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-
- TRELLIS - The Adventure Interpreter
- (c) copyright 1991-4 Soft Rock Software
-
- Introduction
- ------------
-
- Trellis, The Adventure Interpreter, has been designed to make the writing
- of text based adventure games easier. It does this by providing a central
- framework into which you fit various pieces that make up a game.
-
- These instructions are supplied on disk in the form of text files, which
- can be loaded into !Edit or your preferred word processor, and either
- viewed on screen or printed - whichever you feel more comfortable with.
- The instructions have been provided in this form to keep the cost of
- Trellis low.
-
- An important point to remember is that the instructions provided are
- merely an explanation as to the workings of Trellis. They do not attempt
- to provide a tutorial of any sort. It is assumed that you have an
- understanding of adventure games and the methods used in writing them
- (mapping, for example) and a little knowledge of programming computers.
- Most, if not all of the relevant points will be explained, at least
- briefly.
-
- There are some examples provided within the instructions, but these are
- only simple. Further examples are provided in the form of the games that
- have been supplied free with the software. A map has been provided with
- one of these games in the form of a draw file.
-
- Please note that comments within script files have a habit of slowing them
- down, so there are only a bare minimum in the largest of the two example
- games. This, combined with the 'untidy' nature of the game programs will
- make them daunting examples, so please read the relevant part of the
- instructions BEFORE referring to these examples.
-
- (The reason for the untidy scripts is explained elsewhere. In short,
- however, it is this: SPEED, or the relative lack of it on older machines.)
-
- Also, I would suggest playing these games before doing examining them as
- examples. The reason for this is simple; if you read these instructions
- and look at the files that make the games up, you will have an
- understanding of how the files work, etc, which will make the games much
- easier to play. And that would be cheating, which you obviously wouldn't
- want to do.
-
- Would you?
-
- The instructions have been divided up into 9 files, each representing a
- different aspect of using Trellis to write an adventure game. These are:-
-
- Subject File
-
- Introduction - Part0 (this file)
- Designing A Game On Paper - Part1
- Putting It On The Computer - Part2
- Storing Data - Part3
- TScript Commands - Part4
- Implementing Puzzles - Part5
- Speeding The Game Up - Part6
- Distribution - Part7
- Problems & Upgrades - Part8
-
- It is recommended that you read the instructions in this order. The more
- experienced you are in programming, the less relevance some of these
- sections may seem to have to you, but please read them all thoroughly
- before doing trying to use the software. This is particularly important
- for users of previous versions of Trellis, because you will need to know
- what changes have been made in order to be able to use the software
- properly.
-