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DeathMatch Manifesto
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map01.txt
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1996-11-09
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===============================================================================
Title : DooM II Map01
Filename : Map01.BSP
Version : 11/09/96
Author : Matthias Worch
Email Address : matthias.worch@uni-essen.de
Misc. Author Info : (Co)Author of The Troopers' Playground, Memento
Mori 2, Requiem...
The Armagedon series for Quake
Langsuyar on #quakeed
For more information visit my homepage at
http://www.geocities.com/hollywood/7766/quake.htm
Description : Yet another conversion of DooM II Map01.
I've taken a look at all the Quake conversions of
Map01 that can be found in the net, but none met
with my (high) demands on quality: Awfull texture
setting, no alignment, items falling out of the
level, no vis information and fancy lightning that
makes your eyes tear, especially in DM.
This level is also using the Quake recources, of
course. But I have tried to recreate the original
feeling of the Entryway, using appropiate textures
and a balanced lightning as it is (has to be) in
DooM.
The architecture is 100% - but I had to make some
decisions regarding Quake's feature of jumping:
You CAN jump on the "plasma-platform" from any
direction. (if you know, how.) What's the point of
having to jump on it from a certain angle when in
DooM everybody gets it from where he wants? The door
to the rocket-launcher is opened when opening the
door to the courtyard, so somebody has to use the
elevator before :>
You CAN jump through the window to the outside as
well - making it so high you can't does also mean
ruining your view outside.
But what is most important: you CAN jump up onto
the "chainsaw" platform when having enough pace -
I thought about changing this by either shrinking
the arrow-stairs or making the platform higher, but
many ppl are using a higher maxspeed of about 400
to make the movement more DooM-like, anyway, so what
is the point? Making the platform so high that you
can't jump on it even with "sv_maxspeed 500" would
mean a different room. If you don't like this just
take away the weapons lying up there by changing the
map file or decrease the gravity.
What can't be done 100% is the things placement, of
course. I have done it as I think it is best.
If you disagree you can change the layout by using
the map file I have provided - for more information
read below.
Additional Credits to : id, the authors of Quest
===============================================================================
* Play Information *
Game : Quake
Single : Yes, but...
Cooperative : No
Deathmatch : Yes, 4-8 dm starts
Difficulty Settings : No
New Sounds : No
New Graphics : No
Demos Replaced : No
* Construction *
Base : new map, layout taken from D2 Map01
Build Time : two days
Editor(s) used : Quest, MS-DOS edit
Known Bugs : None, this is quality
* Changing the weapon and dm starts layout *
You think the grenade-launcher would be a more appropiate replacement for the
plasma gun? You would like a quad-damage where the BFG usually lies? No
problem!
With this level comes a file called "map01.map" which contains all entity
information of this level. You can change it with your text editor, the
format is self-explaining.
To apply the changes you have made you need QBSP, which can be found in the
internet, compiled for nearly every OS.
Copy both map01.bsp and map01.map into the directory where qbsp stands and
type: "QBSP -ONLYENTS MAP01".
Don't forget the -onlyents option, otherwise qbsp will try to recompile the
whole level!
You do not need to use light and vis on the level again (actually you mustn't).
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic format that is sold for money without my explicit
written permission!
If you want to include this level with a noncommercial DM compilation please
ask me FIRST!
You MAY distribute this BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
* Where to get this map *
ftp.cdrom.com and mirror sites.