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Computerspiele Selbermachen
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kopf4.pov
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1994-08-19
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/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* External 'filename.PIT' pigment Area for this frame */
#declare AUGE119 = pigment {
image_map { < 1, -1, 0 > gif "AUGE1.GIF" map_type 0 interpolate 2 }
}
#declare AUGE118 = pigment {
image_map { < 1, -1, 0 > gif "AUGE1.GIF" map_type 0 interpolate 2 }
}
#declare NASE4 = pigment {
image_map { < 1, -1, 0 > gif "NASE.GIF" map_type 0 interpolate 2 }
}
/* Camera and Light Area */
camera {
location <-0.15500, -0.04857, -0.55500>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <-0.07571, -0.06857, -0.26400>
}
/* union Declare Area */
/*********************************/
/*Mund*/
#declare Mund = union
{
/*Start Definition of Cube12*/
object
{
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.04571, 0.00857, 0.04715>
translate < 0.00000, 0.00000, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of CylZ15*/
object
{
cylinder
{ <0.0, 0.0, -1.0>,<0.0, 0.0, 1.0>,1
scale < 0.02258, 0.00900, 0.04717>
translate < -0.05092, 0.00050, 0.00033>
} /* End Shape */
} /*End object*/
/*Start Definition of CylZ16*/
object
{
cylinder
{ <0.0, 0.0, -1.0>,<0.0, 0.0, 1.0>,1
scale < 0.02258, 0.00900, 0.04717>
rotate < 0, 0, 350>
translate < -0.06034, 0.00128, 0.00033>
} /* End Shape */
} /*End object*/
/*Start Definition of CylZ17*/
object
{
cylinder
{ <0.0, 0.0, -1.0>,<0.0, 0.0, 1.0>,1
scale < 0.02258, 0.00900, 0.04717>
rotate < 0, 0, 10>
translate < 0.05681, 0.00111, 0.00033>
} /* End Shape */
} /*End object*/
/*Start Definition of CylZ18*/
object
{
cylinder
{ <0.0, 0.0, -1.0>,<0.0, 0.0, 1.0>,1
scale < 0.02258, 0.00900, 0.04717>
translate < 0.05008, 0.00050, 0.00033>
} /* End Shape */
} /*End object*/
} /*End union*/
/*********************************/
/*Kopft1*/
#declare Kopft1 = union
{
/*Start Definition of QSph0*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.17980, 0.17600, 0.17980>
translate < 0.00000, 0.00000, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of QSph1*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.17980, 0.17600, 0.17980>
translate < -0.00051, -0.16154, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of CylY2*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.18059, 0.08344, 0.18014>
translate < 0.00000, -0.08024, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of ConY3*/
object
{
cone
{ <0.0, -0.5, 0.0>,1,<0.0, 0.5, 0.0>,0
scale < 0.03423, 0.10920, 0.05624>
translate < -0.00004, -0.09875, -0.17908>
texture
{
NASE4
colour rgbf < 1.000000, 0.777778, 0.714286, 0.000000>
scale < 0.06847, 0.10920, 0.11248>
translate < -0.03427, -0.15335, -0.23532>
} /* End texture */
pigment { quick_colour red 1.000000 green 0.777778 blue 0.714286 filter 0.000000}
bounded_by { box { <-0.27980, -0.43754, -0.27980>, <0.27980, 0.27600, 0.27980>}}
} /* End Shape or Object */
} /*End object*/
} /*End union*/
/*********************************/
/*Master*/
#declare Master = union
{
object
{
difference
{
/*Start Definition of Grou4*/
object
{ Kopft1
scale < 1.00000, 1.00000, 1.00000>
translate < 0.00000, 0.00000, 0.00000>
pigment
{
colour rgbf <1.000000, 0.714286, 0.714286, 0.000000>
} /* End Colour */
} /* End Shape */
/*Start Definition of QSph8*/
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.07001, 0.02634, 0.02122>
rotate < 0, 20, 0>
translate < -0.08316, -0.03434, -0.14904>
pigment
{
colour rgbf <1.000000, 0.714286, 0.714286, 0.000000>
} /* End Colour */
} /* End Shape */
/*Start Definition of QSph9*/
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.07001, 0.02634, 0.02122>
rotate < 0, 340, 0>
translate < 0.08170, -0.03934, -0.15105>
pigment
{
colour rgbf <1.000000, 0.714286, 0.714286, 0.000000>
} /* End Colour */
} /* End Shape */
/*Start Definition of Grou19*/
object
{ Mund
scale < 1.00000, 1.00000, 1.00000>
translate < 0.00153, -0.20655, -0.17031>
pigment
{
colour rgbf <1.000000, 0.000000, 0.000000, 0.000000>
} /* End Colour */
} /* End Shape */
} /* End CSG */
} /* End Shape or Object */
/*Start Definition of Ligh7*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.20000, 0.22000, 0.20000>
translate < 0.09000, 0.38000, -0.50000>
} /* End Light Shape */
} /*End object*/
/*Start Definition of QSph20*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.06570, 0.05843, 0.02225>
rotate < 0, 37, 0>
translate < -0.11255, -0.11823, -0.12702>
pigment
{
colour rgbf <1.000000, 0.714286, 0.714286, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of QSph22*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.05500, 0.02634, 0.01522>
rotate < 0, 20, 0>
translate < -0.07756, -0.03434, -0.13584>
texture
{
AUGE118
scale < 0.11000, 0.05268, 0.03044>
translate < -0.13256, -0.06068, -0.15106>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <-0.24900, -0.27666, -0.80000>, <0.39000, 0.70000, -0.01800>}}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of QSph23*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.05500, 0.02634, 0.01522>
rotate < 0, 340, 0>
translate < 0.07734, -0.03434, -0.13914>
texture
{
AUGE119
scale < 0.11000, 0.05268, 0.03044>
translate < 0.02234, -0.06068, -0.15436>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <-0.07429, -0.16068, -0.26257>, <0.22896, 0.09200, -0.01572>}}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of QSph24*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.06570, 0.05843, 0.02225>
rotate < 0, 325, 0>
translate < 0.10464, -0.11823, -0.13250>
pigment
{
colour rgbf <1.000000, 0.714286, 0.714286, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of CylX25*/
object
{
cylinder
{ <-1.0, 0.0, 0.0>,<1.0, 0.0, 0.0>,1
scale < 0.05144, 0.00857, 0.00715>
rotate < 0, 340, 15>
translate < 0.07627, 0.01271, -0.16337>
pigment
{
colour rgbf <0.00