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The Best of Select: Games 4
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CD_1.iso
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bioforge
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script
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tanks.scp
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Text File
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1995-02-22
|
2KB
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234 lines
{ TANKS_LOAD
^ç¢ = 1
@Ç¢ PLAYER
I @Ç⌐ LEXMIR THEN
{
^àï = @Çì REFLECTBATTDRAIN
}
I ^ï¿ = 1 THEN
^Åì = @Çì BIOREPAIR
^ï║ = 0
^ï╜ = 0
I ^å╢ == 1 THEN
{
^ä╗ = $ââ
^ä╝ = $ââ
^ä╜ = $ââ
^Ç│ = 1
^Ç┤ = 1
^å╖ = 1
}
^ç▓ = @Çì ANIMATEWATER
@Ç£ UP
C UNLOCK
@Çì LEVEL1TREMORS
@Çì ESCHERS_PLEES_FOR_HELP
I ^îû = $üé THEN
{
W 5 SECONDS
i LEX TANK1
}
}
{ TK22_LOAD
W 5 SECONDS
i LEX TANK2
}
{ TNK4_LOAD
I ^å╖ = 0 THEN
{
N @Çà 0 2
{
U 0
^ê» = @Ç║ `ü╣ $üê "You hear growling./FVous entendez des grognements./GSie hören ein Knurren."
X ÇÇ
U 1
^ê» = @Ç║ `ü║ $üê "You hear growling./FVous entendez des grognements./GSie hören ein Knurren."
X ÇÇ
U 2
^ê» = @Ç║ `ü╗ $üê "You hear breathing./FVous entendez une respiration./G@@@"
}
^å╖ = 1
}
}
[ TNKD_LOAD
:LOOP
00:00 ^éÿ = 0
00:06 ^éÿ = 1
00:12 ^éÿ = 2
00:17 ò
J #Çä
]
{ ENTERFROMCELL
@Ç¢ PLAYER
Z CURFIG ON
è OFF
ñ CURFIG
G FROMCELL
£ TNKWALK
G TNKWALK WALK
A ON
}
[ ANIMATEWATER
:LOOP
00:00 ^éù = 1
00:06 ^éù = 2
00:12 ^éù = 3
00:17 ò
J #Çç
]
{ TELETNK1
G FM_TELE1
}
{ TELETNK2
G FM_TELE2
}
{ TELETNK3
I ^å╣ = 0 THEN
{
^å╣ = 1
G TELETNK4
}
}
{ TELETNK4
I ^å╣ = 0 THEN
{
^å╣ = 1
G TELETNK3
}
}
{ SAFE_RST
^å╣ = 0
}
{ TELETNKB
G TELETNK4
}
{ TELETNKA
G TELETNK3
}
{ TOCELL2
@Ç¢ PLAYER
è OFF
A OFF
Z CURFIG OFF
@Çì TANKTOCELL2
}
{ MAKEBUBBLES
:SOMETOSTART
ú TNKD Q4B @Çà 0 320 @Çà 0 200 50
L #Çæ 10
:TOP
ú TNKD Q4B @Çà 0 320 @Çà 0 200 50
â
J #ÇÆ
}
{ TANKDETH
P ~ÇÇ
P ~Çü
ƒ TNKD OFF
@Ç¢ PLAYER
â
A OFF
W 3
ñ CURFIG
q STAND 0
â
o
â
£ 180
G DROWN
Z CURFIG OFF
u CURFIG OFF
@Çå `Ç¢ 200
C TNKD
â
~Çü = @Çì MAKEBUBBLES
W 5
M DROWN 150 CONTINUE FREEZE
@Çå `ä½
â
~ÇÇ = @Çç `äÑ
â
W 2 SECONDS
@Çî ~ÇÇ 255 0 60
^ç▓
~Çü
W 2 SECONDS
O $Çà
@Ç¥ KILLLEX
}
{ DEATH
@Ç¢ LEX
Z CURFIG OFF
A OFF
@Ç║ `ëí $üë "Aaaaieeeee!/FAaaaieeeee !/GAaaaieeeee!"
A ON
M FALLING 25 CONTINUE
G FALLING
C RTR2
@Ç║ `ëí $üë 175 "Aaaaieeeee!/FAaaaieeeee !/GAaaaieeeee!"
â
Z CURFIG ON
O $Çà
@Ç¥ KILLLEX
@Çå `Ç₧
}
{ DOOMED_T
@Ç¢ LEX
M FALLING 25
}
{ RTR2_LOAD
@Çì ANIM_RTR
}
//$ 26 - version number