home *** CD-ROM | disk | FTP | other *** search
-
- $
- Welcome to the Musicraft Help Facility.
-
- Type a..
- U to find out how to use the Musicraft 1.3 System,
- M to find out how to modify it,
- P to find out how to print out the manual.
-
- (to exit, type <ret>)
- $U
-
- Type a..
- G for immediate gratification,
- I for some general information
- E for how to use the edit facility,
- C for how to compile an editted song,
- W for how to edit a waveform,
- P for how to play a compiled song,
- U for stuff about the utility facilities.
-
- (to exit, type <ret>)
- $UG:UG1
- The intent of the following frames is to help you play a canned song. I
- will assume the following:
- . you have installed a digital to analog converter at some port address,
- . you have connected said dac to your stereo,
- . you have turned your stereo on,
- . you have correctly identified the port address of your dac to the setup
- function (the initialization that you had to go through just to get to
- this point),
- . you have the Musicraft 1.3 song disk,
- . and that you are in the CP/M command mode A>.
-
- In what follows, <ret> stands for the carriage return (or enter) key and
- .> indicates a Musicraft prompt.
-
- Place the song disk in drive B:.
- A> MUSIC B:FLS<ret> The Musicraft menu will appear.
- .> C Type the letter. FLS on B: will
- be compiled and messages denoting
- the compile process will appear
- on the screen. Wait until the
- Musicraft menu reappears.)
-
- (to continue reading this, type <ret>)
- $UG1:UG2
- .> P This causes Musicraft to load the
- song FLS and then request that
- you identify a waveform.
- .> =<ret> Leave the waveform tables unchanged.
- The waveform tables are pre-loaded
- with a set of default waveforms which
- have been found to be generally useful.
-
- At this point, if all has gone well, you should hear the strains of J.S.
- Bach's Invention number 4. If you don't, then something was probably missed.
- Recheck each assumption and retry each step. If you still can't get it to
- work then you can call me at (301)433-0369 in the evenings.
-
- (to continue reading this, type <ret>)
- $UG2
- This concludes the "immediate gratification section. I hope that it
- worked. If it did, you should be able to do anything that the system will
- permit with additional practice. I do want to warn you..this is not a toy
- system, you have a lot of facilities in this package. To learn about them
- and to learn to use them effectively will take practice. This help facility
- does not replace the manual. One of the volumes in this set contains the
- manual. You can print it out if you like; it is over 70 pages in length.
- You can also buy it from Newtech Computer Systems, Inc., 230 Clinton Street,
- Brooklyn, New York 11201 (phone (212)625-6220). In that case, it will be
- properly paged and formatted. I don't know the price.
-
- (to exit, type <ret>)
- $UI:UI1
- Names.
- The programs in Musicraft use different file extensions to identify files.
- While several files are related to any song, their names differ in their
- type, or extension. You never enter the file type, the programs know what
- type to add to the name.
-
- (to continue reading this, type <ret>)
- $UI1:UI2
- Devices:
- The programs support the CP/M device specification in a file name at all
- times. You can type, eg., B:FLS and the system will operate correctly by
- loading and storing the various files associated with that song by using
- drive B:.
-
- (to continue reading this, type <ret>)
- $UI2:UI3
- The Song Development Process.
-
- The process of creating a song and playing it is done in three steps in
- the Musicraft System.
-
- 1. You must first use the editor to create your song and to store it
- on your disk. Later, when you wish to change your song, you again use
- the editor. You use the song edit facility by using the E_command.
- 2. Once having stored the song as a disk file, you must then convert the
- song information into the numerical form that is required by the play
- program. You use the the compiler facility by using the C_command.
- 3. You can now play the song by using the P_command.
-
- Each of these programs are described in some detail in this help facility,
- so browse aboutto get familiar with the operation of these steps. There
- are other useful functions as well which are not essential to the song
- development process but which will enhance your music making abilities. For
- example, there is a waveform editor which allows you to create waveforms,
- see their shapes on the screen, hear the quality of the sound over the entire
- range of the Musicraft System, and to change and adjust them to suit your
- purposes. There are other facilities as well. So explore the possibilities.
-
- (to continue reading this, type <ret>)
- $UI3:UI4
- The Work Song.
- When you load the Musicraft menu, you can use either of two CP/M commands:
-
- A> MUSIC<ret>
- or
- A> MUSIC <song_name><ret>
-
- for example..
-
- A> MUSIC B:FLS<ret>
-
- The first version specifies no work song while the second version does.
- If you use the second version, then the editor, compiler, and play programs
- will automatically use the files associated with that song.
-
- You may change the work song at any time you are presented with the Musicraft
- menu by using the N_command. This will ask you to specify a new work song.
-
- (to continue reading this, type <ret>)
- $UI4
- Waveforms in the Play program.
-
- The play program has 14 waveform tables which have been pre-loaded with
- waveforms which were considered useful. Just so you can get some idea
- which sounds go with which names, here is a list of the contents of the
- waveform tables (these waveform files are all on the song disk):
-
- 1. SQUARE
- 2. SAWTOOTH
- 3. EQ124
- 4. EQ12
- 5. SINE
- 6. ORGAN
- 7. CLARINET
- 8. OBOE
- 9. TRUMPET
- 10. TRUMPET2
- 11. SAW2
- 12. SAW3
- 13. SAW4
- 14. empty
-
- (to exit, type <ret>)
- $UE
- Use the E command to run the editor while in the Musicraft menu. The edit
- program will be loaded and it will load the current working song, if any.
- If you wish to run the song editor from the CP/M command mode, you
- may type the following:
-
- A> EDIT<ret>
- or
- A> EDIT <song_name><ret>
-
- This section BRIEFLY describes the song editing facility.
-
- Type a..
- N to learn about the Musicraft notation
- E to learn how to change existing lines in a song
- I to learn how to insert new lines into a song,
- M to learn how to insert measure lines into a song,
- X to learn how to get rid of lines you don't like,
- O to learn something about all the options in the option menu.
-
- (to exit, type <ret>)
- $UEN
- A Musicraft song is comprised of a series of song lines. Each song
- line contains the information needed to play up to four voices (with
- percussion using the Newtech Rhythm Box) for one duration unit. The edit
- facility will display a page (usually 23 song lines) at a time. Each
- horizontal line constitutes one song line while the columns have uses
- depending on the column. Use the menu below to learn about each column.
-
- type a..
- L for a description of the line number,
- D for a description of the duration of the song line,
- P for a description of the pitch notation for the four columns(voices),
- R for a description of the percussion notation.
-
- (Incidentally, I should warn you here that what you read here will not teach
- you what you need to know about music to use the Musicraft System. You should
- already know how to read music on the printed page. You need not be able to
- read it well, just be able to read it.)
-
- (to exit, type <ret>)
- $UENL
- The line number displayed by the edit facility is used by the compiler to
- indicate errors. You can also use it to find specific song lines while
- editing. See the Find command for a description of this ability.
-
- (to exit, type <ret>)
- $UEND:UEND1
- The duration column determines how long the song line will last when it is
- played. It is one or two characters in length. The first character must be
- one of the following:
-
- char meaning char meaning char meaning
-
- W whole note A triplet half note K triplet 16th note
- H half note B 1/5 whole note L 1/7 quarter note
- Q quarter note C triplet quarter note N 1/5 eighth note
- E eighth note D 1/7 whole note P triplet 32nd note
- S 16th note F 1/5 half note U 1/7 eighth note
- T 32nd note G triplet eighth note V 1/5 16th note
- F 64th note I 1/7 half note Y triplet 64th note
-
- (to continue reading this, type <ret>)
- $UEND1
- The second character used in the duration column is the duration adjustment
- and may be one of the following:
-
- A period (.) adjusts the duration in the same manner as does dotting a note
- in musical notation, viz., the duration is taken as half again as long.
-
- A colon (:) adjusts the duration as does doubly-dotting a note in musical
- notation; viz,. the duration is taken as 1-3/4 the duration value indicated.
-
- A comma (,) provides a simple way to convert any duration to its corresponding
- triplet value.
-
- Thus, for example, E. is equal to three 16th notes, while Q, is one of three
- triplet quarter notes in a single half note duration.
-
- (to exit, type <ret>)
- $UENP
- Pitch can be represented in either of two ways. You may use the standard
- chromatic notation or you may use the microtonal notation.
-
- Type a..
- C to learn about the notation used for chromatic intervals,
- M to learn about the notation used for microtonal intervals.
-
- You may use the two notations quite interchangably in any piece, the system
- will recognize either.
-
- (to exit, type <ret>)
-
- $UENPC
- Each chromatic pitch symbol is composed of three parts describing the pitch
- or rest to be performed. These three parts are
-
- 1. The note name. Any letter from A to G (along with R for rest) is accepted.
- These letters are taken in the traditional musical manner. (I can't teach
- you music here so if you don't already know it you will have to learn it
- elsewhere.)
-
- 2. The accidental. Any one of the following:
- ! (or 1) represents a flat,
- @ (or " or 2) represents a natural,
- # (or 3) represents a sharp.
-
- 3. The octave. Any number from 1 to 7 is permitted. 1 is the lowest octave
- while 7 is the highest. The range of Musicraft is from A@1 to G#7.
-
- Incidentally, you need not fill in a voice column if it is not to be played.
- Leaving it blank is the same thing as typing an R as the note name. It will
- be silent.
-
- (to exit, type <ret>)
- $UENPM
- Each microtonal pitch symbol is composed of two parts describing the pitch
- or rest to be performed. These two parts are
-
- 1. The note number. Any number from 00 to 95 (along with R for rest) is
- accepted. These numbers represent a division of the octave into 96 parts.
- The smaller numbers correspond to lower pitches within the octave while
- the larger numbers correspond to higher pitches within the octave.
-
- Those numbers divisible by 8 are the chromatic notes according to the
- following:
-
- 00 = A, 08 = A#, 16 = B, 24 = C, 32 = C#, 40 = D, 48 = D#, 56 = E,
- 64 = F, 72 = F#, 80 = G, and 88 = G#.
-
- 2. The octave. Any number from 1 to 7 is permitted. 1 is the lowest octave
- while 7 is the highest. The range of Musicraft is from 001 to 957.
-
- (to exit, type <ret>)
- $UENR
- The Musicraft System supports percussion if you are using the Newtech
- Rhythm Box.
- (plug:
- You can buy the Rhythm Box mail-order from Newtech Computer
- Systems, Inc., 230 Clinton Street, Brooklyn, New York 11201.
- Their telephone number is (212)625-6220. Tell them I sent you.
- end of plug.)
-
- The Rhythm Box supports seven different instruments with two loudness
- levels. When you are in the percussion column, the letters B through G
- represent the different instruments (I don't know which letters go with
- which instrument) while the letter A represents the loudness.
-
- If a letter is present in the percussion column, the corresponding
- instrument will play. If the letter is not present, that instrument
- will not play. Simple. No letter A denotes "quiet", while the letter A,
- when present, denotes "loud". This permits accents and beats.
-
- The edit facility in this column is simple, too. If the letter is not
- there, you put it there by simply typing the letter. If the letter is
- there and you wish to erase it, type the letter again. Poof.
-
- (to exit, type <ret>)
- $UEE
- When you first enter the edit facility from the Musicraft menu by typing
- the letter E, you will be in the editting mode of operation. This means
- that you may roam around (navigate) in the song using the navigation keys
- and you can make changes to the song lines which are already present in
- the song you loaded. If the song you named doesn't exist, then this mode
- of operation will not do you much good, because you have no song lines yet
- to edit. But, if the song does exist, you will see the first page of it on
- your screen, and the following frames are for you.
-
- Type a..
- N to learn about navigation
- E to learn how to change durations, pitches, etc,
- Q to learn how to return to the Musicraft menu.
-
- (to exit, type <ret>)
- $UEEN
- There are four groups of navigation commands. Use the following
- menu to learn about each group.
-
- Type a..
- D for the direction commands,
- F for the find commands,
- L for the leaping commands
- S for the stepping commands,
- C for the creeping commands.
-
- (Terminals differ substantially with regards to the cursor control keys.
- Many do not have explicit <up_arrow>, <down_arrow>, <left_arrow>, and
- <right_arrow> keys and you must use the appropriate control sequences.
- These are, respectively, <ctrl_K>, <ctrl_J>, <ctrl_H> and <ctrl_L>.
- The ANSII family of crt's have the keys but those keys generate escape
- sequences. Musicraft handles this so don't worry about it.)
-
- Incidentally, you can use the ? key to center the cursor on the page at
- any time you are in either the edit or insert modes. This does not
- affect the position of the cursor with respect with the song but does
- help you see the context of the material as you work.
-
- (to exit, type <ret>)
- $UEEND
- There are two direction commands which are used to control the direction
- of the leaping commands.
-
- The "<" command sets the direction to up.
-
- The ">" command sets the direction to down.
-
- Neither command changes the position of the cursor.
-
- (to exit, type <ret>)
- $UEENF
- To use the find commands, you must first type M while in the edit menu.
- Then, type F. You are then presented with a menu of three choices.
-
- Type a..
- L to learn to find a label,
- M to learn to find a measure,
- S to learn to find a song line.
-
- (to exit, type <ret>)
- $UEENFL
- Type an L to choose this command. Then enter the label name followed by
- a <ret>. The song is searched for the label, and, if found, the page
- containing the label is displayed with the cursor centered on the label.
- If the label is not found, the cursor is left undisturbed.
-
- You can learn about labels and other uses for them in the frames
- describing the options menu of the edit facility.
-
- (to exit, type <ret>)
- $UEENFM
- Type an M to choose this command. Then enter the measure number followed
- by a <ret>. The song is searched for the measure, and, if found, the page
- containing the measure is displayed with the cursor centered on the
- measure. If the measure is not found, the cursor is left undisturbed.
-
- You can learn about measures and other uses for them in frames describing
- the options menu of the edit facility.
-
- (to exit, type <ret>)
- $UEENFS
- Type an S to choose this command. Then enter the line number followed
- by a <ret>. The song is searched for the line, and, if found, the page
- containing the line is displayed with the cursor centered on the line.
- If the line is not found, the cursor is left undisturbed.
-
- (to exit, type <ret>)
- $UEENL
- There are three leaping commands:
-
- The home command <ctrl_Y> moves the cursor to the top or the bottom
- of the song.
-
- The page command <P> moves the cursor to the next page of the song.
-
- The next command <N> moves the cursor to the next measure line in
- the song.
-
- Which direction these commands will move the cursor depends on the current
- direction indicator (which is the character in the upper-left position of
- the screen.) If it is a >, the direction is "down"; while if it is a <,
- the direction is "up".
-
- (to exit, type <ret>)
- $UEENS
- The stepping commands allow you to move the cursor up or down one song
- line at a time.
-
- The up command <up_arrow> moves the cursor to the song line immediately
- above.
-
- The down command <down_arrow> moves the cursor to the song line imme-
- diately below.
-
- You may also move the cursor down with the use of the <ret> key.
-
- The screen will scroll when you reach the bottom, but will flip when you
- reach the top.
-
- (to exit, type <ret>)
- $UEENC
- There are three creeping commands. The creepers moves the cursor through
- the various parts of the song line.
-
- The right_arrow command <ctrl_L> moves the cursor to the next column to
- the right.
-
- The left_arrow command <ctrl_H> moves the cursor to the next column to
- the left (not including the line number.)
-
- Each of these commands wrap around the screen and never permit the
- cursor to enter unknown territory (ie., between the columns.)
-
- The space command moves the cursor to the next position to the right
- within the column you are already in. This command wraps around within
- the column and can be undone (to the left-most position) by the left_
- arrow command.
-
- (to exit, type <ret>)
- $UEEE
- To change any part of a song line, you must first place the cursor at the
- location which you wish to change. Read the section about edit navigation
- for how to do this.
-
- Once having placed the cursor at the location you wish to change, you may
- type the new value over the old value. That is all there is to it.
-
- (to exit, type <ret>)
- $UEEQ
- There are two ways to quit the edit facility. One will automatically save
- your song while the second will not disturb the song file on disk.
-
- The first way is by typing <ctrl_Q> while in the edit mode. You will be
- asked if you really meant it. If you did, type Y. The old song file on
- disk will become a backup and the song in memory will be saved under the
- song name.
-
- The second way is by typing <ctrl_C> at any time. You will again be asked
- if you meant it. If you answer Y, no changes will take place on your disk.
-
- In either case, the Musicraft menu is redisplayed.
-
- (to exit, type <ret>)
-
- $UEI:UEI1
- To enter the Insert mode, type I while in the edit mode. The portion of
- the screen below the cursor is cleared and you may now insert new song
- lines. You will note that song lines are always inserted before the two
- lines <*da capo> and <*da coda>.
-
- In order to enter a value into a particular column, you use the navigation
- keys to place the cursor at the position to be inserted. Then you type
- the value(s) to which you wish to set that column in the song line. The
- editor does not describe the meaning of each column on the screen. It
- would have been helpful if it did. So you have to memorize the format if
- there is nothing on the screen to serve as a reference.
-
- You are permitted the use of the creeping-type navigation keys, the
- <down_arrow> key and the <ret> key when in the insert mode. The creeper
- keys do not create additional song lines, but the stepper keys do.
-
- (to continue reading this, type <ret>)
- $UEI1
- The format of a song line is..
-
- <line#> <dur> <pitch#1> <pitch#2> <pitch#3> <pitch#4> <per>
-
- where..
-
- line# is the line number of the song line,
- dur is the duration symbol for the song line,
- pitch#1 is the pitch symbol for the first voice,
- pitch#2 is the pitch symbol for the second voice,
- pitch#3 is the pitch symbol for the third voice,
- pitch#4 is the pitch symbol for the fourth voice, and
- per is the percussion data.
-
- The actual number voices in a song is determined when a song is first created.
-
- All of these fields are described elsewhere in this help file.
-
- You return to the edit mode by pressing the <ctrl_Q> key. The page of song
- lines are redisplayed.
-
- (to exit, type <ret>)
- $UEM
- Measure lines can be inserted into the text of a song at any time you are
- in either the edit mode or the insert mode. It is done by pressing the letter
- M. This will assign a number to the measure in the order in which you created
- the measure lines. They may get out of sequence in this way. The edit program
- renumbers measure lines as the song is being saved when you exit the edit
- facility to insure that they are in ascending order.
-
- Measures are useful for quickly finding a section of a song while you are
- editing it; and they are also useful if you need to restart a song at some
- point while you are playing it.
-
- (to exit, type <ret>)
- $UEX
- To enter the Excise mode, type X while in the edit mode. The cursor is
- immediately placed to the left of the current song line. You can now
- excise song lines by using the stepping navigation commands; viz., the
- <up_arrow> and <down_arrow> keys. These keys will delete a song line for
- each entry of the key. Pressing the <up_arrow> key deletes upward while
- pressing the <down_arrow> key deletes downward. However, you can un-delete
- a song line by pressing the other key. Ie., pressing the <down_arrow> key
- deletes a song line. By pressing the <up_arrow> key, the deletion is undone.
-
- You return to the edit mode by pressing the <ctrl_Q> key. This causes all
- deletions to be applied to the song and the corrected page of song lines
- to be displayed.
-
- (to exit, type <ret>)
- $UEO
- To enter the Options mode, type O while in the edit mode. The screen is
- cleared and a variety of options appear as a menu.
-
- Type a..
- C to read about the chorus call
- F to read about the find facility
- L to read about labels
- R to read about repeats
- T to read about tempo changes
- U to read about transpositions
- V to read about the verify facility
- W to read about waveform assignments
- X to read about ending choruses
- K to read about key signatures.
-
- (to exit, type <ret>)
- $UEOC
- A chorus is a segment of music which must be performed several times in the
- course of a song. You ca save yourself the work of entering the segment every
- time it is needed in the song by setting it up as a labeled song segment
- using the label line and the exit line, and then calling it with the chorus
- call line at the points in your song where you wish it to be played.
-
- The chorus segment is like a subroutine. The label associated with it gives
- it a name and you use that name in the chorus call line.
-
- The Musicraft supports chorus calls within chorus calls to a depth of 16.
-
- example:
- <song segment> this section is played first
- *C CHORUS then the chorus is played
- <song segment> this section is played last
- *X the play program exits the song
-
- *L CHORUS 5 this marks the beginning of the chorus
- <chorus segment> this is the music of the chorus section
- *X this terminates the chorus
-
- (to exit, type <ret>)
- $UEOF
- This facility is described as a part of the edit mode navigation aids.
-
- (to exit, type <ret>)
- $UEOL
- Labels are used to mark the beginning of a song segment which is to be
- repeated or called. It assigns a name and a terminal key to the segment.
- The name is used by chorus call lines and by repeat lines. The terminal
- key is used in the play program to allow random access to your song.
-
- See the sections about the chorus call line and the repeat line for
- examples of the use of the label line.
-
- (to exit, type <ret>)
- $UEOR
- Repeat lines are used to re-play song segments. The repeat line identifies
- the label where the repeat is to begin and it also specifies the number
- of times the repeat is play.
-
- example:
- <song segment> this section plays first
- *L AGAIN A this marks the beginning of the repeated section
- <song segment> this is the repeated section
- *R AGAIN 003 this says to repeat the marked section 3 times
- <song segment> this section plays last
-
- (to exit, type <ret>)
- $UEOT
- Musicraft supports tempos up to 999 quarter notes per minute. The tempo
- line is used to specify the tempo of the song segment which follows it.
-
- (to exit, type <ret>)
- $UEOU
- You can transpose any song segment through the use of this option. More-
- over, you can transpose any voice independently of any other. The trans-
- pose option allows entry in either chromatic or microtonal mode. In either
- mode the form of each entry is +nn or -nn where + means higher and - means
- lower pitch. The number represents the number of intervals to transpose.
- This depends on whether you specified chromatic or microtonal mode. Any
- number from 0 to 99 is acceptable in either direction, but watch out. You
- can transpose a note out of the Musicraft range. The compiler will give
- an error for this.
-
- (to exit, type <ret>)
- $UEOV
- This facility allows you to find any music which has been incompletely
- completed. If anything is found, the page containing the error is displayed
- with the cursor centered on the screen. Otherwise, the first page of
- the song is displayed and the cursor is on the <*da capo> line.
-
- (to exit, type <ret>)
- $UEOW
- The play program contains 14 waveform tables. These tables can be filled
- with any waveforms from your collection of waveform files. You can assign
- each of the voices of your song to any of the waveform tables as you edit
- the song. When you load the waveform tables before you play your song, you
- determine the sound which will be associated with the voices.
-
- You can have as many waveform lines in the song as you would like, so you
- can change the sound of a voice as often during the playing of the song
- as you would like.
-
- (to exit, type <ret>)
- $UEOX
- The exit line marks the end of a song segment which is to be played as a
- chorus. It is also used at the end of the main song to keep the chorus
- to be played at the end of the song.
-
- See the section about the chorus call for examples of the use of the exit
- line.
-
- (to exit, type <ret>)
- $UEOK
- The editor will keep track of both a flat and a sharp signature as you
- edit. Using this option will permit you to set the signatures and to
- change them at any time during the editing process. Two methods are
- provided for you to set them.
-
- 1. You may indicate the number of sharps (or flats) by typing a number.
- This assumes the conventional "circle of fifths" method of relating
- key signatures.
- 2. You may enter the actual letter names of the sharps (or flats) to be
- in the key signature. No assumptions are made here. You can have any
- signature combination of sharps and flats that you would like.
-
- (to exit, type <ret>)
- $UC
- You compile a song by typing the C command while in the Musicraft menu.
- If you have declared a working song, the compiler will automatically
- load the source, compile an object and save the object. The Musicraft
- menu will again appear.
-
- If there is no working song, the compiler will request that you name
- one. After you have done this, the compiler will proceed as above.
-
- If you wish to run the compiler from the CP/M command mode you may
- type the following:
-
- A> COMP <song_name><ret> The song name is optional
- but if you don't specify it,
- the compiler will be obliged
- to ask you for it later.
-
- (to exit, type <ret>)
- $UW
- You create and change waveforms by first typing the W command while in
- the Musicraft menu. This will cause the waveform editor menu to appear.
- Included in that menu is a H(elp command so I won't go into any details
- here.
-
- If you wish to run the waveform editor from the CP/M command mode, you
- may type the following:
-
- A> WAVE<ret>
-
- (to exit, type <ret>)
- $UP
- Type a..
- I to learn how to initialize the play program,
- P to learn how to use its interactive facilities,
- J to learn about the jukebox facility in play.
-
- (to exit, type <ret>)
- $UPI:UPI1
- You play one or more songs by typing the P command. If you have declared
- a working song, the object file for that song will be loaded.
-
- If you wish to play one or more songs from the CP/M command mode, you
- may type
-
- A> PLAY <song_name><ret> The song name is optional and
- if you wish to play more than
- one song, you must not include
- the song name.
-
- In either of the two methods of invoking the play function, if you did
- not name a song, you will be asked to identify the song to be played.
- You should answer this request with the song name followed by <ret>.
- After this song has been loaded, you will again be asked to identify
- another song. As long as you identify songs to be played, you will be
- asked again. You terminate this process with a <ret> without the song name.
-
- (to continue reading this, type <ret>)
- $UPI1
- The next step is the waveform load phase. The play program comes equipped
- with the waveform tables preset to various common waveforms. You can
- overide these for a session by identifying waveform files as you are
- requested. You can also overide these defaults permanently with different
- versions of the play program by following the instructions given in the
- modification frames of this help file. There are several possible responses
- to each waveform file identification request from the play program.
-
- . you can type a "0" (zero) to clear the table,
- . you can name a waveform,
- . you can type an "*" to leave the table unmodified,
- . you can type an "=" to leave all the remaining tables unmodified.
- . you can type an integer from 1 to 14 to copy the corresponding table,
-
- In any case, follow your response with a <ret>.
-
- After the waveform tables have been loaded, the music begins to play.
-
- (to exit, type <ret>)
- $UPP
- The play facility has two interactive capabilities.
-
- Type a..
- P for the play-along and practice features,
- K for the programmable interactive keyboard,
-
- (to exit, type <ret>)
- $UPPP
- There are two features which help when you wish to practice playing music
- with the computer. The first is the ability to silence a voice (the one
- you want to play) by clearing the waveform that you have assigned to that
- voice. The second is the ability to restart at any measure in the piece
- at any time you wish while the music is playing.
-
- To silence a voice, you must do two things:
-
- 1. When you edit the song, assign to the voice a waveform table that is
- not used by any other voice.
- 2. When you play the song, specify 0 (zero) for the waveform table when
- you are asked.
-
- To restart a song at any point, you must do two things:
-
- 1. When you edit the song, make sure that you place measure lines in the
- song at the proper places.
- 2. When you play the song and you wish to restart at some measure, press
- <ret>. Then give the measure number when you are asked. The play
- program will pause briefly before playing so that you can get your
- instrument into position.
-
- (to exit, type <ret>)
- $UPPK
- You may use your terminal keyboard to randomly play sections of your song
- if you do these two things:
-
- 1. When you edit the song, use the label option at each point in your song
- that you wish to play from the keyboard. Assign unique keys to each label
- when you are asked about "label keys". These are the keys on your keyboard
- which will be associated with the labels.
- 2. When you play the song and you wish to play some song segment, press the
- key you have assigned to that segment. The segment will play without
- pause.
-
- Note that you can use this facility to change waveform assignments on the
- fly, so to speak, by placing waveform assignment option lines in labeled
- song segments.
-
- One composer friend of mine is working on a large-scale composition which
- involves three Musicraft systems, all being played in exactly this manner.
- He will conduct, and we will all play.
-
- (to exit, type <ret>)
- $UPJ
- If you have a set of songs that you would like to play with as little
- trouble as possible, you can use the Jukebox function to make song selections.
- You can have as many jukebox menus in your system as you would like. Each
- menu can describe up to 10 songs and you use this facility by doing two
- things:
-
- 1. Use the jukebox edit facility in the utility (U commamnd) to create
- and edit each jukebox menu.
- 2. Specify the jukebox menu instead of a song when you play.
-
- After the menu is loaded, it is displayed on the screen. You select one
- or more songs to be played by typing the keys you have assigned to each
- song in the order you wish to play them. Then press <ret>. They will
- be automatically loaded and played in order without further attention
- on your part.
-
- You must be sure that the songs are on the same disk as is your menu.
-
- (to exit, type <ret>)
- $M
- If you would like to create a new version of the play program which uses
- different waveforms, press P. Otherwise, if you want to know more about
- the source material for the system, press S.
-
- (to exit, type <ret>)
- $MP
- The 14 waveform tables of the play program have been pre-loaded so that you
- do not need to fill them when you play a song. You can override any one or
- more of them at any time you wish by specifying other waveform files when
- you load a song to play. You can also create other versions of the play
- program by loading the tables with your choice of waveforms and then saving
- the new version of the play program. I have left a special song file,
- called "WAVES", on the song disk which will aid you in doing this. It is
- a very simple song..it has no notes and will make no sounds..but it will
- cause the play program to ask you to load all 14 waveform tables. Use the
- edit facility to look at it. To build a new play program, here is what you do:
- 1. create the waveforms that you wish to place in the play program by using
- the waveform editor.
- 2. type (you cannot do this step using the P_command)..
- A> PLAY B:WAVES<ret>
- 3. as you are asked, specify each of the waveforms you wish to include.
- 4. when the exit menu is presented, type 4 to return to CP/M.
- 5. type..
- A> SAVE 34 XPLAY.COM<ret>
- When you use the P_command, MUSIC will always load PLAY, so if you wish to
- use XPLAY instead, you should change the name of PLAY and then change the
- name of XPLAY to PLAY.
-
- (to exit, type <ret>)
- $MS:MS1
- The system is comprised of seven programs:
-
- 1. MUSIC acts as central control
- 2. SETUP builds the configuration record
- 3. EDIT permits creation and change of songs
- 4. COMP converts songs in symbolic notation to numeric notation
- 5. WAVE permits creation and change of waveforms
- 6. PLAY provides the sound generating facility
- 7. UTIL everything else that the system does.
-
- At the source level, these programs are collections of source modules
- which were designed for editing convenience.
-
- (to continue reading this, type <ret>)
- $MS1:MS2
- The following describes the composition of each of the seven programs as
- source module sets:
-
- MUSIC = CPM.SRC, MACROS.SRC, MUSIC1.SRC, CUTIL.SRC, CIOS.SRC, MUSIC2.SRC
- SETUP = CPM.SRC, MACROS.SRC, SETUP1.SRC, FLOAT.SRC, CUTIL.SRC, CIOS.SRC,
- SETUP2.SRC
- EDIT = CPM.SRC, MACROS.SRC, EDIT1.SRC, EDIT2.SRC, EDIT3.SRC, EDIT4.SRC,
- CUTIL.SRC, CIOS.SRC, EDIT5.SRC
- COMP = CPM.SRC, MACROS.SRC, COMP1.SRC, FLOAT.SRC, CUTIL.SRC, CIOS.SRC,
- COMP2.SRC
- WAVE = CPM.SRC, MACROS.SRC, WAVE1.SRC, FLOAT.SRC, CUTIL.SRC, CIOS.SRC,
- WAVE2.SRC
- PLAY = PLAY1.SRC, CIOSP.SRC, PLAY2.SRC
- UTIL = CPM.SRC, MACROS.SRC, UTIL1.SRC, CUTIL.SRC, CIOS.SRC, UTIL2.SRC
-
- In order to assemble any program, you must use PIP (or similar) to catenate
- the modules in the order described above into a single file.
-
- To assemble, you must use MAC or an equivalent macro assembler.
-
- (to continue reading this, type <ret>)
- $MS2:MS3
- The general purpose modules are briefly described below:
-
- CPM.SRC (TRS80.SRC) sets assembler switches for proper assembly for the
- target machine.
- MACROS.SRC defines the macros used in the source.
- FLOAT.SRC provides the basic four floating point operations.
- CUTIL.SRC (TUTIL.SRC) provides for multiply, divide, and string handling
- facilities. Also includes the configuration loader.
- CIOS.SRC (TIOS.SRC) is an i/o interface module which goes between the
- Musicraft i/o conventions and the CP/M (TRSDOS) i/o conventions.
- CIOSP.SRC (TIOSP.SRC) is CIOS.SRC modified somewhat for the Play program.
-
- By using the modules in parentheses at the proper places in the catenation
- descriptions above, the system will automatically assemble correctly for
- the TRS80 model 1. (This with the sole exception of MUSIC which does not
- have proper coding to load an overlay for the TRS80.)
-
- (to continue reading this, type <ret>)
- $MS3
- A few modifications come to mind:
-
- 1. A directory subroutine in UTIL which sees only song names and wave names.
- It would present the songs and then the waveforms. The state of the songs
- (ie., whether they have been compiled or not, etc.) would be reflected as
- well as the number of song lines in each song.
- 2. Currently, the tempo line is used by COMP in computing the numeric
- durations for each song line. It would be great if the tempo lines could
- be left in and dealt with by the play program instead. The speed of the
- song could then be controlled interactively. Doing this, as far as I can
- tell, would lose some of the tempo possibilities, however.
- 3. It would be relatively easy to modify the play program to accept input
- from a synthesizer keyboard. I have done it as a patch. It would be best
- if it were done using the interrupts. I didn't do that.
-
- After you have used the system for awhile, you will probably think of others.
-
- (to exit, type <ret>)
- $P:P1
- The manual is stored on diskette as a set of files, each of which are
- small enough to be edited with my UCSD Pascal editor program on a 64k
- system. To print the manual, you must present the files to your printer
- in the proper order. While I used a Pascal formatted print program that
- I wrote to print the files, you can use the print program included on
- this diskette to dump the files, or change the format commands in the
- text to match whatever print program you have available.
-
- The list of the files in their proper order is:
-
- name description
-
- INTRO.DOC contains table of contents and brief overview.
- CHECK.DOC describes how to check out system. is fairly
- out of date.
- PROG1.DOC describes the song editor in detail.
- PROG2.DOC describes the compiler and the waveform editor.
- PROG3.DOC describes the play program.
- OPTNS.DOC describes the special commands such as repeats,
- chorus calls and returns, and other options
- which are provided for in the system.
-
- (to continue reading this, type <ret>)
- $P1
- APND1.DOC describes the setup parameters and some of the
- error messages.
- APND2.DOC finishes the error messages and describes the
- song file format(not including the percussion
- field.)
-
- You should be aware that, in some ways (which I hope are more or less
- cosmetic) the manual is inaccurate. It does not describe the utility
- U_command at all but talks briefly about a PRINT program which no
- longer exists but which was incorporated into the utility facility.
- Also, the manual was written before the Musicraft Menu program was
- written so no mention will be found of that. There are some few add-
- itional capabilities in the system which are not documented and there
- is one feature which was withdrawn (I just remembered) and that is
- that the octave can now be broken into either 12 (chromatic) or 96
- (microtonal) intervals.
-
- Other descrepencies must be resolved by examination of the programs
- themselves.
-
- (to exit, type <ret>)
- $$
-
-