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README
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1996-09-09
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PHANTOM WORLD.EXE
The executable in this package is a demonstration of a 3D algorithm
developed in Borland Pascal. The engine itself is written almost
entirely in 386 Assembler. Features of the engine are:
- Fast gourad-shaded texturemapping
- Dynamic lights
- Dynamic world (moving objects)
- High framerates, even on DX2/66 machines (18 fps)
- Total freedom of movement (it's a polygon world)
Rather limited:
- Up to 2000 polygons
- Up to 64Kb of texturedata
- Up to 3000 coordinates
- Non-leveled performance
Features to be added in the future:
- BSP-tree (working on it right now)
- Phong-shading
- Z-clipping
- Perspective corrected texturemapping
- Leveling of performance:
- Bounding spheres
- Span-algorithm of QUAKE
- Going to WATCOM C
- More speed
- More memory
Wanna help? Wanna know more? Please write or E-mail or call:
Jacco Bikker
Gestellaan 44
3431 GN Nieuwegein
Phone: 030-6033309 (when calling from within Holland)
E-mail: Jacco.Bikker@QuestIntl.com
URL: www.geocities.com/CapeCanaveral/5402/index.htm
I do need help and motivation, no money. I know the algorithm
is not yet perfect, but it is fast, and it will be faster and
better. Write if you can help.
If you have a job for a multimedia / VR programmer, please
let me know!
Greetings to all of you,
Jacco.