home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
DeathMatch Manifesto
/
DEATHMATCH.ISO
/
quake
/
map01
/
map01.map
< prev
next >
Wrap
Text File
|
1996-11-09
|
21KB
|
694 lines
// Map01 Entity File by Matthias Worch
//
// To add an entity uncomment it, to take it out comment the whole item
// everything in the brackets.
// If you don't know how certain entities are called refer to the Quake
// Map-Specs. If you're not sure, leave the spawnflags as they are.
//
// To apply the changes use "qbsp -onlyents map01"
//
// My tip to make DM more DooM like: Put the rocket-launcher into the
// shotgun-room, the grenade-launcher into the rocket room and the super
// shotgun outside. (Nobody uses the SS in Quake and ppl hardly go into the
// SS room with the original item layout.
//
// To add more DM starts and avoid telefrags in >4 player DM add some of the
// given DM starts.
// General info, leave intact.
{
"classname" "worldspawn"
"wad" "C:\ANWEND\QUEST\QBSP\GFX\BASE.WAD"
"sounds" "6"
"message" "DooM II Map01"
}
// Green DM start
{
"classname" "info_player_deathmatch"
"origin" "-505 78 28"
"angle" "0"
}
// Indigo DM start
{
"classname" "info_player_deathmatch"
"origin" "116 72 28"
"angle" "0"
}
// Brown DM start
{
"classname" "info_player_deathmatch"
"origin" "-185 -382 28"
"angle" "0"
}
// Red DM start
{
"classname" "info_player_deathmatch"
"origin" "-722 -388 20"
"angle" "0"
}
// Alternate DM starts, uncomment to add to the level
// Alternate start: SS room
// {
// "classname" "info_player_deathmatch"
// "origin" "924 -192 20"
// "angle" "180"
// }
// Alternate DM start: Before rocket room
// {
// "classname" "info_player_deathmatch"
// "origin" "309 -674 28"
// "angle" "90"
// }
// Alternate DM start: Near Exit
// {
// "classname" "info_player_deathmatch"
// "origin" "-382 -998 12"
// "angle" "120"
// }
// Alternate DM start: Outside (has to wait until door opens)
// {
// "classname" "info_player_deathmatch"
// "origin" "-991 -926 -4"
// "angle" "0"
// }
// Player 1 start platform: rocket launcher
{
"classname" "weapon_rocketlauncher"
"origin" "-551 330 36"
"spawnflags" "1792"
}
// Player 1 start platform: Super Shotgun
{
"classname" "weapon_supershotgun"
"origin" "-614 331 35"
"spawnflags" "1792"
}
// Player 1 start platform: Lighning gun (for BFG)
{
"classname" "weapon_lightning"
"origin" "-677 328 36"
"spawnflags" "1792"
}
// Player 1 start platform: Chainsaw position, now 100% health
// Uncomment to use (I didn't know what to use)
// {
// "classname" "item_health"
// "origin" "-389 468 36"
// "spawnflags" "1794"
// }
// Start room: Lighning gun (for BFG)
{
"classname" "weapon_lightning"
"origin" "-292 284 4"
"spawnflags" "1792"
}
// Start room: 15% health before column
{
"classname" "item_health"
"origin" "-239 -116 12"
"spawnflags" "1"
}
// The well-known "Shit, I wanted to do another silent BFG!" chaingun
{
"classname" "weapon_nailgun"
"origin" "310 71 27"
"spawnflags" "1792"
}
// SS room: Super Shotgun
{
"classname" "weapon_supershotgun"
"origin" "781 -194 36"
"spawnflags" "1792"
}
// 15% health near Green Armor
{
"classname" "item_health"
"origin" "1359 -514 28"
"spawnflags" "1"
}
{
"classname" "item_health"
"origin" "1255 -626 28"
"spawnflags" "1"
}
// Green Armor
{
"classname" "item_armor1"
"origin" "1343 -578 28"
}
// 15% health before rocket room (for blue vials)
{
"classname" "item_health"
"origin" "305 -631 68"
"spawnflags" "1"
}
// Rocket room: Rocket launcher
{
"classname" "weapon_rocketlauncher"
"origin" "320 -828 44"
}
// Rocket room: 5 rockets
{
"classname" "item_rockets"
"origin" "316 -790 48"
}
// Plasma room: Super Nailgun (for Plasma)
{
"classname" "weapon_supernailgun"
"origin" "-615 -416 56"
"spawnflags" "1792"
}
// 15% health on elevator
{
"classname" "item_health"
"origin" "-632 -107 176"
"spawnflags" "1"
}
// 25% health in exit room
{
"classname" "item_health"
"origin" "-162 -951 59"
}
{
"classname" "item_health"
"origin" "-162 -1011 59"
}
{
"classname" "item_health"
"origin" "-162 -1071 59"
}
// 15% health in secret room
{
"classname" "item_health"
"origin" "-690 -1237 20"
"spawnflags" "1"
}
// Outside: Grenade launcher (for Shotgun)
{
"classname" "weapon_grenadelauncher"
"origin" "-946 -297 4"
"spawnflags" "1792"
}
// Outside: 5 rockets
// {
// "classname" "item_rockets"
// "origin" "-918 -366 43"
// "spawnflags" "1792"
// }
// Monster and miscellaneous info, leave intact
{
"classname" "monster_army"
"origin" "-149 102 4"
"angle" "0"
}
{
"classname" "monster_army"
"origin" "-85 6 20"
"angle" "0"
}
{
"classname" "monster_army"
"origin" "291 -234 52"
"angle" "90"
"target" "way1"
}
{
"classname" "monster_army"
"origin" "339 -370 52"
"angle" "90"
"target" "way2"
}
{
"classname" "path_corner"
"origin" "287 24 28"
"targetname" "way1"
}
{
"classname" "path_corner"
"origin" "319 72 28"
"targetname" "way2"
}
{
"classname" "monster_army"
"origin" "995 -346 84"
"angle" "180"
}
{
"classname" "monster_army"
"origin" "1123 -314 84"
"angle" "180"
}
{
"classname" "monster_army"
"origin" "1123 -74 84"
"angle" "180"
}
{
"classname" "monster_army"
"origin" "995 -42 84"
"angle" "180"
}
{
"classname" "monster_enforcer"
"origin" "891 -186 20"
"angle" "180"
"spawnflags" "768"
}
{
"classname" "monster_enforcer"
"origin" "979 -210 28"
"angle" "180"
"spawnflags" "768"
}
{
"classname" "monster_army"
"origin" "-157 -418 52"
"angle" "0"
"spawnflags" "1025"
}
{
"classname" "monster_enforcer"
"origin" "-157 -418 52"
"angle" "0"
"spawnflags" "769"
}
{
"classname" "monster_army"
"origin" "-69 -362 52"
"angle" "0"
"spawnflags" "1"
}
{
"classname" "monster_army"
"origin" "-621 -130 156"
"angle" "270"
"spawnflags" "1024"
}
{
"classname" "monster_army"
"origin" "299 -458 52"
"angle" "90"
"target" "way2"
"spawnflags" "768"
}
{
"classname" "monster_enforcer"
"origin" "339 -530 52"
"angle" "90"
"target" "way2"
"spawnflags" "768"
}
{
"classname" "monster_enforcer"
"origin" "-621 -130 156"
"angle" "270"
"spawnflags" "768"
}
{
"classname" "monster_enforcer"
"origin" "-621 22 156"
"angle" "270"
"spawnflags" "768"
}
{
"classname" "monster_enforcer"
"origin" "-621 -26 156"
"angle" "270"
}
{
"classname" "monster_enforcer"
"origin" "-413 -1210 12"
"angle" "90"
}
{
"classname" "monster_enforcer"
"origin" "-661 -1106 12"
"angle" "75"
}
{
"classname" "monster_enforcer"
"origin" "-685 -1026 12"
"angle" "75"
"spawnflags" "768"
}
{
"classname" "monster_enforcer"
"origin" "-1053 -426 12"
"angle" "270"
}
{
"classname" "monster_enforcer"
"origin" "-1005 -274 12"
"angle" "270"
}
{
"classname" "monster_enforcer"
"origin" "-941 -418 12"
"angle" "270"
"spawnflags" "768"
}
{
"classname" "monster_enforcer"
"origin" "-1061 -346 12"
"angle" "270"
"spawnflags" "768"
}
{
"classname" "weapon_supershotgun"
"origin" "-946 -297 4"
"spawnflags" "2048"
}
{
"classname" "item_shells"
"origin" "-918 -366 43"
"spawnflags" "2048"
}
{
"classname" "trigger_changelevel"
"map" "e1m2"
{
( -48 -1012 68 ) ( -48 -972 68 ) ( -44 -972 68 ) TRIGGER 0 0 0 1.0000 1.0000
( -44 -1012 -4 ) ( -44 -1012 68 ) ( -44 -972 68 ) TRIGGER 0 0 0 1.0000 1.0000
( -44 -972 -4 ) ( -44 -972 68 ) ( -48 -972 68 ) TRIGGER 0 0 0 1.0000 1.0000
( -48 -972 -4 ) ( -48 -972 68 ) ( -48 -1012 68 ) TRIGGER 0 -22 0 1.0000 0.7500
( -48 -1012 -4 ) ( -48 -1012 68 ) ( -44 -1012 68 ) TRIGGER 0 0 0 1.0000 1.0000
( -44 -1012 -4 ) ( -44 -972 -4 ) ( -48 -972 -4 ) TRIGGER 0 0 0 1.0000 1.0000
}
}
{
"classname" "func_wall"
"spawnflags" "1792"
{
( -56 -984 8 ) ( -56 -976 8 ) ( -48 -976 8 ) EMETAL1_3 0 0 0 1.0000 1.0000
( -48 -984 -16 ) ( -48 -984 8 ) ( -48 -976 8 ) EMET