The file on this disk called NOTE.HLP can be viewed through the menu
of Takenote; "?" option (press the "?" key or click on the icon).
NOTE.HLP can also be just type out like this file, or printed with
the statement A>TYPE NOTE.HLP > PRN
THIS IS VERSION 6: Includes tutorial feature. See NOTE.HLP for
details of this and other features.
Note: I worked out all of the old bugs for this
release, and I've tried to make the tutorial en-
enhancement the first release
of version 6. If you run into any problems they
might be a move order problem. If you can't play a
move that you know is legal then try changing line
numbers down and then forwarding to the end of that
line, and then moving up a line number. Please let
know (drop me a line) if you have any problems with
my TakeNote chess study utility, or if there is any
thing you'd like to see added to it.
V.6.6 Enhancement: Earlier versions of TakeNote have a move take back
option ("T" on the main menu) but that feature only
deletes the current move and leaves the rest of the
move tree intact. The V.6.6 move take back also
takes back all of the remaining moves in the
current line and releases all child lines to the
current root (all lines that branch off from the
current node).
V.6.6 bug fix: V.6.5 has a bug. If you switch down to a lower line
and then take back a move, then switch to an,
empty line an error will occur if you move forward.
This bug, though unlikely to occur, will be fixed in
V.6.6. Correcting this bug by itself will alter my
present program logic (something I don't want to do), but comes about naturally with the V.6.6 enhancement. If you find yourself in the above scenario don't take back the move, just backup a move ("B" on the main
menu) and then play over that move (see online help for a description of game flow controls).
V.6.7 bug fix: When displaying the game tree it was possible in
pre V.6.7 versions to attempt to display a non-existent
line of play; caused a program crash. Now if you try
to display a line higher then the highest line played
so faar you will get the highest line instead. The
game tree display will display the correct line number
diplayed; no danger of thinking you are looking at a
non-existent line.
V.6.7 Enhancement (nearly a bug fix): When changing lines of play
(and this includes program initialization) V.6.6 would
put the mouse cursor at the upper left corner of the
board; no more - fixed. It also fixes some display
errors caused by the wandering cursor.
V.6.7 Major Enhancement: When setting a new line number with "N" from
the menu it is possible to create a new line that is 1
higher then the highest line created so far.
E.g., the following is now possible
line 0
1. E2-E4 E7-E5
2. G1-F3 B8-C6
line 1 (use up arrow key)
3. D2-D4 E5-D4
line 2 (use down arrow key then "F" key twice
then change line with "N" key to 2)
2. F2-F4 E5-F4
Of Interest To Programmers and The Technically Minded
Pre-Release Enhancement - I just decided to include one of my debug