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The Best of Select: Games 4
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CD_1.iso
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cflag
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capture.doc
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1994-02-27
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4KB
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65 lines
CAPTURE THE FLAG is one of the most reviewed shareware games by major
media! Very few, if any, shareware games have received rewiews by two
of the three major computer (non-shareware) game magazines and the
Associated Press (AP)! See AWARDS.DOC for unabridged reviews.
Dash through verdant woodlands, jump over gushing streams, climb rail
fences and race through farm fields as you search for the opposing team's
flag in a desperate race to capture their flag before they capture yours.
Analyze your defensive team's skills, develop their tactics, then deploy
them in natural cover to intercept and capture the opposition raiders.
Analyze your team's skills, develop tactics and deploy your teammates
using natural cover to intercept and capture the opposition's raiders.
Choose between running, walking, crawling, or just a standing search
as lookout. Enjoy the suspense and sounds (supports Adlib and Sound
Blaster) of battle. All of this action takes place on a huge, beautifully
detailed playing field in gorgeous HIGH resolution VGA (640 by 480 in 16
colors), with synchronized sound and great animation.
Took 2,600+ hours to create this commercial quality, landmark game.
Extensive play testing has resulted in comprehensive help popups that make
this new kind of strategy game remarkably quick to learn. Can play
against the computer (strong artificial intelligence) or a friend.
All the documentation is available from within Capture the Flag's
pulldown menus. REQUIREMENTS: 640k, a 286 or above, and VGA.
****** COMPUTER GAMING WORLD (April 1993) ******
MENTAL GYMNASTICS by Chuck Miller Page 95 WITH FLAGS UNFURLED (sub title)
Another very popular shareware game is Carr Software's Capture the
Flag. Based on the traditional outdoor diversion by the same name, this
game pits the player against an opponent (human or computer) in an
effort to capture the other's flag. The goal is simple enough --
capture the enemy's flag before one's own flag is taken.
Unlike most wargames, Capture the Flag is primarily a non-violent
offering with a brief learning curve. There is no death or destruction;
no one is ever killed. Like its namesake, enemy players are captured
(in a cute animated, cartoon-style scuffle) and sent to "prison," a
waiting zone, where they remain for the duration of the game (or a set
number of turns). By nature of its design, this is an excellent game
for children or adults who normally bypass computer wargames due to
their predominantly complex and violent nature.
Capture the Flag is very easy to play. Two small teams are deployed
over an extensive battleground. Play is turn-based, each player moving
his or her characters and assigning them individual commands until
available movement points have been expended. The player's turn is then
ended and the opponent's begins. Play continues in this fashion until
one team captures the opponent's flag.
The playing field itself is comprised of several well designed and
varied terrain types, ranging from flat grasslands to forests, and even
rocky badlands. In addition, a terrain editor is provided for
constructing one's own battlegrounds. Graphics are of very good quality
and provide an enjoyable gaming environment (the appearance is similar
to that of a Windows-based product). Character animation during
movement is smooth. Sound effects enhance the playing experience. The
icon-driven interface is simple and very intuitive, so much so that what
little instruction is needed for play is available through a built-in
help feature. Overall, it is evident that care was taken in the
development of this product, its presentation being of commercial
quality.
As it stands, Capture the Flag is an enjoyable diversion worthy of
consideration, especially for budding computer strategists. It requires
a 286 or better PC compatible system, VGA graphics (640 x 480 in 16
colors) and 530K RAM. Ad Lib and Sound Blaster are supported, and a
mouse is recommended.