level as a base to build additional levels.
This BSP may be distributed ONLY over the Internet and/or BBS systems
if you keep this TXT-file intact. You are NOT authorized to put this
BSP on any CD or distribute it in any way without my permission.
* THRED LISCENSE INFORMATION *
This map was made with Thred. It is acceptable to distribute this
map over the Internet and BBS systems for free. It is not
acceptable to play this map on a commercial Internet server.
It is also not acceptable to charge for this map in any way
or charge for distribution of this map. This includes CD-ROM
collections of all kinds.
* How to play *
[i have added this because there are a lot of people who love quake
and who wanna play levels, but dont know how to play them]
first of all: there are *.map, *.bsp, *.3dt, *.3dm and *.wad files
in Quake. You need the bsp-file(s). Just make a directory maps in
your id1 directory in quake. Then place the bsp-file in the maps-dir.
Start up Quake, go to the console (with the ~key, this is the upperleft
key of you keyboard) then type: MAP X, where X is the name of the level,
dont add the bps-extention. Now you should play the level, if u dont,
well, then you messed up or there is an error in the level.
BTW, i got some Cô ôl Duke-levels: Museum and Streets X, you can find them
on my homepage \_/
HAVE FUN ! ! ! ! !