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1994-10-10
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ASDOOM][: The Final Countdown (Part One). First revision, 10/10/94.
Please read ALL of this file before beginning play, especially the section
entitled CONDITIONS OF USE as this details what you may and may not do with
these files. There was a certain amount of "confusion" (what a diplomat)
with the original ASDOOM levels, with a few odd people doing several of the
things that I had asked oh-so-nicely for them not to do. Please don't let
it happen again. I have tightened up the wording a little, for the sake of
clarity, and I apologise to those of you who would never have dreamed of
doing anything untoward anyway.
"Beware the fury of a patient man." - John Dryden.
INTRODUCTION
Welcome to ASDOOM][, a series of completely new levels for id's DOOM ][.
This archive, ASD2_PT1.ZIP, contains the first three new levels. There
will definitely be an ASD2_PT2.ZIP, probably an ASD2_PT3.ZIP and possibly
even an ASD2_PT4.ZIP. We'll see.
The files in this archive will allow you to face new dangers and fresh
challenges once you have finished playing the game itself. Subsequent
levels will follow on directly from these, continuing the plot, so keep
a saved game handy!
All DOOM levels these days seem to have to have individual names (like
UNDERHALLS or ENTRYWAY), so I decided to give mine names too:
Level one is A WALK IN THE PARK, level two is IN THE HALL OF THE MOUNTAIN
KINGS and level three is called MOODY. In each case you'll have to find
out why the hard way... ;)
ASDOOM][ assumes that you are a veteran of both DOOM and DOOM ][, and that
you are therefore a capable player. If you are new to DOOM it is probably
a good idea for you to play through DOOM first (because it is relatively
easy), then DOOM ][, then ASDOOM][. If you are a total addict you could
also get hold of the original ASDOOM as well. ASDOOM is an extra episode
for registered DOOM by the same author, and is a worthwhile addition to
your collection (but then I would say that, wouldn't I?). :)
To make life as easy as possible for beginners a batch file is included to
run all of the levels for you. Simply make sure that all of the files
from this archive are in your DOOM2 directory then type ASD2 to play (but
read the rest of this file first).
For the ultimate experience play these levels in a dark room (the darker
the better!) on Ultra Violence. If you do this I can guarantee you one of
your best games ever (assuming that you live long enough to enjoy it). :)
DEDICATIONS
These levels are dedicated to the people who made them possible:
Thanks firstly to all at id for giving us DOOM and DOOM ][. I can't think
of any other game that has given me such long term entertainment!
Thanks also to Geoff Allan, the person responsible for writing the DOOM
editor used in the production of these levels. For reference, I am now
using version 3.0 alpha 1 of Geoff's DoomEd for Windows, available from
good BBS's everywhere. And yes, I know that it isn't compatible with
DOOM ][.
Credit also goes to Colin Reed, author of the BSP DOOM nodebuilder (this
useful program "repairs" dodgy wad files and is REALLY handy if you are
designing levels yourself). I currently use version 1.1. It probably
isn't compatible with DOOM ][ either, but I'm not sure?
I also need to thank Raphael Quinet and co. for DEU, which I have used on
occasion for things like grouping my wads together. Although I principally
use DoomEd for level design, DEU has been invaluable.
Thanks to Steven and Rand Phares for providing DSHRINK. This program
strips redundant sidedefs out of your wad files, which means that they
should run faster, and because they are smaller they take less time to
download. Lucky you!
I am very grateful to Ian Trevena for playtesting these wads, and for the
assistance that he gave me during development.
Thanks also to all of those people who mailed me feedback on the ASDOOM
levels. I have listened carefully to everything that you said and asked
for, and you may just find it here! Mail me again and let me know.
Finally thanks to my wife, Christina. She's very patient. Still.
MONEY, MONEY, MONEY...
You thought that I was going to demand some cash, right? Well calm down,
I'm not going to. No need to part with anything that you don't want to.
I'm going to go on designing levels of this quality (or better) until
I get fed up, so you might as well have 'em for nothing. Anyone who is
filled with a wild, uncontrollable urge to send me money can though.
I wouldn't want you to think that I'll get upset if you do, I just won't
get upset if you don't. :)
INSTRUCTIONS
Decompress this archive if you haven't already. Place all files in your
DOOM2 directory. None of your existing files will be altered by playing
these levels, but if you feel nervous make sure you back up your DOOM2
files first.
Once all of the files are in your DOOM2 directory simply change to that
directory and type ASD2.BAT to play the new levels. This batch file is
designed to get you straight in to the new levels without the need to set
anything up first. A message will appear telling you that you are playing
modified levels - this is no cause for alarm. Press Enter to continue.
Once DOOM2 has loaded choose a difficulty level and play as normal.
BEST GET READY TO RUMBLE...
These new levels will test your DOOM skills to the limit. ASDOOM][ does
support different skill levels and life will be harder or easier based on
your choice. If you select Ultra Violence, EXPECT Ultra Violence. Note
that ASDOOM][ is not designed to be playable on Nightmare skill level - it
will savagely kill you and kick sand in the face of your corpse if you're
daft enough to try! Whatever level you choose, make sure that you save
fairly frequently (or don't come crying to me about it). :)
Also, don't cheat. Pretty much everyone knows the cheat codes for DOOM, but
surely you're just spoiling your own fun? If you cheat at these levels you
miss the challenge, the tension, the excitement, the fear. You might just
as well not bother playing! It's your choice, I just want you to get as
much fun out of my work as possible. If you cheat, you are only cheating
yourself.
Oh, and I know that some areas are a bit dark, but don't give yourself the
light amplification goggles. If I had wanted you to see everything all
the time I would have made the light level 255 in every room, wouldn't I?
If you need a little extra light to help you spot the little "blighters"
(this is a family TXT file) try letting rip with the chaingun. Much more
atmospheric.
-------------------------------*IMPORTANT*-----------------------------------
CONDITIONS OF USE
Copyright for these levels remains with the author. You are welcome (even
encouraged!) to have fun with these levels yourself, and to pass them on to
as many other people as possible so that they can have fun with them too,
SUBJECT TO THE FOLLOWING CONDITIONS:
* This compressed file (zip or arj or whatever) must be passed on in its
entirety with all files present and unaltered in any way. You may not
add to or detract from what is here, just pass it on exactly as it is.
* You may not use these levels as a basis for alterations to produce levels.
* You may not sell any of the ASDOOM or ASDOOM][ levels or include them
(or a derivative of them) on any compilation which will passed on for
profit (e.g. sold), or given away (e.g. strapped to the cover of a
magazine) WITHOUT THE EXPRESS PRIOR PERMISSION OF THE AUTHOR IN WRITING.
Use, decompression or duplication of this software indicates total and
unquestionable acceptance of these conditions.
I am not trying to be difficult here, but I've worked long and hard on
these levels (over forty hours EACH) to enhance and extend your enjoyment
of a great game. All I ask in return is that you respect my labour, please.
I have extensively playtested these levels and plenty of other people have
tested them too, but please note tha